3D LUT Apply applies the packaged 33-point .cube LUT to incoming video using tetrahedral interpolation. It also includes pre/post controls and optional dithering.
Controls
Control
Type
Default
What It Does
LUT Strength
float
1
Blend between source and LUT result.
Pre Exposure
float
0
Exposure adjustment before the LUT.
Post Contrast
float
1
Contrast after the LUT.
Dither Amount
float
0.5
Output dithering amount.
Clamp Input
bool
On
Clamps input before LUT lookup.
Tips
Replace test-lut.cube with the intended LUT asset when building a show package.
Use LUT Strength below 1 for a gentler grade.
Delete Page
Deleting the wiki page "Shader 3D LUT Apply" cannot be undone. Continue?