Hot reload
This commit is contained in:
@@ -21,6 +21,8 @@ void RuntimeLayerController::SetPublisher(RenderLayerPublisher publisher)
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void RuntimeLayerController::Initialize(const std::string& shaderLibrary, unsigned maxTemporalHistoryFrames, std::string& runtimeShaderId)
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{
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mShaderLibrary = shaderLibrary;
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mMaxTemporalHistoryFrames = maxTemporalHistoryFrames;
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LoadSupportedShaderCatalog(shaderLibrary, maxTemporalHistoryFrames);
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InitializeLayerModel(runtimeShaderId);
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}
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@@ -39,7 +39,7 @@ public:
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const SupportedShaderCatalog& ShaderCatalog() const { return mShaderCatalog; }
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private:
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void LoadSupportedShaderCatalog(const std::string& shaderLibrary, unsigned maxTemporalHistoryFrames);
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bool LoadSupportedShaderCatalog(const std::string& shaderLibrary, unsigned maxTemporalHistoryFrames);
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void InitializeLayerModel(std::string& runtimeShaderId);
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void StartLayerShaderBuild(const std::string& layerId, const std::string& shaderId);
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void RetireLayerShaderBuild(const std::string& layerId);
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@@ -53,6 +53,8 @@ private:
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static bool ExtractStringField(const std::string& body, const char* fieldName, std::string& value, std::string& error);
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RenderLayerPublisher mPublisher;
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std::string mShaderLibrary;
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unsigned mMaxTemporalHistoryFrames = 0;
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SupportedShaderCatalog mShaderCatalog;
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mutable std::mutex mRuntimeLayerMutex;
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RuntimeLayerModel mRuntimeLayerModel;
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@@ -7,14 +7,14 @@
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namespace RenderCadenceCompositor
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{
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void RuntimeLayerController::LoadSupportedShaderCatalog(const std::string& shaderLibrary, unsigned maxTemporalHistoryFrames)
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bool RuntimeLayerController::LoadSupportedShaderCatalog(const std::string& shaderLibrary, unsigned maxTemporalHistoryFrames)
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{
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const std::filesystem::path shaderRoot = FindRepoPath(shaderLibrary);
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std::string error;
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if (!mShaderCatalog.Load(shaderRoot, maxTemporalHistoryFrames, error))
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{
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LogWarning("runtime-shader", "Supported shader catalog is empty: " + error);
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return;
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return false;
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}
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std::size_t preparedFontAtlases = 0;
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@@ -25,6 +25,7 @@ void RuntimeLayerController::LoadSupportedShaderCatalog(const std::string& shade
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"runtime-shader",
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"Supported shader catalog loaded with " + std::to_string(mShaderCatalog.Shaders().size()) +
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" shader(s), prepared " + std::to_string(preparedFontAtlases) + " font atlas asset(s).");
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return true;
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}
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void RuntimeLayerController::InitializeLayerModel(std::string& runtimeShaderId)
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@@ -129,6 +129,26 @@ ControlActionResult RuntimeLayerController::HandleControlCommand(const RuntimeCo
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PublishRuntimeRenderLayers();
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return { true, std::string() };
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}
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case RuntimeControlCommandType::ReloadShaders:
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{
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if (!LoadSupportedShaderCatalog(mShaderLibrary, mMaxTemporalHistoryFrames))
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return { false, "Shader reload failed; see logs for details." };
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std::vector<std::pair<std::string, std::string>> buildsToStart;
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{
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std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
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if (!mRuntimeLayerModel.ReloadFromCatalog(mShaderCatalog, buildsToStart, error))
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return { false, error };
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}
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for (const auto& build : buildsToStart)
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{
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Log("runtime-shader", "Reload queued shader rebuild: " + build.first + " shader=" + build.second);
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StartLayerShaderBuild(build.first, build.second);
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}
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PublishRuntimeRenderLayers();
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return { true, std::string() };
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}
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case RuntimeControlCommandType::Unsupported:
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break;
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}
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@@ -119,6 +119,11 @@ bool ParseRuntimeControlCommand(
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command.type = RuntimeControlCommandType::ResetLayerParameters;
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return RequireStringField(root, "layerId", command.layerId, error);
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}
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if (path == "/api/reload")
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{
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command.type = RuntimeControlCommandType::ReloadShaders;
