generic telemetry
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@@ -42,16 +42,6 @@ struct VideoIOState
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bool keyerInterfaceAvailable = false;
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bool externalKeyingActive = false;
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double frameBudgetMilliseconds = 0.0;
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bool actualDeckLinkBufferedFramesAvailable = false;
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uint64_t actualDeckLinkBufferedFrames = 0;
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double deckLinkScheduleCallMilliseconds = 0.0;
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uint64_t deckLinkScheduleFailureCount = 0;
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bool deckLinkScheduleLeadAvailable = false;
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int64_t deckLinkPlaybackStreamTime = 0;
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uint64_t deckLinkPlaybackFrameIndex = 0;
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uint64_t deckLinkNextScheduleFrameIndex = 0;
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int64_t deckLinkScheduleLeadFrames = 0;
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uint64_t deckLinkScheduleRealignmentCount = 0;
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};
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struct VideoIOFrame
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@@ -72,17 +72,17 @@ DeckLinkOutputMetrics DeckLinkOutput::Metrics() const
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metrics.dropped = mDropped.load();
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metrics.flushed = mFlushed.load();
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const VideoIOState& state = mSession.State();
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metrics.scheduleFailures = state.deckLinkScheduleFailureCount;
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metrics.actualBufferedFramesAvailable = state.actualDeckLinkBufferedFramesAvailable;
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metrics.actualBufferedFrames = state.actualDeckLinkBufferedFrames;
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metrics.scheduleCallMilliseconds = state.deckLinkScheduleCallMilliseconds;
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metrics.scheduleLeadAvailable = state.deckLinkScheduleLeadAvailable;
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metrics.playbackStreamTime = state.deckLinkPlaybackStreamTime;
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metrics.playbackFrameIndex = state.deckLinkPlaybackFrameIndex;
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metrics.nextScheduleFrameIndex = state.deckLinkNextScheduleFrameIndex;
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metrics.scheduleLeadFrames = state.deckLinkScheduleLeadFrames;
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metrics.scheduleRealignmentCount = state.deckLinkScheduleRealignmentCount;
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const DeckLinkSessionTelemetry& telemetry = mSession.Telemetry();
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metrics.scheduleFailures = telemetry.scheduleFailureCount;
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metrics.actualBufferedFramesAvailable = telemetry.actualBufferedFramesAvailable;
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metrics.actualBufferedFrames = telemetry.actualBufferedFrames;
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metrics.scheduleCallMilliseconds = telemetry.scheduleCallMilliseconds;
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metrics.scheduleLeadAvailable = telemetry.scheduleLeadAvailable;
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metrics.playbackStreamTime = telemetry.playbackStreamTime;
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metrics.playbackFrameIndex = telemetry.playbackFrameIndex;
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metrics.nextScheduleFrameIndex = telemetry.nextScheduleFrameIndex;
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metrics.scheduleLeadFrames = telemetry.scheduleLeadFrames;
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metrics.scheduleRealignmentCount = telemetry.scheduleRealignmentCount;
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return metrics;
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}
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@@ -443,7 +443,7 @@ bool DeckLinkSession::ScheduleFrame(IDeckLinkMutableVideoFrame* outputVideoFrame
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{
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if (outputVideoFrame == nullptr || output == nullptr)
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{
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++mState.deckLinkScheduleFailureCount;
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++mTelemetry.scheduleFailureCount;
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return false;
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}
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@@ -459,9 +459,9 @@ bool DeckLinkSession::ScheduleFrame(IDeckLinkMutableVideoFrame* outputVideoFrame
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const auto scheduleStart = std::chrono::steady_clock::now();
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const HRESULT result = output->ScheduleVideoFrame(outputVideoFrame, scheduleTime.streamTime, scheduleTime.duration, scheduleTime.timeScale);
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const auto scheduleEnd = std::chrono::steady_clock::now();
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mState.deckLinkScheduleCallMilliseconds = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(scheduleEnd - scheduleStart).count();
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mTelemetry.scheduleCallMilliseconds = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(scheduleEnd - scheduleStart).count();
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if (result != S_OK)
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++mState.deckLinkScheduleFailureCount;
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++mTelemetry.scheduleFailureCount;
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RefreshBufferedVideoFrameCount();
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return result == S_OK;
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}
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@@ -470,7 +470,7 @@ void DeckLinkSession::UpdateScheduleLeadTelemetry()
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{
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if (output == nullptr)
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{
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mState.deckLinkScheduleLeadAvailable = false;
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mTelemetry.scheduleLeadAvailable = false;
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return;
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}
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@@ -478,7 +478,7 @@ void DeckLinkSession::UpdateScheduleLeadTelemetry()
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double playbackSpeed = 0.0;
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if (output->GetScheduledStreamTime(mScheduler.TimeScale(), &streamTime, &playbackSpeed) != S_OK || playbackSpeed <= 0.0)
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{
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mState.deckLinkScheduleLeadAvailable = false;
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mTelemetry.scheduleLeadAvailable = false;
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return;
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}
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@@ -486,25 +486,25 @@ void DeckLinkSession::UpdateScheduleLeadTelemetry()
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? static_cast<uint64_t>(streamTime / mScheduler.FrameDuration())
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: 0;
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const uint64_t nextScheduleFrameIndex = mScheduler.ScheduledFrameIndex();
