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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/persistence/PersistenceWriter.h
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2026-05-11 19:49:05 +10:00

12 lines
187 B
C++

#pragma once
#include "PersistenceRequest.h"
#include <string>
class PersistenceWriter
{
public:
bool WriteSnapshot(const PersistenceSnapshot& snapshot, std::string& error) const;
};