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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/presentation/RuntimeStateJson.cpp
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2026-05-11 02:11:51 +10:00

158 lines
5.4 KiB
C++

#include "RuntimeStateJson.h"
#include "RuntimeParameterUtils.h"
namespace
{
std::string ShaderParameterTypeToString(ShaderParameterType type)
{
switch (type)
{
case ShaderParameterType::Float: return "float";
case ShaderParameterType::Vec2: return "vec2";
case ShaderParameterType::Color: return "color";
case ShaderParameterType::Boolean: return "bool";
case ShaderParameterType::Enum: return "enum";
case ShaderParameterType::Text: return "text";
case ShaderParameterType::Trigger: return "trigger";
}
return "unknown";
}
}
JsonValue RuntimeStateJson::SerializeLayerStack(const LayerStackStore& layerStack, const ShaderPackageCatalog& shaderCatalog)
{
JsonValue layers = JsonValue::MakeArray();
for (const LayerStackStore::LayerPersistentState& layer : layerStack.Layers())
{
const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(layer.shaderId);
if (!shaderPackage)
continue;
JsonValue layerValue = JsonValue::MakeObject();
layerValue.set("id", JsonValue(layer.id));
layerValue.set("shaderId", JsonValue(layer.shaderId));
layerValue.set("shaderName", JsonValue(shaderPackage->displayName));
layerValue.set("bypass", JsonValue(layer.bypass));
if (shaderPackage->temporal.enabled)
{
JsonValue temporal = JsonValue::MakeObject();
temporal.set("enabled", JsonValue(true));
temporal.set("historySource", JsonValue(TemporalHistorySourceToString(shaderPackage->temporal.historySource)));
temporal.set("requestedHistoryLength", JsonValue(static_cast<double>(shaderPackage->temporal.requestedHistoryLength)));
temporal.set("effectiveHistoryLength", JsonValue(static_cast<double>(shaderPackage->temporal.effectiveHistoryLength)));
layerValue.set("temporal", temporal);
}
if (shaderPackage->feedback.enabled)
{
JsonValue feedback = JsonValue::MakeObject();
feedback.set("enabled", JsonValue(true));
feedback.set("writePass", JsonValue(shaderPackage->feedback.writePassId));
layerValue.set("feedback", feedback);
}
JsonValue parameters = JsonValue::MakeArray();
for (const ShaderParameterDefinition& definition : shaderPackage->parameters)
{
JsonValue parameter = JsonValue::MakeObject();
parameter.set("id", JsonValue(definition.id));
parameter.set("label", JsonValue(definition.label));
if (!definition.description.empty())
parameter.set("description", JsonValue(definition.description));
parameter.set("type", JsonValue(ShaderParameterTypeToString(definition.type)));
parameter.set("defaultValue", SerializeParameterValue(definition, DefaultValueForDefinition(definition)));
if (!definition.minNumbers.empty())
{
JsonValue minValue = JsonValue::MakeArray();
for (double number : definition.minNumbers)
minValue.pushBack(JsonValue(number));
parameter.set("min", minValue);
}
if (!definition.maxNumbers.empty())
{
JsonValue maxValue = JsonValue::MakeArray();
for (double number : definition.maxNumbers)
maxValue.pushBack(JsonValue(number));
parameter.set("max", maxValue);
}
if (!definition.stepNumbers.empty())
{
JsonValue stepValue = JsonValue::MakeArray();
for (double number : definition.stepNumbers)
stepValue.pushBack(JsonValue(number));
parameter.set("step", stepValue);
}
if (definition.type == ShaderParameterType::Enum)
{
JsonValue options = JsonValue::MakeArray();
for (const ShaderParameterOption& option : definition.enumOptions)
{
JsonValue optionValue = JsonValue::MakeObject();
optionValue.set("value", JsonValue(option.value));
optionValue.set("label", JsonValue(option.label));
options.pushBack(optionValue);
}
parameter.set("options", options);
}
if (definition.type == ShaderParameterType::Text)
{
parameter.set("maxLength", JsonValue(static_cast<double>(definition.maxLength)));
if (!definition.fontId.empty())
parameter.set("font", JsonValue(definition.fontId));
}
ShaderParameterValue value = DefaultValueForDefinition(definition);
auto valueIt = layer.parameterValues.find(definition.id);
if (valueIt != layer.parameterValues.end())
value = valueIt->second;
parameter.set("value", SerializeParameterValue(definition, value));
parameters.pushBack(parameter);
}
layerValue.set("parameters", parameters);
layers.pushBack(layerValue);
}
return layers;
}
JsonValue RuntimeStateJson::SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value)
{
switch (definition.type)
{
case ShaderParameterType::Boolean:
return JsonValue(value.booleanValue);
case ShaderParameterType::Enum:
return JsonValue(value.enumValue);
case ShaderParameterType::Text:
return JsonValue(value.textValue);
case ShaderParameterType::Trigger:
return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
case ShaderParameterType::Float:
return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
case ShaderParameterType::Vec2:
case ShaderParameterType::Color:
{
JsonValue array = JsonValue::MakeArray();
for (double number : value.numberValues)
array.pushBack(JsonValue(number));
return array;
}
}
return JsonValue();
}
std::string RuntimeStateJson::TemporalHistorySourceToString(TemporalHistorySource source)
{
switch (source)
{
case TemporalHistorySource::Source:
return "source";
case TemporalHistorySource::PreLayerInput:
return "preLayerInput";
case TemporalHistorySource::None:
default:
return "none";
}
}