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video-shader-toys/apps/RenderCadenceCompositor/control/RuntimeStateJson.h
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Clean up pass
2026-05-12 13:14:52 +10:00

109 lines
3.5 KiB
C++

#pragma once
#include "../app/AppConfig.h"
#include "../app/AppConfigProvider.h"
#include "../json/JsonWriter.h"
#include "../telemetry/CadenceTelemetryJson.h"
#include <cstdint>
#include <string>
namespace RenderCadenceCompositor
{
struct RuntimeStateJsonInput
{
const AppConfig& config;
const CadenceTelemetrySnapshot& telemetry;
unsigned short serverPort = 0;
bool videoOutputEnabled = false;
std::string videoOutputStatus;
};
inline void WriteVideoIoStatusJson(JsonWriter& writer, const RuntimeStateJsonInput& input)
{
writer.BeginObject();
writer.KeyString("backend", "decklink");
writer.KeyNull("modelName");
writer.KeyBool("supportsInternalKeying", false);
writer.KeyBool("supportsExternalKeying", false);
writer.KeyBool("keyerInterfaceAvailable", false);
writer.KeyBool("externalKeyingRequested", input.config.deckLink.externalKeyingEnabled);
writer.KeyBool("externalKeyingActive", input.videoOutputEnabled && input.config.deckLink.externalKeyingEnabled);
writer.KeyString("statusMessage", input.videoOutputStatus);
writer.EndObject();
}
inline std::string RuntimeStateToJson(const RuntimeStateJsonInput& input)
{
JsonWriter writer;
writer.BeginObject();
writer.Key("app");
writer.BeginObject();
writer.KeyUInt("serverPort", input.serverPort);
writer.KeyUInt("oscPort", input.config.oscPort);
writer.KeyString("oscBindAddress", input.config.oscBindAddress);
writer.KeyDouble("oscSmoothing", input.config.oscSmoothing);
writer.KeyBool("autoReload", input.config.autoReload);
writer.KeyUInt("maxTemporalHistoryFrames", static_cast<uint64_t>(input.config.maxTemporalHistoryFrames));
writer.KeyDouble("previewFps", input.config.previewFps);
writer.KeyBool("enableExternalKeying", input.config.deckLink.externalKeyingEnabled);
writer.KeyString("inputVideoFormat", input.config.inputVideoFormat);
writer.KeyString("inputFrameRate", input.config.inputFrameRate);
writer.KeyString("outputVideoFormat", input.config.outputVideoFormat);
writer.KeyString("outputFrameRate", input.config.outputFrameRate);
writer.EndObject();
writer.Key("runtime");
writer.BeginObject();
writer.KeyUInt("layerCount", 0);
writer.KeyBool("compileSucceeded", true);
writer.KeyString("compileMessage", "Runtime state is not ported into RenderCadenceCompositor yet.");
writer.EndObject();
writer.Key("video");
writer.BeginObject();
writer.KeyBool("hasSignal", false);
writer.KeyNull("width");
writer.KeyNull("height");
writer.KeyString("modeName", "output-only");
writer.EndObject();
writer.Key("decklink");
WriteVideoIoStatusJson(writer, input);
writer.Key("videoIO");
WriteVideoIoStatusJson(writer, input);
writer.Key("performance");
writer.BeginObject();
writer.KeyDouble("frameBudgetMs", FrameDurationMillisecondsFromRateString(input.config.outputFrameRate));
writer.KeyNull("renderMs");
writer.KeyNull("smoothedRenderMs");
writer.KeyNull("budgetUsedPercent");
writer.KeyNull("completionIntervalMs");
writer.KeyNull("smoothedCompletionIntervalMs");
writer.KeyNull("maxCompletionIntervalMs");
writer.KeyUInt("lateFrameCount", input.telemetry.displayedLate);
writer.KeyUInt("droppedFrameCount", input.telemetry.dropped);
writer.KeyNull("flushedFrameCount");
writer.Key("cadence");
WriteCadenceTelemetryJson(writer, input.telemetry);
writer.EndObject();
writer.KeyNull("backendPlayout");
writer.KeyNull("runtimeEvents");
writer.Key("shaders");
writer.BeginArray();
writer.EndArray();
writer.Key("stackPresets");
writer.BeginArray();
writer.EndArray();
writer.Key("layers");
writer.BeginArray();
writer.EndArray();
writer.EndObject();
return writer.StringValue();
}
}