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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/control/RuntimeServiceLiveBridge.h
Aiden e459155d51
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2026-05-11 16:52:53 +10:00

22 lines
409 B
C++

#pragma once
#include "ShaderTypes.h"
#include <vector>
class RenderEngine;
class RuntimeServices;
class RuntimeServiceLiveBridge
{
public:
static bool PrepareLiveRenderLayerStates(
RuntimeServices& runtimeServices,
RenderEngine& renderEngine,
bool useCommittedLayerStates,
unsigned renderWidth,
unsigned renderHeight,
double oscSmoothing,
std::vector<RuntimeRenderState>& layerStates);
};