297 lines
9.4 KiB
C++
297 lines
9.4 KiB
C++
#pragma once
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#include "../app/AppConfig.h"
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#include "../app/AppConfigProvider.h"
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#include "../json/JsonWriter.h"
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#include "../runtime/RuntimeLayerModel.h"
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#include "../runtime/SupportedShaderCatalog.h"
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#include "../telemetry/CadenceTelemetryJson.h"
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace RenderCadenceCompositor
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{
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struct RuntimeStateJsonInput
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{
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const AppConfig& config;
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const CadenceTelemetrySnapshot& telemetry;
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unsigned short serverPort = 0;
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bool videoOutputEnabled = false;
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std::string videoOutputStatus;
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const SupportedShaderCatalog& shaderCatalog;
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const RuntimeLayerModelSnapshot& runtimeLayers;
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};
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inline void WriteVideoIoStatusJson(JsonWriter& writer, const RuntimeStateJsonInput& input)
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{
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writer.BeginObject();
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writer.KeyString("backend", "decklink");
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writer.KeyNull("modelName");
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writer.KeyBool("supportsInternalKeying", false);
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writer.KeyBool("supportsExternalKeying", false);
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writer.KeyBool("keyerInterfaceAvailable", false);
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writer.KeyBool("externalKeyingRequested", input.config.deckLink.externalKeyingEnabled);
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writer.KeyBool("externalKeyingActive", input.videoOutputEnabled && input.config.deckLink.externalKeyingEnabled);
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writer.KeyString("statusMessage", input.videoOutputStatus);
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writer.EndObject();
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}
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inline void OutputDimensions(const RuntimeStateJsonInput& input, unsigned& width, unsigned& height)
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{
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VideoFormatDimensions(input.config.outputVideoFormat, width, height);
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}
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inline const char* ShaderParameterTypeName(ShaderParameterType type)
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{
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switch (type)
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{
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case ShaderParameterType::Float: return "float";
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case ShaderParameterType::Vec2: return "vec2";
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case ShaderParameterType::Color: return "color";
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case ShaderParameterType::Boolean: return "bool";
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case ShaderParameterType::Enum: return "enum";
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case ShaderParameterType::Text: return "text";
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case ShaderParameterType::Trigger: return "trigger";
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}
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return "unknown";
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}
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inline void WriteNumberArray(JsonWriter& writer, const std::vector<double>& values)
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{
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writer.BeginArray();
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for (double value : values)
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writer.Double(value);
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writer.EndArray();
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}
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inline void WriteDefaultParameterValue(JsonWriter& writer, const ShaderParameterDefinition& parameter)
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{
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switch (parameter.type)
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{
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case ShaderParameterType::Boolean:
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writer.Bool(parameter.defaultBoolean);
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return;
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case ShaderParameterType::Enum:
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writer.String(parameter.defaultEnumValue);
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return;
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case ShaderParameterType::Text:
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writer.String(parameter.defaultTextValue);
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return;
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case ShaderParameterType::Trigger:
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writer.Double(0.0);
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return;
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case ShaderParameterType::Float:
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writer.Double(parameter.defaultNumbers.empty() ? 0.0 : parameter.defaultNumbers.front());
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return;
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case ShaderParameterType::Vec2:
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case ShaderParameterType::Color:
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WriteNumberArray(writer, parameter.defaultNumbers);
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return;
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}
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writer.Null();
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}
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inline void WriteTemporalJson(JsonWriter& writer, const TemporalSettings& temporal)
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{
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writer.BeginObject();
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writer.KeyBool("enabled", temporal.enabled);
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writer.KeyString("historySource", "none");
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writer.KeyUInt("requestedHistoryLength", temporal.requestedHistoryLength);
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writer.KeyUInt("effectiveHistoryLength", temporal.effectiveHistoryLength);
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writer.EndObject();
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}
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inline void WriteFeedbackJson(JsonWriter& writer, const FeedbackSettings& feedback)
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{
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writer.BeginObject();
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writer.KeyBool("enabled", feedback.enabled);
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writer.KeyString("writePass", feedback.writePassId);
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writer.EndObject();
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}
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inline const char* RuntimeLayerBuildStateName(RuntimeLayerBuildState state)
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{
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switch (state)
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{
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case RuntimeLayerBuildState::Pending: return "pending";
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case RuntimeLayerBuildState::Ready: return "ready";
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case RuntimeLayerBuildState::Failed: return "failed";
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}
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return "unknown";
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}
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inline void WriteParameterDefinitionJson(JsonWriter& writer, const ShaderParameterDefinition& parameter)
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{
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writer.BeginObject();
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writer.KeyString("id", parameter.id);
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writer.KeyString("label", parameter.label.empty() ? parameter.id : parameter.label);
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writer.KeyString("description", parameter.description);
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writer.KeyString("type", ShaderParameterTypeName(parameter.type));
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writer.Key("defaultValue");
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WriteDefaultParameterValue(writer, parameter);
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writer.Key("value");
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WriteDefaultParameterValue(writer, parameter);
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if (!parameter.minNumbers.empty())
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{
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writer.Key("min");
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WriteNumberArray(writer, parameter.minNumbers);
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}
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if (!parameter.maxNumbers.empty())
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{
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writer.Key("max");
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WriteNumberArray(writer, parameter.maxNumbers);
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}
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if (!parameter.stepNumbers.empty())
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{
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writer.Key("step");
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WriteNumberArray(writer, parameter.stepNumbers);
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}
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if (parameter.type == ShaderParameterType::Enum)
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{
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writer.Key("options");
