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This commit is contained in:
Aiden
2026-05-11 21:15:51 +10:00
parent f288455709
commit 0a7954e879
12 changed files with 289 additions and 27 deletions

View File

@@ -80,6 +80,35 @@ JsonValue RuntimeStatePresenter::BuildRuntimeStateValue(const RuntimeStore& runt
performance.set("flushedFrameCount", JsonValue(static_cast<double>(telemetrySnapshot.performance.flushedFrameCount)));
root.set("performance", performance);
JsonValue readyQueue = JsonValue::MakeObject();
readyQueue.set("depth", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.readyQueueDepth)));
readyQueue.set("capacity", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.readyQueueCapacity)));
readyQueue.set("pushedCount", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.readyQueuePushedCount)));
readyQueue.set("poppedCount", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.readyQueuePoppedCount)));
readyQueue.set("droppedCount", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.readyQueueDroppedCount)));
readyQueue.set("underrunCount", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.readyQueueUnderrunCount)));
JsonValue recovery = JsonValue::MakeObject();
recovery.set("completionResult", JsonValue(telemetrySnapshot.backendPlayout.completionResult));
recovery.set("completedFrameIndex", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.completedFrameIndex)));
recovery.set("scheduledFrameIndex", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.scheduledFrameIndex)));
recovery.set("scheduledLeadFrames", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.scheduledLeadFrames)));
recovery.set("measuredLagFrames", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.measuredLagFrames)));
recovery.set("catchUpFrames", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.catchUpFrames)));
recovery.set("lateStreak", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.lateStreak)));
recovery.set("dropStreak", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.dropStreak)));
JsonValue backendPlayout = JsonValue::MakeObject();
backendPlayout.set("lifecycleState", JsonValue(telemetrySnapshot.backendPlayout.lifecycleState));
backendPlayout.set("degraded", JsonValue(telemetrySnapshot.backendPlayout.degraded));
backendPlayout.set("statusMessage", JsonValue(telemetrySnapshot.backendPlayout.statusMessage));
backendPlayout.set("lateFrameCount", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.lateFrameCount)));
backendPlayout.set("droppedFrameCount", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.droppedFrameCount)));
backendPlayout.set("flushedFrameCount", JsonValue(static_cast<double>(telemetrySnapshot.backendPlayout.flushedFrameCount)));
backendPlayout.set("readyQueue", readyQueue);
backendPlayout.set("recovery", recovery);
root.set("backendPlayout", backendPlayout);
JsonValue eventQueue = JsonValue::MakeObject();
eventQueue.set("name", JsonValue(telemetrySnapshot.runtimeEvents.queue.queueName));
eventQueue.set("depth", JsonValue(static_cast<double>(telemetrySnapshot.runtimeEvents.queue.depth)));

