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video-shader-toys/runtime/README.md
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# Runtime Files
This directory is used by the native host for local runtime output.
Tracked files:
- `templates/`: source templates used to generate shader runtime code.
Generated files:
- `shader_cache/active_shader_wrapper.slang`: generated Slang wrapper for the active shader/layer.
- `shader_cache/active_shader.raw.frag`: raw GLSL emitted by `slangc`.
- `shader_cache/active_shader.frag`: patched GLSL consumed by the OpenGL path.
- `runtime_state.json`: persisted layer stack and parameter values.
- `stack_presets/*.json`: user-saved layer stack presets.
Git policy:
- Runtime cache/state/preset output is ignored by default.
- Template files are source files and should stay tracked.
- If a project wants shared stack presets, move selected preset JSON files into a tracked fixtures or presets directory intentionally rather than committing the whole runtime output tree.