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64a6125c3f
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decklink start up to separate factory
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2026-05-22 15:27:46 +10:00 |
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315cbda9d1
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replace direct ownership
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2026-05-22 15:22:11 +10:00 |
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9787ca5f27
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Clean up video IO
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2026-05-22 15:16:35 +10:00 |
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7bf5464fd2
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reorganization
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2026-05-22 15:06:26 +10:00 |
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b7e7452567
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videoIO seperation
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2026-05-22 14:58:42 +10:00 |
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35801601a5
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Cmake fixes
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2026-05-22 14:48:27 +10:00 |
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0b6a2300ea
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Fixes
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2026-05-22 14:43:03 +10:00 |
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084e60cbe0
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render thread split
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2026-05-21 17:57:29 +10:00 |
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f2ff69fe90
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Font builder changes
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2026-05-21 17:52:08 +10:00 |
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4ddb5b6428
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split shaders
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2026-05-21 17:48:27 +10:00 |
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108edc096e
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Separating build queue
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2026-05-21 17:43:17 +10:00 |
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269dbd0079
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Runtime layer split
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2026-05-21 17:40:31 +10:00 |
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4096e9c26a
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reload has a bounded number of shader compilers
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2026-05-21 17:33:19 +10:00 |
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f9aac85e5f
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reload no longer can disrupt the renderer
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2026-05-21 17:30:09 +10:00 |
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5cf1a09e75
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Texture composition for text no longer on the render thread
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2026-05-21 17:25:28 +10:00 |
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3fc78d5bb8
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Docs update
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2026-05-21 17:14:29 +10:00 |
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5c46eaf18a
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More changes
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2026-05-21 16:51:00 +10:00 |
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d68cf9b1a0
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Update RenderCadenceCompositorRuntimeLayerModelTests.cpp
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2026-05-21 16:16:06 +10:00 |
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bda9a9dc22
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runtime read of json layer state
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2026-05-21 16:08:46 +10:00 |
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c2de2c3738
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Hot reload
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2026-05-21 15:58:23 +10:00 |
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dc247ab58d
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Golden rules change
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2026-05-21 15:45:13 +10:00 |
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df0a77ef01
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Text rendering
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2026-05-21 15:39:37 +10:00 |
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09efe2d6a0
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Changed defaults
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2026-05-21 15:08:36 +10:00 |
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a9eeed30cf
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Text fix
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2026-05-20 17:04:03 +10:00 |
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e43ac21b2f
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INtial text again
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2026-05-20 16:26:36 +10:00 |
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081364e764
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Font builder
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2026-05-20 15:49:29 +10:00 |
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f589b1e1fe
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preview window flipped
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2026-05-20 15:03:02 +10:00 |
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7e17315e74
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Preview windows changes
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2026-05-20 14:47:45 +10:00 |
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bfaa3f5e0e
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optional preview frame
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2026-05-20 14:37:24 +10:00 |
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1d4eb7a34c
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Folder fixes
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2026-05-18 14:57:25 +10:00 |
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f461a05c65
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Clean up
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2026-05-18 14:19:29 +10:00 |
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Aiden
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3ffb562ff7
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docs update
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2026-05-13 01:06:20 +10:00 |
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Aiden
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c2d548499c
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Timing is finally good
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2026-05-13 00:58:32 +10:00 |
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Aiden
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6a0340d1b4
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proactive realignment
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2026-05-13 00:28:11 +10:00 |
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Aiden
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5c1fc2a6cf
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telemetry and timing updates
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2026-05-13 00:21:28 +10:00 |
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Aiden
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d411453f80
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timing refactor
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2026-05-12 23:39:57 +10:00 |
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Aiden
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4a049a557a
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Render timing
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2026-05-12 22:18:27 +10:00 |
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Aiden
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13586c611a
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Start up settle
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2026-05-12 22:04:46 +10:00 |
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Aiden
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3a83d9617f
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Clock updates
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2026-05-12 21:44:26 +10:00 |
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Aiden
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5c66cfdc64
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Input telemetry
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2026-05-12 21:13:22 +10:00 |
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Aiden
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d72272b5a8
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2 frame buffer
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2026-05-12 21:08:02 +10:00 |
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Aiden
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c25ae7b25b
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input buffer
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2026-05-12 21:05:42 +10:00 |
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Aiden
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a39be6fb20
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Alignment
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2026-05-12 20:38:26 +10:00 |
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Aiden
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0a1fe440d9
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docs pass
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2026-05-12 20:32:32 +10:00 |
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Aiden
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3e45bba54b
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Update InputFrameMailbox.cpp
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2026-05-12 20:30:19 +10:00 |
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Aiden
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fd4b70ec9c
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Input GPU decoding
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2026-05-12 20:26:03 +10:00 |
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Aiden
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ce28904891
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input testing
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2026-05-12 20:06:23 +10:00 |
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Aiden
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2c5e925b97
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Video input fallback
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2026-05-12 18:53:46 +10:00 |
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Aiden
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957c0be05a
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Draw video if everything bypassed
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2026-05-12 18:41:48 +10:00 |
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Aiden
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0a8b335048
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INput
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2026-05-12 18:39:08 +10:00 |
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