View File

@@ -207,6 +207,72 @@ bool HealthTelemetry::TryRecordPersistenceWriteResult(bool succeeded, const std:
return true;
}
void HealthTelemetry::RecordBackendPlayoutHealth(const std::string& lifecycleState, const std::string& completionResult,
std::size_t readyQueueDepth, std::size_t readyQueueCapacity, uint64_t readyQueuePushedCount,
uint64_t readyQueuePoppedCount, uint64_t readyQueueDroppedCount, uint64_t readyQueueUnderrunCount,
uint64_t completedFrameIndex, uint64_t scheduledFrameIndex, uint64_t scheduledLeadFrames,
uint64_t measuredLagFrames, uint64_t catchUpFrames, uint64_t lateStreak, uint64_t dropStreak,
uint64_t lateFrameCount, uint64_t droppedFrameCount, uint64_t flushedFrameCount,
bool degraded, const std::string& statusMessage)
{
std::lock_guard<std::mutex> lock(mMutex);
mBackendPlayout.lifecycleState = lifecycleState;
mBackendPlayout.completionResult = completionResult;
mBackendPlayout.readyQueueDepth = readyQueueDepth;
mBackendPlayout.readyQueueCapacity = readyQueueCapacity;
mBackendPlayout.readyQueuePushedCount = readyQueuePushedCount;
mBackendPlayout.readyQueuePoppedCount = readyQueuePoppedCount;
mBackendPlayout.readyQueueDroppedCount = readyQueueDroppedCount;
mBackendPlayout.readyQueueUnderrunCount = readyQueueUnderrunCount;
mBackendPlayout.completedFrameIndex = completedFrameIndex;
mBackendPlayout.scheduledFrameIndex = scheduledFrameIndex;
mBackendPlayout.scheduledLeadFrames = scheduledLeadFrames;
mBackendPlayout.measuredLagFrames = measuredLagFrames;
mBackendPlayout.catchUpFrames = catchUpFrames;
mBackendPlayout.lateStreak = lateStreak;
mBackendPlayout.dropStreak = dropStreak;
mBackendPlayout.lateFrameCount = lateFrameCount;
mBackendPlayout.droppedFrameCount = droppedFrameCount;
mBackendPlayout.flushedFrameCount = flushedFrameCount;
mBackendPlayout.degraded = degraded;
mBackendPlayout.statusMessage = statusMessage;
}
bool HealthTelemetry::TryRecordBackendPlayoutHealth(const std::string& lifecycleState, const std::string& completionResult,
std::size_t readyQueueDepth, std::size_t readyQueueCapacity, uint64_t readyQueuePushedCount,
uint64_t readyQueuePoppedCount, uint64_t readyQueueDroppedCount, uint64_t readyQueueUnderrunCount,
uint64_t completedFrameIndex, uint64_t scheduledFrameIndex, uint64_t scheduledLeadFrames,
uint64_t measuredLagFrames, uint64_t catchUpFrames, uint64_t lateStreak, uint64_t dropStreak,
uint64_t lateFrameCount, uint64_t droppedFrameCount, uint64_t flushedFrameCount,
bool degraded, const std::string& statusMessage)
{
std::unique_lock<std::mutex> lock(mMutex, std::try_to_lock);
if (!lock.owns_lock())
return false;
mBackendPlayout.lifecycleState = lifecycleState;
mBackendPlayout.completionResult = completionResult;
mBackendPlayout.readyQueueDepth = readyQueueDepth;
mBackendPlayout.readyQueueCapacity = readyQueueCapacity;
mBackendPlayout.readyQueuePushedCount = readyQueuePushedCount;
mBackendPlayout.readyQueuePoppedCount = readyQueuePoppedCount;
mBackendPlayout.readyQueueDroppedCount = readyQueueDroppedCount;
mBackendPlayout.readyQueueUnderrunCount = readyQueueUnderrunCount;
mBackendPlayout.completedFrameIndex = completedFrameIndex;
mBackendPlayout.scheduledFrameIndex = scheduledFrameIndex;
mBackendPlayout.scheduledLeadFrames = scheduledLeadFrames;
mBackendPlayout.measuredLagFrames = measuredLagFrames;
mBackendPlayout.catchUpFrames = catchUpFrames;
mBackendPlayout.lateStreak = lateStreak;
mBackendPlayout.dropStreak = dropStreak;
mBackendPlayout.lateFrameCount = lateFrameCount;
mBackendPlayout.droppedFrameCount = droppedFrameCount;
mBackendPlayout.flushedFrameCount = flushedFrameCount;
mBackendPlayout.degraded = degraded;
mBackendPlayout.statusMessage = statusMessage;
return true;
}
HealthTelemetry::SignalStatusSnapshot HealthTelemetry::GetSignalStatusSnapshot() const
{
std::lock_guard<std::mutex> lock(mMutex);
@@ -237,6 +303,12 @@ HealthTelemetry::PersistenceSnapshot HealthTelemetry::GetPersistenceSnapshot() c
return mPersistence;
}
HealthTelemetry::BackendPlayoutSnapshot HealthTelemetry::GetBackendPlayoutSnapshot() const
{
std::lock_guard<std::mutex> lock(mMutex);
return mBackendPlayout;
}
HealthTelemetry::Snapshot HealthTelemetry::GetSnapshot() const
{
std::lock_guard<std::mutex> lock(mMutex);
@@ -247,5 +319,6 @@ HealthTelemetry::Snapshot HealthTelemetry::GetSnapshot() const
snapshot.performance = mPerformance;
snapshot.runtimeEvents = mRuntimeEvents;
snapshot.persistence = mPersistence;
snapshot.backendPlayout = mBackendPlayout;
return snapshot;
}

