• Joined on 2026-02-19
aiden pushed to main at aiden/video-shader-toys 2026-05-10 16:06:21 +00:00
5cbdbd6813 Pass 3
aiden released Beta Release 5 at aiden/video-shader-toys 2026-05-10 15:59:55 +00:00
aiden pushed to main at aiden/video-shader-toys 2026-05-10 15:29:48 +00:00
b2369c418b pass 2
aiden pushed to main at aiden/video-shader-toys 2026-05-10 15:12:26 +00:00
c4883d3413 pass 1
aiden pushed to main at aiden/video-shader-toys 2026-05-10 14:55:23 +00:00
53e78890a8 more
aiden pushed to main at aiden/video-shader-toys 2026-05-10 14:41:53 +00:00
36b398ea95 mini cleanup
aiden pushed to main at aiden/video-shader-toys 2026-05-10 14:38:52 +00:00
ba4643dfa3 further phase 1
aiden pushed to main at aiden/video-shader-toys 2026-05-10 14:27:01 +00:00
27dbb55f7b OSC seperation
aiden pushed to main at aiden/video-shader-toys 2026-05-10 14:22:57 +00:00
f6b26bf28b runtime udates
aiden pushed to main at aiden/video-shader-toys 2026-05-10 14:18:04 +00:00
861593123d Runtime snapshot provider changes
aiden pushed to main at aiden/video-shader-toys 2026-05-10 14:08:15 +00:00
34c145e80b Health
aiden pushed to main at aiden/video-shader-toys 2026-05-10 13:59:52 +00:00
a24cdc0630 Osc orchestration
aiden pushed to main at aiden/video-shader-toys 2026-05-10 13:57:08 +00:00
120f899b0d docs
41075bbc61 more seperation
Compare 2 commits »
aiden pushed to main at aiden/video-shader-toys 2026-05-10 13:31:51 +00:00
7f0f60c0e3 ore untangling
aiden pushed to main at aiden/video-shader-toys 2026-05-10 13:21:19 +00:00
739231d5a1 Phase 1 clean-up and separation of concerns
aiden pushed to main at aiden/video-shader-toys 2026-05-10 13:03:22 +00:00
3629227aa9 intial phase 1 subsytem split
aiden pushed tag v0.0.5 to aiden/video-shader-toys 2026-05-10 12:59:41 +00:00
aiden pushed to main at aiden/video-shader-toys 2026-05-10 12:36:37 +00:00
618831d578 Phase 1 goals
aiden pushed to main at aiden/video-shader-toys 2026-05-10 12:30:50 +00:00
c38c22834d Preroll udpate
aiden pushed to main at aiden/video-shader-toys 2026-05-10 12:10:56 +00:00
c8a4bd4c7b adjustments to control and stack saving