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video-shader-toys/apps/RenderCadenceCompositor/render/RuntimeShaderRenderer.h
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New rules based order
2026-05-12 02:35:15 +10:00

44 lines
1.5 KiB
C++

#pragma once
#include "GLExtensions.h"
#include "../runtime/RuntimeShaderArtifact.h"
#include <cstdint>
#include <string>
#include <vector>
class RuntimeShaderRenderer
{
public:
RuntimeShaderRenderer() = default;
RuntimeShaderRenderer(const RuntimeShaderRenderer&) = delete;
RuntimeShaderRenderer& operator=(const RuntimeShaderRenderer&) = delete;
~RuntimeShaderRenderer();
bool CommitFragmentShader(const std::string& fragmentShaderSource, std::string& error);
bool CommitShaderArtifact(const RuntimeShaderArtifact& artifact, std::string& error);
bool HasProgram() const { return mProgram != 0; }
void RenderFrame(uint64_t frameIndex, unsigned width, unsigned height);
void ShutdownGl();
private:
bool EnsureStaticGlResources(std::string& error);
bool CompileShader(GLenum shaderType, const char* source, GLuint& shader, std::string& error) const;
bool BuildProgram(const std::string& fragmentShaderSource, GLuint& program, GLuint& vertexShader, GLuint& fragmentShader, std::string& error);
void AssignSamplerUniforms(GLuint program) const;
void UpdateGlobalParams(uint64_t frameIndex, unsigned width, unsigned height);
void BindRuntimeTextures();
void DestroyProgram();
void DestroyStaticGlResources();
RuntimeShaderArtifact mArtifact;
GLuint mProgram = 0;
GLuint mVertexShader = 0;
GLuint mFragmentShader = 0;
GLuint mVertexArray = 0;
GLuint mGlobalParamsBuffer = 0;
GLsizeiptr mGlobalParamsBufferSize = 0;
GLuint mFallbackSourceTexture = 0;
std::vector<unsigned char> mGlobalParamsScratch;
};