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video-shader-toys/tests/HealthTelemetryTests.cpp
Aiden 9e3412712c
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Improvement
2026-05-12 00:00:23 +10:00

252 lines
12 KiB
C++

#include "HealthTelemetry.h"
#include <iostream>
namespace
{
int gFailures = 0;
void Expect(bool condition, const char* message)
{
if (condition)
return;
std::cerr << "FAIL: " << message << "\n";
++gFailures;
}
void TestRuntimeEventQueueMetrics()
{
HealthTelemetry telemetry;
telemetry.RecordRuntimeEventQueueMetrics("runtime-events", 3, 64, 2, 12.5);
const HealthTelemetry::RuntimeEventMetricsSnapshot metrics = telemetry.GetRuntimeEventMetricsSnapshot();
Expect(metrics.queue.queueName == "runtime-events", "queue metrics store queue name");
Expect(metrics.queue.depth == 3, "queue metrics store depth");
Expect(metrics.queue.capacity == 64, "queue metrics store capacity");
Expect(metrics.queue.droppedCount == 2, "queue metrics store dropped count");
Expect(metrics.queue.oldestEventAgeMilliseconds == 12.5, "queue metrics store oldest event age");
}
void TestRuntimeEventDispatchStats()
{
HealthTelemetry telemetry;
telemetry.RecordRuntimeEventDispatchStats(2, 5, 1, 0.75);
telemetry.RecordRuntimeEventDispatchStats(3, 6, 0, 0.25);
const HealthTelemetry::Snapshot snapshot = telemetry.GetSnapshot();
Expect(snapshot.runtimeEvents.dispatch.dispatchCallCount == 2, "dispatch stats count dispatch calls");
Expect(snapshot.runtimeEvents.dispatch.dispatchedEventCount == 5, "dispatch stats accumulate dispatched events");
Expect(snapshot.runtimeEvents.dispatch.handlerInvocationCount == 11, "dispatch stats accumulate handler invocations");
Expect(snapshot.runtimeEvents.dispatch.handlerFailureCount == 1, "dispatch stats accumulate handler failures");
Expect(snapshot.runtimeEvents.dispatch.lastDispatchDurationMilliseconds == 0.25, "dispatch stats store latest duration");
Expect(snapshot.runtimeEvents.dispatch.maxDispatchDurationMilliseconds == 0.75, "dispatch stats store max duration");
}
void TestRuntimeEventTryRecord()
{
HealthTelemetry telemetry;
Expect(telemetry.TryRecordRuntimeEventQueueMetrics("runtime-events", 1, 4, 0, -5.0), "try queue metrics succeeds when uncontended");
Expect(telemetry.TryRecordRuntimeEventDispatchStats(1, 2, 0, -1.0), "try dispatch stats succeeds when uncontended");
const HealthTelemetry::RuntimeEventMetricsSnapshot metrics = telemetry.GetRuntimeEventMetricsSnapshot();
Expect(metrics.queue.oldestEventAgeMilliseconds == 0.0, "queue age is clamped to non-negative values");
Expect(metrics.dispatch.lastDispatchDurationMilliseconds == 0.0, "dispatch duration is clamped to non-negative values");
}
void TestPersistenceWriteHealth()
{
HealthTelemetry telemetry;
telemetry.RecordPersistenceWriteResult(false, "runtime-state", "runtime/runtime_state.json", "UpdateLayerParameter",
"disk full", true);
HealthTelemetry::PersistenceSnapshot persistence = telemetry.GetPersistenceSnapshot();
Expect(persistence.writeFailureCount == 1, "persistence health counts write failures");
Expect(!persistence.lastWriteSucceeded, "persistence health records failed write state");
Expect(persistence.unsavedChanges, "persistence health reports unsaved changes after failure");
Expect(persistence.newerRequestPending, "persistence health records pending newer request");
Expect(persistence.lastTargetKind == "runtime-state", "persistence health records target kind");
Expect(persistence.lastReason == "UpdateLayerParameter", "persistence health records reason");
Expect(persistence.lastErrorMessage == "disk full", "persistence health records error message");
Expect(telemetry.TryRecordPersistenceWriteResult(true, "runtime-state", "runtime/runtime_state.json", "flush", "", false),
"try persistence health succeeds when uncontended");
persistence = telemetry.GetPersistenceSnapshot();
Expect(persistence.writeSuccessCount == 1, "persistence health counts write successes");
Expect(persistence.lastWriteSucceeded, "persistence health records successful write state");
