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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/GlRenderConstants.h
Aiden 9e480db31c
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Further refactor
2026-05-06 09:31:44 +10:00

10 lines
270 B
C++

#pragma once
#include <gl/gl.h>
constexpr GLuint kDecodedVideoTextureUnit = 1;
constexpr GLuint kSourceHistoryTextureUnitBase = 2;
constexpr GLuint kPackedVideoTextureUnit = 2;
constexpr GLuint kGlobalParamsBindingPoint = 0;
constexpr unsigned kPrerollFrameCount = 8;