View File

@@ -81,6 +81,30 @@ public:
std::string lastErrorMessage;
};
struct BackendPlayoutSnapshot
{
std::string lifecycleState = "NotStarted";
std::string completionResult = "Unknown";
std::size_t readyQueueDepth = 0;
std::size_t readyQueueCapacity = 0;
uint64_t readyQueuePushedCount = 0;
uint64_t readyQueuePoppedCount = 0;
uint64_t readyQueueDroppedCount = 0;
uint64_t readyQueueUnderrunCount = 0;
uint64_t completedFrameIndex = 0;
uint64_t scheduledFrameIndex = 0;
uint64_t scheduledLeadFrames = 0;
uint64_t measuredLagFrames = 0;
uint64_t catchUpFrames = 0;
uint64_t lateStreak = 0;
uint64_t dropStreak = 0;
uint64_t lateFrameCount = 0;
uint64_t droppedFrameCount = 0;
uint64_t flushedFrameCount = 0;
bool degraded = false;
std::string statusMessage;
};
struct Snapshot
{
SignalStatusSnapshot signal;
@@ -88,6 +112,7 @@ public:
PerformanceSnapshot performance;
RuntimeEventMetricsSnapshot runtimeEvents;
PersistenceSnapshot persistence;
BackendPlayoutSnapshot backendPlayout;
};
HealthTelemetry() = default;
@@ -125,11 +150,27 @@ public:
bool TryRecordPersistenceWriteResult(bool succeeded, const std::string& targetKind, const std::string& targetPath,
const std::string& reason, const std::string& errorMessage, bool newerRequestPending);
void RecordBackendPlayoutHealth(const std::string& lifecycleState, const std::string& completionResult,
std::size_t readyQueueDepth, std::size_t readyQueueCapacity, uint64_t readyQueuePushedCount,
uint64_t readyQueuePoppedCount, uint64_t readyQueueDroppedCount, uint64_t readyQueueUnderrunCount,
uint64_t completedFrameIndex, uint64_t scheduledFrameIndex, uint64_t scheduledLeadFrames,
uint64_t measuredLagFrames, uint64_t catchUpFrames, uint64_t lateStreak, uint64_t dropStreak,
uint64_t lateFrameCount, uint64_t droppedFrameCount, uint64_t flushedFrameCount,
bool degraded, const std::string& statusMessage);
bool TryRecordBackendPlayoutHealth(const std::string& lifecycleState, const std::string& completionResult,
std::size_t readyQueueDepth, std::size_t readyQueueCapacity, uint64_t readyQueuePushedCount,
uint64_t readyQueuePoppedCount, uint64_t readyQueueDroppedCount, uint64_t readyQueueUnderrunCount,
uint64_t completedFrameIndex, uint64_t scheduledFrameIndex, uint64_t scheduledLeadFrames,
uint64_t measuredLagFrames, uint64_t catchUpFrames, uint64_t lateStreak, uint64_t dropStreak,
uint64_t lateFrameCount, uint64_t droppedFrameCount, uint64_t flushedFrameCount,
bool degraded, const std::string& statusMessage);
SignalStatusSnapshot GetSignalStatusSnapshot() const;
VideoIOStatusSnapshot GetVideoIOStatusSnapshot() const;
PerformanceSnapshot GetPerformanceSnapshot() const;
RuntimeEventMetricsSnapshot GetRuntimeEventMetricsSnapshot() const;
PersistenceSnapshot GetPersistenceSnapshot() const;
BackendPlayoutSnapshot GetBackendPlayoutSnapshot() const;
Snapshot GetSnapshot() const;
private:
@@ -139,4 +180,5 @@ private:
PerformanceSnapshot mPerformance;
RuntimeEventMetricsSnapshot mRuntimeEvents;
PersistenceSnapshot mPersistence;
BackendPlayoutSnapshot mBackendPlayout;
};