Expect(!persistence.unsavedChanges, "persistence health clears unsaved changes after latest successful write with no pending request");
}
void TestBackendPlayoutHealth()
{
HealthTelemetry telemetry;
telemetry.RecordBackendPlayoutHealth(
"Degraded",
"Dropped",
1,
4,
12,
0,
3,
4,
10,
2,
1,
8.5,
7.25,
12.0,
1.0,
6.5,
0.5,
8,
11,
3,
2,
2,
1,
2,
5,
3,
1,
true,
"Output underrun");
const HealthTelemetry::BackendPlayoutSnapshot playout = telemetry.GetBackendPlayoutSnapshot();
Expect(playout.lifecycleState == "Degraded", "backend playout health stores lifecycle state");
Expect(playout.completionResult == "Dropped", "backend playout health stores completion result");
Expect(playout.readyQueueDepth == 1, "backend playout health stores ready queue depth");
Expect(playout.readyQueueCapacity == 4, "backend playout health stores ready queue capacity");
Expect(playout.minReadyQueueDepth == 0, "backend playout health stores min ready queue depth");
Expect(playout.maxReadyQueueDepth == 3, "backend playout health stores max ready queue depth");
Expect(playout.readyQueueZeroDepthCount == 4, "backend playout health stores zero-depth queue samples");
Expect(playout.readyQueueDroppedCount == 2, "backend playout health stores queue dropped count");
Expect(playout.readyQueueUnderrunCount == 1, "backend playout health stores queue underrun count");
Expect(playout.outputRenderMilliseconds == 8.5, "backend playout health stores output render duration");
Expect(playout.smoothedOutputRenderMilliseconds == 7.25, "backend playout health stores smoothed output render duration");
Expect(playout.maxOutputRenderMilliseconds == 12.0, "backend playout health stores max output render duration");
Expect(playout.outputFrameAcquireMilliseconds == 1.0, "backend playout health stores output frame acquire duration");
Expect(playout.outputFrameRenderRequestMilliseconds == 6.5, "backend playout health stores output render request duration");
Expect(playout.outputFrameEndAccessMilliseconds == 0.5, "backend playout health stores output frame end access duration");
Expect(playout.completedFrameIndex == 8, "backend playout health stores completed index");
Expect(playout.scheduledFrameIndex == 11, "backend playout health stores scheduled index");
Expect(playout.measuredLagFrames == 2, "backend playout health stores measured lag");
Expect(playout.catchUpFrames == 2, "backend playout health stores catch-up frames");
Expect(playout.lateStreak == 1, "backend playout health stores late streak");
Expect(playout.dropStreak == 2, "backend playout health stores drop streak");
Expect(playout.lateFrameCount == 5, "backend playout health stores late frame count");
Expect(playout.droppedFrameCount == 3, "backend playout health stores dropped frame count");
Expect(playout.flushedFrameCount == 1, "backend playout health stores flushed frame count");
Expect(playout.degraded, "backend playout health stores degraded state");
Expect(playout.statusMessage == "Output underrun", "backend playout health stores status message");
Expect(telemetry.TryRecordBackendPlayoutHealth(
"Running",
"Completed",
2,
4,
13,
1,
3,
4,
11,
2,
1,
-5.0,
-4.0,
-3.0,
-2.0,
-1.0,
-0.5,
9,
12,
3,
0,
0,
0,
0,
5,
3,
1,
false,
""),
"try backend playout health succeeds when uncontended");
const HealthTelemetry::Snapshot snapshot = telemetry.GetSnapshot();
Expect(snapshot.backendPlayout.lifecycleState == "Running", "full health snapshot includes backend playout state");
Expect(!snapshot.backendPlayout.degraded, "full health snapshot includes backend degraded state");
}
void TestOutputRenderPipelineTiming()
{
HealthTelemetry telemetry;
telemetry.RecordOutputRenderQueueWait(2.5);
telemetry.RecordOutputRenderPipelineTiming(1.0, 0.5, 0.25, 0.75, 0.125, 0.375, 0.1, 0.2, 0.3, 0.4, 3.5, true, true, false);
Expect(telemetry.TryRecordOutputRenderPipelineTiming(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0, -10.0, -11.0, false, false, true),
"try output render timing succeeds when uncontended");
const HealthTelemetry::BackendPlayoutSnapshot playout = telemetry.GetBackendPlayoutSnapshot();