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mState.deckLinkScheduleLeadAvailable = true;
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mState.deckLinkPlaybackStreamTime = streamTime;
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mState.deckLinkPlaybackFrameIndex = playbackFrameIndex;
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mState.deckLinkNextScheduleFrameIndex = nextScheduleFrameIndex;
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mState.deckLinkScheduleLeadFrames = static_cast<int64_t>(nextScheduleFrameIndex) - static_cast<int64_t>(playbackFrameIndex);
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mTelemetry.scheduleLeadAvailable = true;
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mTelemetry.playbackStreamTime = streamTime;
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mTelemetry.playbackFrameIndex = playbackFrameIndex;
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mTelemetry.nextScheduleFrameIndex = nextScheduleFrameIndex;
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mTelemetry.scheduleLeadFrames = static_cast<int64_t>(nextScheduleFrameIndex) - static_cast<int64_t>(playbackFrameIndex);
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}
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void DeckLinkSession::MaybeRealignScheduleCursorForLowLead()
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{
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if (!mState.deckLinkScheduleLeadAvailable)
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if (!mTelemetry.scheduleLeadAvailable)
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return;
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if (mState.deckLinkScheduleLeadFrames >= kMinimumHealthyScheduleLeadFrames)
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if (mTelemetry.scheduleLeadFrames >= kMinimumHealthyScheduleLeadFrames)
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{
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mProactiveScheduleRealignmentArmed = true;
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return;
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}
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if (!mProactiveScheduleRealignmentArmed || mState.deckLinkScheduleLeadFrames > kProactiveScheduleLeadFloorFrames)
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if (!mProactiveScheduleRealignmentArmed || mTelemetry.scheduleLeadFrames > kProactiveScheduleLeadFloorFrames)
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return;
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RealignScheduleCursorToPlayback();
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@@ -523,7 +523,7 @@ void DeckLinkSession::RealignScheduleCursorToPlayback()
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const VideoPlayoutPolicy policy = NormalizeVideoPlayoutPolicy(mPlayoutPolicy);
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mScheduler.AlignNextScheduleTimeToPlayback(streamTime, policy.targetPrerollFrames);
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++mState.deckLinkScheduleRealignmentCount;
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++mTelemetry.scheduleRealignmentCount;
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UpdateScheduleLeadTelemetry();
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}
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@@ -593,19 +593,19 @@ void DeckLinkSession::RefreshBufferedVideoFrameCount()
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{
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if (output == nullptr)
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{
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mState.actualDeckLinkBufferedFramesAvailable = false;
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mTelemetry.actualBufferedFramesAvailable = false;
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return;
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}
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unsigned int bufferedFrameCount = 0;
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if (output->GetBufferedVideoFrameCount(&bufferedFrameCount) == S_OK)
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{
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mState.actualDeckLinkBufferedFrames = bufferedFrameCount;
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mState.actualDeckLinkBufferedFramesAvailable = true;
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mTelemetry.actualBufferedFrames = bufferedFrameCount;
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mTelemetry.actualBufferedFramesAvailable = true;
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}
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else
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{
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mState.actualDeckLinkBufferedFramesAvailable = false;
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mTelemetry.actualBufferedFramesAvailable = false;
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}
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}
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@@ -18,6 +18,20 @@
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class OpenGLComposite;
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struct DeckLinkSessionTelemetry
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{
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bool actualBufferedFramesAvailable = false;
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uint64_t actualBufferedFrames = 0;
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double scheduleCallMilliseconds = 0.0;
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uint64_t scheduleFailureCount = 0;
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bool scheduleLeadAvailable = false;
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int64_t playbackStreamTime = 0;
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uint64_t playbackFrameIndex = 0;
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uint64_t nextScheduleFrameIndex = 0;
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int64_t scheduleLeadFrames = 0;
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uint64_t scheduleRealignmentCount = 0;
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};
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class DeckLinkSession
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{
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public:
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@@ -63,6 +77,7 @@ public:
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void SetStatusMessage(const std::string& message) { mState.statusMessage = message; }
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const VideoIOState& State() const { return mState; }
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VideoIOState& MutableState() { return mState; }
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const DeckLinkSessionTelemetry& Telemetry() const { return mTelemetry; }
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double FrameBudgetMilliseconds() const;
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VideoPlayoutRecoveryDecision AccountForCompletionResult(VideoIOCompletionResult completionResult, uint64_t readyQueueDepth);
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bool BeginOutputFrame(VideoIOOutputFrame& frame);
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@@ -89,6 +104,7 @@ private:
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std::mutex mScheduledSystemFrameMutex;
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std::unordered_map<IDeckLinkVideoFrame*, void*> mScheduledSystemFrameBuffers;
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VideoIOState mState;
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DeckLinkSessionTelemetry mTelemetry;
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VideoPlayoutPolicy mPlayoutPolicy;
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VideoPlayoutScheduler mScheduler;
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bool mScheduleRealignmentPending = false;
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