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return true;
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}
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command.type = RuntimeControlCommandType::Unsupported;
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error = "Endpoint is not implemented in RenderCadenceCompositor yet.";
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@@ -15,6 +15,7 @@ enum class RuntimeControlCommandType
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SetLayerShader,
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UpdateLayerParameter,
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ResetLayerParameters,
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ReloadShaders,
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Unsupported
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};
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@@ -8,6 +8,35 @@
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namespace RenderCadenceCompositor
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{
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namespace
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{
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JsonValue ParameterValueToJson(const ShaderParameterDefinition& definition, const ShaderParameterValue& value)
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{
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switch (definition.type)
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{
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case ShaderParameterType::Float:
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return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
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case ShaderParameterType::Vec2:
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case ShaderParameterType::Color:
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{
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JsonValue array = JsonValue::MakeArray();
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for (double number : value.numberValues)
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array.pushBack(JsonValue(number));
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return array;
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}
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case ShaderParameterType::Boolean:
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return JsonValue(value.booleanValue);
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case ShaderParameterType::Enum:
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return JsonValue(value.enumValue);
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case ShaderParameterType::Text:
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return JsonValue(value.textValue);
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case ShaderParameterType::Trigger:
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return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
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}
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return JsonValue();
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}
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}
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bool RuntimeLayerModel::InitializeSingleLayer(const SupportedShaderCatalog& shaderCatalog, const std::string& shaderId, std::string& error)
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{
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Clear();
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@@ -27,6 +56,7 @@ bool RuntimeLayerModel::InitializeSingleLayer(const SupportedShaderCatalog& shad
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Layer layer;
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layer.id = AllocateLayerId();
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layer.shaderId = shaderPackage->id;
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layer.packageFingerprint = ShaderPackageFingerprint(*shaderPackage);
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layer.shaderName = shaderPackage->displayName.empty() ? shaderPackage->id : shaderPackage->displayName;
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layer.buildState = RuntimeLayerBuildState::Pending;
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layer.message = "Runtime Slang build is waiting to start.";
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@@ -48,6 +78,7 @@ bool RuntimeLayerModel::AddLayer(const SupportedShaderCatalog& shaderCatalog, co
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Layer layer;
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layer.id = AllocateLayerId();
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layer.shaderId = shaderPackage->id;
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layer.packageFingerprint = ShaderPackageFingerprint(*shaderPackage);
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layer.shaderName = shaderPackage->displayName.empty() ? shaderPackage->id : shaderPackage->displayName;
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layer.buildState = RuntimeLayerBuildState::Pending;
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layer.message = "Runtime Slang build is waiting to start.";
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@@ -130,6 +161,7 @@ bool RuntimeLayerModel::SetLayerShader(const SupportedShaderCatalog& shaderCatal
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}
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layer->shaderId = shaderPackage->id;
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layer->packageFingerprint = ShaderPackageFingerprint(*shaderPackage);
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layer->shaderName = shaderPackage->displayName.empty() ? shaderPackage->id : shaderPackage->displayName;
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layer->buildState = RuntimeLayerBuildState::Pending;
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layer->message = "Runtime Slang build is waiting to start.";
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@@ -195,6 +227,61 @@ bool RuntimeLayerModel::ResetParameters(const std::string& layerId, std::string&
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return true;
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}
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bool RuntimeLayerModel::ReloadFromCatalog(const SupportedShaderCatalog& shaderCatalog, std::vector<std::pair<std::string, std::string>>& buildsToStart, std::string& error)
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{
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buildsToStart.clear();
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for (Layer& layer : mLayers)
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{
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const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(layer.shaderId);
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if (!shaderPackage)
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{
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layer.buildState = RuntimeLayerBuildState::Failed;
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layer.message = "Shader '" + layer.shaderId + "' is no longer available after reload.";
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continue;
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}
