Files
video-shader-toys/tests/HealthTelemetryTests.cpp
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169 lines
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C++

#include "HealthTelemetry.h"
#include <iostream>
namespace
{
int gFailures = 0;
void Expect(bool condition, const char* message)
{
if (condition)
return;
std::cerr << "FAIL: " << message << "\n";
++gFailures;
}
void TestRuntimeEventQueueMetrics()
{
HealthTelemetry telemetry;
telemetry.RecordRuntimeEventQueueMetrics("runtime-events", 3, 64, 2, 12.5);
const HealthTelemetry::RuntimeEventMetricsSnapshot metrics = telemetry.GetRuntimeEventMetricsSnapshot();
Expect(metrics.queue.queueName == "runtime-events", "queue metrics store queue name");
Expect(metrics.queue.depth == 3, "queue metrics store depth");
Expect(metrics.queue.capacity == 64, "queue metrics store capacity");
Expect(metrics.queue.droppedCount == 2, "queue metrics store dropped count");
Expect(metrics.queue.oldestEventAgeMilliseconds == 12.5, "queue metrics store oldest event age");
}
void TestRuntimeEventDispatchStats()
{
HealthTelemetry telemetry;
telemetry.RecordRuntimeEventDispatchStats(2, 5, 1, 0.75);
telemetry.RecordRuntimeEventDispatchStats(3, 6, 0, 0.25);
const HealthTelemetry::Snapshot snapshot = telemetry.GetSnapshot();
Expect(snapshot.runtimeEvents.dispatch.dispatchCallCount == 2, "dispatch stats count dispatch calls");
Expect(snapshot.runtimeEvents.dispatch.dispatchedEventCount == 5, "dispatch stats accumulate dispatched events");
Expect(snapshot.runtimeEvents.dispatch.handlerInvocationCount == 11, "dispatch stats accumulate handler invocations");
Expect(snapshot.runtimeEvents.dispatch.handlerFailureCount == 1, "dispatch stats accumulate handler failures");
Expect(snapshot.runtimeEvents.dispatch.lastDispatchDurationMilliseconds == 0.25, "dispatch stats store latest duration");
Expect(snapshot.runtimeEvents.dispatch.maxDispatchDurationMilliseconds == 0.75, "dispatch stats store max duration");
}
void TestRuntimeEventTryRecord()
{
HealthTelemetry telemetry;
Expect(telemetry.TryRecordRuntimeEventQueueMetrics("runtime-events", 1, 4, 0, -5.0), "try queue metrics succeeds when uncontended");
Expect(telemetry.TryRecordRuntimeEventDispatchStats(1, 2, 0, -1.0), "try dispatch stats succeeds when uncontended");
const HealthTelemetry::RuntimeEventMetricsSnapshot metrics = telemetry.GetRuntimeEventMetricsSnapshot();
Expect(metrics.queue.oldestEventAgeMilliseconds == 0.0, "queue age is clamped to non-negative values");
Expect(metrics.dispatch.lastDispatchDurationMilliseconds == 0.0, "dispatch duration is clamped to non-negative values");
}
void TestPersistenceWriteHealth()
{
HealthTelemetry telemetry;
telemetry.RecordPersistenceWriteResult(false, "runtime-state", "runtime/runtime_state.json", "UpdateLayerParameter",
"disk full", true);
HealthTelemetry::PersistenceSnapshot persistence = telemetry.GetPersistenceSnapshot();
Expect(persistence.writeFailureCount == 1, "persistence health counts write failures");
Expect(!persistence.lastWriteSucceeded, "persistence health records failed write state");
Expect(persistence.unsavedChanges, "persistence health reports unsaved changes after failure");
Expect(persistence.newerRequestPending, "persistence health records pending newer request");
Expect(persistence.lastTargetKind == "runtime-state", "persistence health records target kind");
Expect(persistence.lastReason == "UpdateLayerParameter", "persistence health records reason");
Expect(persistence.lastErrorMessage == "disk full", "persistence health records error message");
Expect(telemetry.TryRecordPersistenceWriteResult(true, "runtime-state", "runtime/runtime_state.json", "flush", "", false),
"try persistence health succeeds when uncontended");
persistence = telemetry.GetPersistenceSnapshot();
Expect(persistence.writeSuccessCount == 1, "persistence health counts write successes");
Expect(persistence.lastWriteSucceeded, "persistence health records successful write state");
Expect(!persistence.unsavedChanges, "persistence health clears unsaved changes after latest successful write with no pending request");
}
void TestBackendPlayoutHealth()
{
HealthTelemetry telemetry;
telemetry.RecordBackendPlayoutHealth(
"Degraded",
"Dropped",
1,
4,
12,
10,
2,
1,
8,
11,
3,
2,
2,
1,
2,
5,
3,
1,
true,
"Output underrun");
const HealthTelemetry::BackendPlayoutSnapshot playout = telemetry.GetBackendPlayoutSnapshot();
Expect(playout.lifecycleState == "Degraded", "backend playout health stores lifecycle state");
Expect(playout.completionResult == "Dropped", "backend playout health stores completion result");
Expect(playout.readyQueueDepth == 1, "backend playout health stores ready queue depth");
Expect(playout.readyQueueCapacity == 4, "backend playout health stores ready queue capacity");
Expect(playout.readyQueueDroppedCount == 2, "backend playout health stores queue dropped count");
Expect(playout.readyQueueUnderrunCount == 1, "backend playout health stores queue underrun count");
Expect(playout.completedFrameIndex == 8, "backend playout health stores completed index");
Expect(playout.scheduledFrameIndex == 11, "backend playout health stores scheduled index");
Expect(playout.measuredLagFrames == 2, "backend playout health stores measured lag");
Expect(playout.catchUpFrames == 2, "backend playout health stores catch-up frames");
Expect(playout.lateStreak == 1, "backend playout health stores late streak");
Expect(playout.dropStreak == 2, "backend playout health stores drop streak");
Expect(playout.lateFrameCount == 5, "backend playout health stores late frame count");
Expect(playout.droppedFrameCount == 3, "backend playout health stores dropped frame count");
Expect(playout.flushedFrameCount == 1, "backend playout health stores flushed frame count");
Expect(playout.degraded, "backend playout health stores degraded state");
Expect(playout.statusMessage == "Output underrun", "backend playout health stores status message");
Expect(telemetry.TryRecordBackendPlayoutHealth(
"Running",
"Completed",
2,
4,
13,
11,
2,
1,
9,
12,
3,
0,
0,
0,
0,
5,
3,
1,
false,
""),
"try backend playout health succeeds when uncontended");
const HealthTelemetry::Snapshot snapshot = telemetry.GetSnapshot();
Expect(snapshot.backendPlayout.lifecycleState == "Running", "full health snapshot includes backend playout state");
Expect(!snapshot.backendPlayout.degraded, "full health snapshot includes backend degraded state");
}
}
int main()
{
TestRuntimeEventQueueMetrics();
TestRuntimeEventDispatchStats();
TestRuntimeEventTryRecord();
TestPersistenceWriteHealth();
TestBackendPlayoutHealth();
if (gFailures != 0)
{
std::cerr << gFailures << " HealthTelemetry test failure(s).\n";
return 1;
}
std::cout << "HealthTelemetry tests passed.\n";
return 0;
}