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Shader Waveform Overlay
Aiden edited this page 2026-05-08 19:03:26 +10:00

Waveform Overlay

Field Value
Shader ID waveform-overlay
Category Scopes & Guides
Package shaders/waveform-overlay/
Textures 0.png, 25.png, 50.png, 75.png, 100.png

Waveform Overlay draws a lightweight luma waveform inside a movable overlay box. It includes grid lines and texture labels for 0, 25, 50, 75, and 100.

Controls

Control Type Default What It Does
Overlay Scale float 0.4 Width of the overlay.
Overlay Position vec2 [0.24, 0.76] Overlay center in normalized screen space.
Overlay Padding float 0.08 Internal padding around the waveform area.
Waveform Opacity float 0.75 Luma trace visibility.
Background float 0.75 Darkness of the overlay background.
Line Thickness float 1.5 Thickness of waveform hits.
Grid Opacity float 1.0 Visibility of reference grid lines.
Waveform Samples float 64 Vertical samples used to build the waveform.
Waveform Gain float 12 Intensity of the trace.
Noise Reduction float 0.08 Suppresses faint waveform noise.
Waveform Color color White Trace color and alpha.

Tips

  • Use Overlay Position to keep the scope clear of important picture content.
  • Increase Waveform Samples for more detail, but keep an eye on render time.
  • Raise Noise Reduction if the trace looks too fuzzy.
  • Put this layer last when you want the waveform visible over the final output.