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const std::string nextFingerprint = ShaderPackageFingerprint(*shaderPackage);
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if (layer.packageFingerprint == nextFingerprint)
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continue;
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std::map<std::string, ShaderParameterDefinition> previousDefinitions;
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for (const ShaderParameterDefinition& definition : layer.parameterDefinitions)
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previousDefinitions[definition.id] = definition;
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std::map<std::string, ShaderParameterValue> nextValues;
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for (const ShaderParameterDefinition& nextDefinition : shaderPackage->parameters)
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{
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const auto previousDefinitionIt = previousDefinitions.find(nextDefinition.id);
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const auto previousValueIt = layer.parameterValues.find(nextDefinition.id);
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if (previousDefinitionIt != previousDefinitions.end()
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&& previousValueIt != layer.parameterValues.end()
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&& previousDefinitionIt->second.type == nextDefinition.type)
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{
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ShaderParameterValue preservedValue;
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JsonValue valueJson = ParameterValueToJson(previousDefinitionIt->second, previousValueIt->second);
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std::string normalizeError;
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if (NormalizeAndValidateParameterValue(nextDefinition, valueJson, preservedValue, normalizeError))
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{
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nextValues[nextDefinition.id] = preservedValue;
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continue;
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}
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}
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nextValues[nextDefinition.id] = DefaultValueForDefinition(nextDefinition);
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}
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layer.shaderName = shaderPackage->displayName.empty() ? shaderPackage->id : shaderPackage->displayName;
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layer.packageFingerprint = nextFingerprint;
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layer.parameterDefinitions = shaderPackage->parameters;
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layer.parameterValues = std::move(nextValues);
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if (layer.renderReady)
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layer.artifact.parameterValues = layer.parameterValues;
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buildsToStart.push_back({ layer.id, layer.shaderId });
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}
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error.clear();
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return true;
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}
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void RuntimeLayerModel::Clear()
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{
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mLayers.clear();
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@@ -229,6 +316,7 @@ bool RuntimeLayerModel::MarkBuildReady(const RuntimeShaderArtifact& artifact, st
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}
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layer->shaderName = artifact.displayName.empty() ? artifact.shaderId : artifact.displayName;
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layer->packageFingerprint = artifact.packageFingerprint;
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layer->buildState = RuntimeLayerBuildState::Ready;
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layer->message = artifact.message;
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layer->renderReady = true;
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@@ -7,6 +7,7 @@
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#include <chrono>
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#include <cstdint>
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#include <map>
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#include <utility>
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#include <string>
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#include <vector>
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@@ -61,6 +62,7 @@ public:
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bool SetLayerShader(const SupportedShaderCatalog& shaderCatalog, const std::string& layerId, const std::string& shaderId, std::string& error);
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bool UpdateParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& value, std::string& error);
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bool ResetParameters(const std::string& layerId, std::string& error);
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bool ReloadFromCatalog(const SupportedShaderCatalog& shaderCatalog, std::vector<std::pair<std::string, std::string>>& buildsToStart, std::string& error);
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bool MarkBuildStarted(const std::string& layerId, const std::string& message, std::string& error);
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bool MarkBuildReady(const RuntimeShaderArtifact& artifact, std::string& error);
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bool MarkBuildFailedForShader(const std::string& shaderId, const std::string& message);
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@@ -75,6 +77,7 @@ private:
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{
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std::string id;
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std::string shaderId;
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std::string packageFingerprint;
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std::string shaderName;
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bool bypass = false;
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RuntimeLayerBuildState buildState = RuntimeLayerBuildState::Pending;
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@@ -25,6 +25,7 @@ struct RuntimeShaderArtifact
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{
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std::string layerId;
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std::string shaderId;
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std::string packageFingerprint;
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std::string displayName;
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std::string fragmentShaderSource;
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std::vector<RuntimeShaderPassArtifact> passes;
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@@ -153,6 +153,7 @@ RuntimeSlangShaderBuild RuntimeSlangShaderCompiler::BuildShader(const std::strin
