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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/decklink/DeckLinkFrameTransfer.h
Aiden ebbc11bb34
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Decklink abstraction
2026-05-08 16:27:40 +10:00

50 lines
1.6 KiB
C++

#pragma once
#include <windows.h>
#include <atomic>
#include "DeckLinkAPI_h.h"
class DeckLinkSession;
////////////////////////////////////////////
// Capture Delegate Class
////////////////////////////////////////////
class CaptureDelegate : public IDeckLinkInputCallback
{
DeckLinkSession* m_pOwner;
LONG mRefCount;
public:
CaptureDelegate(DeckLinkSession* pOwner);
// IUnknown needs only a dummy implementation
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, LPVOID* ppv);
virtual ULONG STDMETHODCALLTYPE AddRef();
virtual ULONG STDMETHODCALLTYPE Release();
virtual HRESULT STDMETHODCALLTYPE VideoInputFrameArrived(IDeckLinkVideoInputFrame* videoFrame, IDeckLinkAudioInputPacket* audioPacket);
virtual HRESULT STDMETHODCALLTYPE VideoInputFormatChanged(BMDVideoInputFormatChangedEvents notificationEvents, IDeckLinkDisplayMode* newDisplayMode, BMDDetectedVideoInputFormatFlags detectedSignalFlags);
};
////////////////////////////////////////////
// Render Delegate Class
////////////////////////////////////////////
class PlayoutDelegate : public IDeckLinkVideoOutputCallback
{
DeckLinkSession* m_pOwner;
LONG mRefCount;
public:
PlayoutDelegate(DeckLinkSession* pOwner);
// IUnknown needs only a dummy implementation
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, LPVOID* ppv);
virtual ULONG STDMETHODCALLTYPE AddRef();
virtual ULONG STDMETHODCALLTYPE Release();
virtual HRESULT STDMETHODCALLTYPE ScheduledFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
virtual HRESULT STDMETHODCALLTYPE ScheduledPlaybackHasStopped();
};