Expect(playout.outputRenderQueueWaitMilliseconds == 2.5, "output render timing stores queue wait");
Expect(playout.outputRenderDrawMilliseconds == 0.0, "output render timing clamps draw duration");
Expect(playout.outputReadbackFenceWaitMilliseconds == 0.0, "output render timing clamps fence wait duration");
Expect(playout.outputReadbackMapMilliseconds == 0.0, "output render timing clamps map duration");
Expect(playout.outputReadbackCopyMilliseconds == 0.0, "output render timing clamps readback copy duration");
Expect(playout.outputCachedCopyMilliseconds == 0.0, "output render timing clamps cached copy duration");
Expect(playout.outputAsyncQueueMilliseconds == 0.0, "output render timing clamps async queue duration");
Expect(playout.outputAsyncQueueBufferMilliseconds == 0.0, "output render timing clamps async queue buffer duration");
Expect(playout.outputAsyncQueueSetupMilliseconds == 0.0, "output render timing clamps async queue setup duration");
Expect(playout.outputAsyncQueueReadPixelsMilliseconds == 0.0, "output render timing clamps async queue read pixels duration");
Expect(playout.outputAsyncQueueFenceMilliseconds == 0.0, "output render timing clamps async queue fence duration");
Expect(playout.outputSyncReadMilliseconds == 0.0, "output render timing clamps sync read duration");
Expect(playout.outputAsyncReadbackMissCount == 1, "output render timing counts async readback misses");
Expect(playout.outputCachedFallbackCount == 1, "output render timing counts cached fallbacks");
Expect(playout.outputSyncFallbackCount == 1, "output render timing counts sync fallbacks");
}
void TestSystemMemoryPlayoutStats()
{
HealthTelemetry telemetry;
telemetry.RecordSystemMemoryPlayoutStats(2, 3, 1, 4, 5, 6, 12.5, 24.0);
HealthTelemetry::BackendPlayoutSnapshot playout = telemetry.GetBackendPlayoutSnapshot();
Expect(playout.systemFramePoolFree == 2, "system-memory playout stores free frame count");
Expect(playout.systemFramePoolReady == 3, "system-memory playout stores ready frame count");
Expect(playout.systemFramePoolScheduled == 1, "system-memory playout stores scheduled frame count");
Expect(playout.systemFrameUnderrunCount == 4, "system-memory playout stores underrun count");
Expect(playout.systemFrameRepeatCount == 5, "system-memory playout stores repeat count");
Expect(playout.systemFrameDropCount == 6, "system-memory playout stores drop count");
Expect(playout.systemFrameAgeAtScheduleMilliseconds == 12.5, "system-memory playout stores schedule age");
Expect(playout.systemFrameAgeAtCompletionMilliseconds == 24.0, "system-memory playout stores completion age");
Expect(telemetry.TryRecordSystemMemoryPlayoutStats(1, 0, 2, 7, 8, 9, -1.0, -2.0),
"try system-memory playout stats succeeds when uncontended");
playout = telemetry.GetBackendPlayoutSnapshot();
Expect(playout.systemFramePoolFree == 1, "try system-memory playout stores free frame count");
Expect(playout.systemFramePoolReady == 0, "try system-memory playout stores ready frame count");
Expect(playout.systemFramePoolScheduled == 2, "try system-memory playout stores scheduled frame count");
Expect(playout.systemFrameUnderrunCount == 7, "try system-memory playout stores underrun count");
Expect(playout.systemFrameRepeatCount == 8, "try system-memory playout stores repeat count");
Expect(playout.systemFrameDropCount == 9, "try system-memory playout stores drop count");
Expect(playout.systemFrameAgeAtScheduleMilliseconds == 0.0, "system-memory playout clamps negative schedule age");
Expect(playout.systemFrameAgeAtCompletionMilliseconds == 0.0, "system-memory playout clamps negative completion age");
}
}
int main()
{
TestRuntimeEventQueueMetrics();
TestRuntimeEventDispatchStats();
TestRuntimeEventTryRecord();
TestPersistenceWriteHealth();
TestBackendPlayoutHealth();
TestOutputRenderPipelineTiming();
TestSystemMemoryPlayoutStats();
if (gFailures != 0)
{
std::cerr << gFailures << " HealthTelemetry test failure(s).\n";
return 1;
}
std::cout << "HealthTelemetry tests passed.\n";
return 0;
}