View File

@@ -146,9 +146,9 @@ bool VideoBackend::ScheduleOutputFrame(const VideoIOOutputFrame& frame)
return mVideoIODevice->ScheduleOutputFrame(frame);
}
void VideoBackend::AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth)
VideoPlayoutRecoveryDecision VideoBackend::AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth)
{
mVideoIODevice->AccountForCompletionResult(result, readyQueueDepth);
return mVideoIODevice->AccountForCompletionResult(result, readyQueueDepth);
}
bool VideoBackend::HasInputDevice() const
@@ -347,11 +347,38 @@ void VideoBackend::ProcessOutputFrameCompletion(const VideoIOCompletion& complet
{
RecordFramePacing(completion.result);
PublishOutputFrameCompleted(completion);
AccountForCompletionResult(completion.result, mReadyOutputQueue.GetMetrics().depth);
const VideoPlayoutRecoveryDecision recoveryDecision = AccountForCompletionResult(completion.result, mReadyOutputQueue.GetMetrics().depth);
FillReadyOutputQueue(completion);
if (!ScheduleReadyOutputFrame())
ScheduleBlackUnderrunFrame();
RecordBackendPlayoutHealth(completion.result, recoveryDecision);
}
void VideoBackend::RecordBackendPlayoutHealth(VideoIOCompletionResult result, const VideoPlayoutRecoveryDecision& recoveryDecision)
{
const RenderOutputQueueMetrics queueMetrics = mReadyOutputQueue.GetMetrics();
mHealthTelemetry.TryRecordBackendPlayoutHealth(
VideoBackendLifecycle::StateName(mLifecycle.State()),
CompletionResultName(result),
queueMetrics.depth,
queueMetrics.capacity,
queueMetrics.pushedCount,
queueMetrics.poppedCount,
queueMetrics.droppedCount,
queueMetrics.underrunCount,
recoveryDecision.completedFrameIndex,
recoveryDecision.scheduledFrameIndex,
recoveryDecision.scheduledLeadFrames,
recoveryDecision.measuredLagFrames,
recoveryDecision.catchUpFrames,
recoveryDecision.lateStreak,
recoveryDecision.dropStreak,
mLateFrameCount,
mDroppedFrameCount,
mFlushedFrameCount,
mLifecycle.State() == VideoBackendLifecycleState::Degraded,
StatusMessage());
}
bool VideoBackend::FillReadyOutputQueue(const VideoIOCompletion& completion)

View File

@@ -40,7 +40,8 @@ public:
bool BeginOutputFrame(VideoIOOutputFrame& frame);
void EndOutputFrame(VideoIOOutputFrame& frame);
bool ScheduleOutputFrame(const VideoIOOutputFrame& frame);
void AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth);
VideoPlayoutRecoveryDecision AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth);
void RecordBackendPlayoutHealth(VideoIOCompletionResult result, const VideoPlayoutRecoveryDecision& recoveryDecision);
bool HasInputDevice() const;
bool HasInputSource() const;

View File

@@ -86,6 +86,19 @@ struct VideoIOScheduleTime
uint64_t frameIndex = 0;
};
struct VideoPlayoutRecoveryDecision
{
VideoIOCompletionResult result = VideoIOCompletionResult::Completed;
uint64_t completedFrameIndex = 0;
uint64_t scheduledFrameIndex = 0;
uint64_t readyQueueDepth = 0;
uint64_t scheduledLeadFrames = 0;
uint64_t measuredLagFrames = 0;
uint64_t catchUpFrames = 0;
uint64_t lateStreak = 0;
uint64_t dropStreak = 0;
};
class VideoIODevice
{
public:
@@ -105,7 +118,7 @@ public:
virtual bool BeginOutputFrame(VideoIOOutputFrame& frame) = 0;
virtual void EndOutputFrame(VideoIOOutputFrame& frame) = 0;
virtual bool ScheduleOutputFrame(const VideoIOOutputFrame& frame) = 0;
virtual void AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth) = 0;
virtual VideoPlayoutRecoveryDecision AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth) = 0;
bool HasInputDevice() const { return State().hasInputDevice; }
bool HasInputSource() const { return State().hasInputSource; }

View File

@@ -5,19 +5,6 @@
#include <cstdint>
struct VideoPlayoutRecoveryDecision
{
VideoIOCompletionResult result = VideoIOCompletionResult::Completed;
uint64_t completedFrameIndex = 0;
uint64_t scheduledFrameIndex = 0;
uint64_t readyQueueDepth = 0;
uint64_t scheduledLeadFrames = 0;
uint64_t measuredLagFrames = 0;
uint64_t catchUpFrames = 0;
uint64_t lateStreak = 0;
uint64_t dropStreak = 0;
};
class VideoPlayoutScheduler
{
public:

