Temporal Low FPS holds recent frames to create choppy, deliberately low-frame-rate motion while the host itself keeps running at the configured video rate.
Controls
Control
Type
Default
What It Does
Hold Frames
float
3.0
How many frames to hold before updating.
Blend
float
1.0
Mix between live source and held-frame result.
Tips
Use whole-number Hold Frames for the cleanest stepped motion.
Use partial Blend to add stutter without fully freezing motion.
This shader needs a few frames of history after reload before the held-frame look stabilizes.
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