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const double milliseconds = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(end - start).count();
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build.succeeded = true;
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build.artifact.shaderId = shaderPackage.id;
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build.artifact.packageFingerprint = RenderCadenceCompositor::ShaderPackageFingerprint(shaderPackage);
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build.artifact.displayName = shaderPackage.displayName;
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build.artifact.parameterDefinitions = shaderPackage.parameters;
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build.artifact.fontAtlases = std::move(fontAtlasOutputs);
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@@ -3,6 +3,7 @@
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#include "ShaderPackageRegistry.h"
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#include <map>
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#include <sstream>
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#include <utility>
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namespace RenderCadenceCompositor
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@@ -74,6 +75,49 @@ ShaderSupportResult CheckStatelessSinglePassShaderSupport(const ShaderPackage& s
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return { true, std::string() };
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}
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std::string ShaderPackageFingerprint(const ShaderPackage& shaderPackage)
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{
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const auto fileTimeText = [](std::filesystem::file_time_type value) {
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return std::to_string(value.time_since_epoch().count());
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};
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std::ostringstream source;
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source << shaderPackage.id << "\n"
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<< shaderPackage.displayName << "\n"
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<< shaderPackage.description << "\n"
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<< shaderPackage.category << "\n"
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<< shaderPackage.entryPoint << "\n"
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<< fileTimeText(shaderPackage.manifestWriteTime) << "\n"
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<< fileTimeText(shaderPackage.shaderWriteTime) << "\n";
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for (const ShaderPassDefinition& pass : shaderPackage.passes)
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{
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source << "pass:" << pass.id << ":" << pass.entryPoint << ":" << pass.outputName << ":"
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<< fileTimeText(pass.sourceWriteTime) << "\n";
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for (const std::string& inputName : pass.inputNames)
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source << "input:" << inputName << "\n";
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}
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for (const ShaderFontAsset& font : shaderPackage.fontAssets)
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source << "font:" << font.id << ":" << font.path.string() << ":" << fileTimeText(font.writeTime) << "\n";
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for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
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{
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source << "param:" << parameter.id << ":" << static_cast<int>(parameter.type) << ":"
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<< parameter.label << ":" << parameter.description << ":" << parameter.fontId << ":"
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<< parameter.defaultTextValue << ":" << parameter.defaultBoolean << ":"
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<< parameter.defaultEnumValue << ":" << parameter.maxLength << "\n";
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for (double value : parameter.defaultNumbers)
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source << "default:" << value << "\n";
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for (double value : parameter.minNumbers)
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source << "min:" << value << "\n";
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for (double value : parameter.maxNumbers)
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source << "max:" << value << "\n";
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for (const ShaderParameterOption& option : parameter.enumOptions)
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source << "option:" << option.value << ":" << option.label << "\n";
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}
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const std::string text = source.str();
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return std::to_string(text.size()) + ":" + std::to_string(std::hash<std::string>{}(text));
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}
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bool SupportedShaderCatalog::Load(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error)
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{
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mShaders.clear();
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@@ -25,6 +25,7 @@ struct ShaderSupportResult
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};
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ShaderSupportResult CheckStatelessSinglePassShaderSupport(const ShaderPackage& shaderPackage);
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std::string ShaderPackageFingerprint(const ShaderPackage& shaderPackage);
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class SupportedShaderCatalog
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{
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@@ -1,4 +1,5 @@
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#include "HttpControlServer.h"
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#include "RuntimeControlCommand.h"
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#include <filesystem>
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#include <fstream>
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@@ -170,6 +171,16 @@ void TestGenericPostCallbackHandlesControlRoutes()
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Expect(response.body.find("\"ok\":true") != std::string::npos, "generic control callback returns action success");
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}
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void TestReloadRouteParsesAsControlCommand()
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{
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using namespace RenderCadenceCompositor;
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RuntimeControlCommand command;
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std::string error;
