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Shader Data Mosh
Aiden edited this page 2026-05-05 21:10:01 +10:00

Data Mosh

Field Value
Shader ID data-mosh
Category Glitch
Package shaders/data-mosh/
Temporal preLayerInput, 8 requested frames

Data Mosh creates a blocky temporal glitch by sampling older pre-layer frames, tearing rows horizontally, offsetting blocks, and adding chroma separation.

Controls

Control Type Default What It Does
Amount float 0.45 Overall strength of the temporal block replacement.
Block Count vec2 [32, 18] Number of blocks across X and Y. Higher values make smaller blocks.
Tear float 0.18 Horizontal row tearing strength.
Chroma Shift float 1.8 Red/blue channel separation in pixels.

Tips

  • Lower Block Count makes larger, chunkier smears.
  • Increase Amount first, then Tear, for a controlled glitch build.
  • This is temporal, so it may settle after a few frames and reset after layer changes.
  • Place it before color correction if you want later layers to tame the look.