104 lines
4.9 KiB
C++
104 lines
4.9 KiB
C++
#pragma once
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#include "HealthTelemetry.h"
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#include "LayerStackStore.h"
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#include "RenderSnapshotBuilder.h"
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#include "RuntimeConfigStore.h"
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#include "RuntimeJson.h"
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#include "ShaderPackageCatalog.h"
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#include "ShaderTypes.h"
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#include <chrono>
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#include <filesystem>
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#include <mutex>
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#include <string>
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#include <vector>
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class RuntimeStatePresenter;
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class RuntimeStore
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{
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public:
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using StoredParameterSnapshot = LayerStackStore::StoredParameterSnapshot;
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using LayerPersistentState = LayerStackStore::LayerPersistentState;
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RuntimeStore();
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HealthTelemetry& GetHealthTelemetry();
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const HealthTelemetry& GetHealthTelemetry() const;
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RenderSnapshotBuilder& GetRenderSnapshotBuilder();
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const RenderSnapshotBuilder& GetRenderSnapshotBuilder() const;
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bool InitializeStore(std::string& error);
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std::string BuildPersistentStateJson() const;
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bool PollStoredFileChanges(bool& registryChanged, bool& reloadRequested, std::string& error);
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bool CreateStoredLayer(const std::string& shaderId, std::string& error);
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bool DeleteStoredLayer(const std::string& layerId, std::string& error);
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bool MoveStoredLayer(const std::string& layerId, int direction, std::string& error);
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bool MoveStoredLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
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bool SetStoredLayerBypassState(const std::string& layerId, bool bypassed, std::string& error);
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bool SetStoredLayerShaderSelection(const std::string& layerId, const std::string& shaderId, std::string& error);
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bool SetStoredParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, bool persistState, std::string& error);
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bool ResetStoredLayerParameterValues(const std::string& layerId, std::string& error);
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bool SaveStackPresetSnapshot(const std::string& presetName, std::string& error) const;
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bool LoadStackPresetSnapshot(const std::string& presetName, std::string& error);
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bool HasStoredLayer(const std::string& layerId) const;
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bool HasStoredShader(const std::string& shaderId) const;
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bool TryGetStoredParameterById(const std::string& layerId, const std::string& parameterId, StoredParameterSnapshot& snapshot, std::string& error) const;
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bool TryGetStoredParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const;
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bool ResolveStoredLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const;
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bool ResolveStoredLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const;
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bool IsValidStackPresetName(const std::string& presetName) const;
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double GetRuntimeElapsedSeconds() const;
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const std::filesystem::path& GetRuntimeRepositoryRoot() const;
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const std::filesystem::path& GetRuntimeUiRoot() const;
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const std::filesystem::path& GetRuntimeDocsRoot() const;
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const std::filesystem::path& GetRuntimeDataRoot() const;
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unsigned short GetConfiguredControlServerPort() const;
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unsigned short GetConfiguredOscPort() const;
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const std::string& GetConfiguredOscBindAddress() const;
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double GetConfiguredOscSmoothing() const;
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unsigned GetConfiguredMaxTemporalHistoryFrames() const;
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unsigned GetConfiguredPreviewFps() const;
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bool IsExternalKeyingConfigured() const;
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const std::string& GetConfiguredInputVideoFormat() const;
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const std::string& GetConfiguredInputFrameRate() const;
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const std::string& GetConfiguredOutputVideoFormat() const;
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const std::string& GetConfiguredOutputFrameRate() const;
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void SetBoundControlServerPort(unsigned short port);
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void SetCompileStatus(bool succeeded, const std::string& message);
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void ClearReloadRequest();
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private:
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friend class RenderSnapshotBuilder;
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friend class RuntimeStatePresenter;
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bool LoadPersistentState(std::string& error);
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bool SavePersistentState(std::string& error) const;
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bool ScanShaderPackages(std::string& error);
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std::string ReadTextFile(const std::filesystem::path& path, std::string& error) const;
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bool WriteTextFile(const std::filesystem::path& path, const std::string& contents, std::string& error) const;
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std::vector<std::string> GetStackPresetNamesLocked() const;
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bool CopyShaderPackageForStoredLayer(const std::string& layerId, ShaderPackage& shaderPackage, std::string& error) const;
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void GetShaderCompilerInputs(std::filesystem::path& repoRoot, std::filesystem::path& wrapperPath,
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std::filesystem::path& generatedGlslPath, std::filesystem::path& patchedGlslPath, unsigned& maxTemporalHistoryFrames) const;
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void MarkRenderStateDirtyLocked();
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void MarkParameterStateDirtyLocked();
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RenderSnapshotBuilder mRenderSnapshotBuilder;
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RuntimeConfigStore mConfigStore;
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ShaderPackageCatalog mShaderCatalog;
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LayerStackStore mLayerStack;
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HealthTelemetry mHealthTelemetry;
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mutable std::mutex mMutex;
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bool mReloadRequested;
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bool mCompileSucceeded;
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std::string mCompileMessage;
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double mStartupRandom;
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unsigned short mServerPort;
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bool mAutoReloadEnabled;
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std::chrono::steady_clock::time_point mStartTime;
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std::chrono::steady_clock::time_point mLastScanTime;
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};
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