View File

@@ -498,9 +498,9 @@ void DeckLinkSession::EndOutputFrame(VideoIOOutputFrame& frame)
frame.bytes = nullptr;
}
void DeckLinkSession::AccountForCompletionResult(VideoIOCompletionResult completionResult, uint64_t readyQueueDepth)
VideoPlayoutRecoveryDecision DeckLinkSession::AccountForCompletionResult(VideoIOCompletionResult completionResult, uint64_t readyQueueDepth)
{
mScheduler.AccountForCompletionResult(completionResult, readyQueueDepth);
return mScheduler.AccountForCompletionResult(completionResult, readyQueueDepth);
}
bool DeckLinkSession::ScheduleOutputFrame(const VideoIOOutputFrame& frame)

View File

@@ -59,7 +59,7 @@ public:
const VideoIOState& State() const override { return mState; }
VideoIOState& MutableState() override { return mState; }
double FrameBudgetMilliseconds() const;
void AccountForCompletionResult(VideoIOCompletionResult completionResult, uint64_t readyQueueDepth) override;
VideoPlayoutRecoveryDecision AccountForCompletionResult(VideoIOCompletionResult completionResult, uint64_t readyQueueDepth) override;
bool BeginOutputFrame(VideoIOOutputFrame& frame) override;
void EndOutputFrame(VideoIOOutputFrame& frame) override;
bool ScheduleOutputFrame(const VideoIOOutputFrame& frame) override;

View File

@@ -9,8 +9,8 @@ Phase 5 clarified that live parameter layering stops at final render-state compo
## Status
- Phase 7 design package: proposed.
- Phase 7 implementation: Step 6 complete.
- Current alignment: `VideoBackend`, `VideoIODevice`, `DeckLinkSession`, `VideoBackendLifecycle`, and `VideoPlayoutScheduler` exist. Phase 4 removed callback-thread GL ownership, Step 4 moved completion processing onto a backend worker, Step 5 uses `RenderOutputQueue` as the ready-frame handoff inside that worker, and Step 6 replaces fixed late/drop skip-ahead with measured recovery decisions.
- Phase 7 implementation: complete.
- Current alignment: `VideoBackend`, `VideoIODevice`, `DeckLinkSession`, `VideoBackendLifecycle`, and `VideoPlayoutScheduler` exist. Phase 4 removed callback-thread GL ownership, Step 4 moved completion processing onto a backend worker, Step 5 uses `RenderOutputQueue` as the ready-frame handoff inside that worker, Step 6 replaces fixed late/drop skip-ahead with measured recovery decisions, and Step 7 reports backend playout health through `HealthTelemetry`.
Current backend footholds:
@@ -20,7 +20,7 @@ Current backend footholds:
- `RenderOutputQueue` names the future bounded ready-output-frame handoff and has pure queue tests.
- `VideoPlayoutScheduler` owns schedule time generation, completion indexing, late/drop streaks, ready-queue pressure input, and measured recovery decisions.
- `OpenGLVideoIOBridge` is the current adapter between `VideoBackend` and `RenderEngine`.
- `HealthTelemetry` receives some signal, render, and pacing stats.
- `HealthTelemetry` receives signal, render, pacing, lifecycle, queue, underrun, late/drop, and scheduler recovery observations.
## Why Phase 7 Exists
@@ -312,6 +312,20 @@ Current implementation:
Publish backend lifecycle, queue depth, underrun, late/drop, and degraded-state observations through `HealthTelemetry`.
Initial target:
- [x] backend lifecycle state is visible in health telemetry
- [x] ready queue depth, capacity, drops, and underruns are visible
- [x] late/drop streaks and scheduler recovery decisions are visible
- [x] runtime-state JSON exposes the backend playout health snapshot
Current implementation:
- `HealthTelemetry::BackendPlayoutSnapshot` captures lifecycle state, completion result, ready queue metrics, scheduler indices, scheduled lead, measured lag, catch-up frames, late/drop streaks, aggregate late/drop/flushed counts, degraded state, and status message.
- `VideoBackend::RecordBackendPlayoutHealth(...)` samples `RenderOutputQueue` metrics after each processed output completion and reports the latest scheduler recovery decision.
- `RuntimeStatePresenter` publishes the snapshot as `backendPlayout`, including `readyQueue` and `recovery` sections.
- `HealthTelemetryTests` cover backend playout health recording, try-record behavior, and inclusion in the full health snapshot.
## Testing Strategy
Recommended tests:
@@ -365,8 +379,8 @@ Phase 7 can be considered complete once the project can say:
- [x] render produces completed output frames into a bounded queue
- [x] underrun behavior is explicit and observable
- [x] late/drop recovery is measured rather than fixed skip-only
- [ ] backend health reports lifecycle, queue, underrun, late, and dropped state
- [ ] queue/lifecycle/scheduler behavior has non-DeckLink tests
- [x] backend health reports lifecycle, queue, underrun, late, and dropped state
- [x] queue/lifecycle/scheduler behavior has non-DeckLink tests
## Open Questions