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Expect(ParseRuntimeControlCommand("/api/reload", "{}", command, error), "reload route parses as a control command");
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Expect(command.type == RuntimeControlCommandType::ReloadShaders, "reload route maps to reload command type");
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}
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void TestUnknownEndpointReturns404()
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{
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using namespace RenderCadenceCompositor;
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@@ -193,6 +204,7 @@ int main()
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TestKnownPostEndpointReturnsActionError();
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TestLayerPostEndpointsUseCallbacks();
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TestGenericPostCallbackHandlesControlRoutes();
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TestReloadRouteParsesAsControlCommand();
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TestUnknownEndpointReturns404();
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if (gFailures != 0)
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@@ -34,28 +34,42 @@ void WriteFile(const std::filesystem::path& path, const std::string& contents)
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output << contents;
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}
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RenderCadenceCompositor::SupportedShaderCatalog MakeCatalog(std::filesystem::path& root)
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std::string SolidShaderManifest(double gainDefault, bool includeMix)
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{
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root = MakeTestRoot();
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WriteFile(root / "solid" / "shader.slang", "float4 shadeVideo(float2 uv) { return float4(uv, 0.0, 1.0); }\n");
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WriteFile(root / "solid" / "shader.json", R"({
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std::string parameters =
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"{ \"id\": \"gain\", \"label\": \"Gain\", \"type\": \"float\", \"default\": " + std::to_string(gainDefault) + " },\n"
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"\t\t\t{ \"id\": \"drop\", \"label\": \"Drop\", \"type\": \"trigger\" }";
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if (includeMix)
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parameters += ",\n\t\t\t{ \"id\": \"mix\", \"label\": \"Mix\", \"type\": \"float\", \"default\": 0.25 }";
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return R"({
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"id": "solid",
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"name": "Solid",
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"description": "Solid test shader",
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"category": "Tests",
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"entryPoint": "shadeVideo",
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"parameters": [
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{ "id": "gain", "label": "Gain", "type": "float", "default": 0.5 },
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{ "id": "drop", "label": "Drop", "type": "trigger" }
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)" + parameters + R"(
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]
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})");
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})";
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}
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RenderCadenceCompositor::SupportedShaderCatalog LoadCatalog(const std::filesystem::path& root)
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{
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RenderCadenceCompositor::SupportedShaderCatalog catalog;
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std::string error;
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Expect(catalog.Load(root, 4, error), error.empty() ? "catalog loads test shader" : error);
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return catalog;
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}
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RenderCadenceCompositor::SupportedShaderCatalog MakeCatalog(std::filesystem::path& root)
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{
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root = MakeTestRoot();
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WriteFile(root / "solid" / "shader.slang", "float4 shadeVideo(float2 uv) { return float4(uv, 0.0, 1.0); }\n");
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WriteFile(root / "solid" / "shader.json", SolidShaderManifest(0.5, false));
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return LoadCatalog(root);
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}
|
||||
|
||||
void TestSingleLayerLifecycle()
|
||||
{
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std::filesystem::path root;
|
||||
@@ -196,6 +210,31 @@ void TestLayerControlsUpdateDisplayAndRenderModels()
|
||||
|
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std::filesystem::remove_all(root);
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}
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||||
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void TestReloadRefreshesChangedShaderMetadataAndPreservesValues()
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||||
{
|
||||
std::filesystem::path root;
|
||||
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
|
||||
|
||||
RenderCadenceCompositor::RuntimeLayerModel model;
|
||||
std::string error;
|
||||
std::string layerId;
|
||||
Expect(model.AddLayer(catalog, "solid", layerId, error), "reload test layer can be added");
|
||||
Expect(model.UpdateParameter(layerId, "gain", JsonValue(0.75), error), "reload test parameter can be customized");
|
||||
|
||||
WriteFile(root / "solid" / "shader.json", SolidShaderManifest(0.1, true));
|
||||
RenderCadenceCompositor::SupportedShaderCatalog reloadedCatalog = LoadCatalog(root);
|
||||
std::vector<std::pair<std::string, std::string>> buildsToStart;
|
||||
Expect(model.ReloadFromCatalog(reloadedCatalog, buildsToStart, error), "reload refreshes model from changed catalog");
|
||||
Expect(buildsToStart.size() == 1 && buildsToStart[0].first == layerId && buildsToStart[0].second == "solid", "changed shader queues a layer rebuild");
|
||||
|
||||
RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
|
||||
Expect(snapshot.displayLayers[0].parameterDefinitions.size() == 3, "reload exposes new JSON parameter definitions to UI");
|
||||
Expect(snapshot.displayLayers[0].parameterValues.at("gain").numberValues.front() == 0.75, "reload preserves compatible parameter values");
|
||||
Expect(snapshot.displayLayers[0].parameterValues.at("mix").numberValues.front() == 0.25, "reload initializes newly added parameters");
|
||||
|
||||
std::filesystem::remove_all(root);
|
||||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
@@ -205,6 +244,7 @@ int main()
|
||||
TestBuildFailureStaysDisplaySide();
|
||||
TestAddAndRemoveLayers();
|
||||
TestLayerControlsUpdateDisplayAndRenderModels();
|
||||
TestReloadRefreshesChangedShaderMetadataAndPreservesValues();
|
||||
|
||||
if (gFailures != 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user