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writer.BeginArray();
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for (const ShaderParameterOption& option : parameter.enumOptions)
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{
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writer.BeginObject();
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writer.KeyString("value", option.value);
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writer.KeyString("label", option.label.empty() ? option.value : option.label);
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writer.EndObject();
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}
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writer.EndArray();
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}
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if (parameter.type == ShaderParameterType::Text)
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{
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writer.KeyUInt("maxLength", parameter.maxLength);
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if (!parameter.fontId.empty())
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writer.KeyString("font", parameter.fontId);
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}
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writer.EndObject();
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}
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inline void WriteLayersJson(JsonWriter& writer, const RuntimeStateJsonInput& input)
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{
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writer.BeginArray();
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for (const RuntimeLayerReadModel& layer : input.runtimeLayers.displayLayers)
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{
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const ShaderPackage* shaderPackage = input.shaderCatalog.FindPackage(layer.shaderId);
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writer.BeginObject();
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writer.KeyString("id", layer.id);
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writer.KeyString("shaderId", layer.shaderId);
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writer.KeyString("shaderName", layer.shaderName);
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writer.KeyBool("bypass", layer.bypass);
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writer.KeyString("buildState", RuntimeLayerBuildStateName(layer.buildState));
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writer.KeyBool("renderReady", layer.renderReady);
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writer.KeyString("message", layer.message);
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writer.Key("temporal");
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if (shaderPackage)
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WriteTemporalJson(writer, shaderPackage->temporal);
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else
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WriteTemporalJson(writer, TemporalSettings());
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writer.Key("feedback");
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if (shaderPackage)
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WriteFeedbackJson(writer, shaderPackage->feedback);
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else
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WriteFeedbackJson(writer, FeedbackSettings());
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writer.Key("parameters");
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writer.BeginArray();
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if (shaderPackage)
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{
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for (const ShaderParameterDefinition& parameter : shaderPackage->parameters)
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WriteParameterDefinitionJson(writer, parameter);
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}
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writer.EndArray();
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writer.EndObject();
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}
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writer.EndArray();
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}
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inline std::string RuntimeStateToJson(const RuntimeStateJsonInput& input)
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{
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JsonWriter writer;
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writer.BeginObject();
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writer.Key("app");
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writer.BeginObject();
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writer.KeyUInt("serverPort", input.serverPort);
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writer.KeyUInt("oscPort", input.config.oscPort);
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writer.KeyString("oscBindAddress", input.config.oscBindAddress);
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writer.KeyDouble("oscSmoothing", input.config.oscSmoothing);
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writer.KeyBool("autoReload", input.config.autoReload);
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writer.KeyUInt("maxTemporalHistoryFrames", static_cast<uint64_t>(input.config.maxTemporalHistoryFrames));
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writer.KeyDouble("previewFps", input.config.previewFps);
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writer.KeyBool("enableExternalKeying", input.config.deckLink.externalKeyingEnabled);
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writer.KeyString("inputVideoFormat", input.config.inputVideoFormat);
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writer.KeyString("inputFrameRate", input.config.inputFrameRate);
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writer.KeyString("outputVideoFormat", input.config.outputVideoFormat);
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writer.KeyString("outputFrameRate", input.config.outputFrameRate);
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writer.EndObject();
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writer.Key("runtime");
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writer.BeginObject();
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writer.KeyUInt("layerCount", static_cast<uint64_t>(input.runtimeLayers.displayLayers.size()));
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writer.KeyBool("compileSucceeded", input.runtimeLayers.compileSucceeded);
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writer.KeyString("compileMessage", input.runtimeLayers.compileMessage);
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writer.EndObject();
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writer.Key("video");
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writer.BeginObject();
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unsigned outputWidth = 0;
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unsigned outputHeight = 0;
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OutputDimensions(input, outputWidth, outputHeight);
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writer.KeyBool("hasSignal", input.videoOutputEnabled);
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writer.KeyUInt("width", outputWidth);
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writer.KeyUInt("height", outputHeight);
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writer.KeyString("modeName", input.config.outputVideoFormat + " output-only");
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writer.EndObject();
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writer.Key("decklink");
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WriteVideoIoStatusJson(writer, input);
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writer.Key("videoIO");
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WriteVideoIoStatusJson(writer, input);
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writer.Key("performance");
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writer.BeginObject();
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writer.KeyDouble("frameBudgetMs", FrameDurationMillisecondsFromRateString(input.config.outputFrameRate));
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writer.KeyNull("renderMs");
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writer.KeyNull("smoothedRenderMs");
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writer.KeyNull("budgetUsedPercent");
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writer.KeyNull("completionIntervalMs");
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writer.KeyNull("smoothedCompletionIntervalMs");
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writer.KeyNull("maxCompletionIntervalMs");
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writer.KeyUInt("lateFrameCount", input.telemetry.displayedLate);
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writer.KeyUInt("droppedFrameCount", input.telemetry.dropped);
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writer.KeyNull("flushedFrameCount");
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writer.Key("cadence");
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WriteCadenceTelemetryJson(writer, input.telemetry);
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writer.EndObject();
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writer.KeyNull("backendPlayout");
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writer.KeyNull("runtimeEvents");
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writer.Key("shaders");
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writer.BeginArray();
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for (const SupportedShaderSummary& shader : input.shaderCatalog.Shaders())
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{
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writer.BeginObject();
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writer.KeyString("id", shader.id);
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writer.KeyString("name", shader.name);
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writer.KeyString("description", shader.description);
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writer.KeyString("category", shader.category);
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writer.KeyBool("available", true);
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writer.KeyNull("error");
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writer.EndObject();
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}
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writer.EndArray();
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writer.Key("stackPresets");
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writer.BeginArray();
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writer.EndArray();
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writer.Key("layers");
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WriteLayersJson(writer, input);
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writer.EndObject();
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return writer.StringValue();
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}
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}
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