View File

@@ -76,6 +76,77 @@ void TestPersistenceWriteHealth()
Expect(persistence.lastWriteSucceeded, "persistence health records successful write state");
Expect(!persistence.unsavedChanges, "persistence health clears unsaved changes after latest successful write with no pending request");
}
void TestBackendPlayoutHealth()
{
HealthTelemetry telemetry;
telemetry.RecordBackendPlayoutHealth(
"Degraded",
"Dropped",
1,
4,
12,
10,
2,
1,
8,
11,
3,
2,
2,
1,
2,
5,
3,
1,
true,
"Output underrun");
const HealthTelemetry::BackendPlayoutSnapshot playout = telemetry.GetBackendPlayoutSnapshot();
Expect(playout.lifecycleState == "Degraded", "backend playout health stores lifecycle state");
Expect(playout.completionResult == "Dropped", "backend playout health stores completion result");
Expect(playout.readyQueueDepth == 1, "backend playout health stores ready queue depth");
Expect(playout.readyQueueCapacity == 4, "backend playout health stores ready queue capacity");
Expect(playout.readyQueueDroppedCount == 2, "backend playout health stores queue dropped count");
Expect(playout.readyQueueUnderrunCount == 1, "backend playout health stores queue underrun count");
Expect(playout.completedFrameIndex == 8, "backend playout health stores completed index");
Expect(playout.scheduledFrameIndex == 11, "backend playout health stores scheduled index");
Expect(playout.measuredLagFrames == 2, "backend playout health stores measured lag");
Expect(playout.catchUpFrames == 2, "backend playout health stores catch-up frames");
Expect(playout.lateStreak == 1, "backend playout health stores late streak");
Expect(playout.dropStreak == 2, "backend playout health stores drop streak");
Expect(playout.lateFrameCount == 5, "backend playout health stores late frame count");
Expect(playout.droppedFrameCount == 3, "backend playout health stores dropped frame count");
Expect(playout.flushedFrameCount == 1, "backend playout health stores flushed frame count");
Expect(playout.degraded, "backend playout health stores degraded state");
Expect(playout.statusMessage == "Output underrun", "backend playout health stores status message");
Expect(telemetry.TryRecordBackendPlayoutHealth(
"Running",
"Completed",
2,
4,
13,
11,
2,
1,
9,
12,
3,
0,
0,
0,
0,
5,
3,
1,
false,
""),
"try backend playout health succeeds when uncontended");
const HealthTelemetry::Snapshot snapshot = telemetry.GetSnapshot();
Expect(snapshot.backendPlayout.lifecycleState == "Running", "full health snapshot includes backend playout state");
Expect(!snapshot.backendPlayout.degraded, "full health snapshot includes backend degraded state");
}
}
int main()
@@ -84,6 +155,7 @@ int main()
TestRuntimeEventDispatchStats();
TestRuntimeEventTryRecord();
TestPersistenceWriteHealth();
TestBackendPlayoutHealth();
if (gFailures != 0)
{

View File

@@ -92,10 +92,14 @@ public:
return true;
}
void AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth) override
VideoPlayoutRecoveryDecision AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth) override
{
mLastCompletion = result;
mLastReadyQueueDepth = readyQueueDepth;
VideoPlayoutRecoveryDecision decision;
decision.result = result;
decision.readyQueueDepth = readyQueueDepth;
return decision;
}
unsigned ScheduledFrames() const { return mScheduledFrames; }