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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/control/RuntimeServiceLiveBridge.h
Aiden e00e2574ed
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render engine updates
2026-05-11 17:06:42 +10:00

19 lines
326 B
C++

#pragma once
#include "RenderFrameState.h"
#include <vector>
class RenderEngine;
class RuntimeServices;
class RuntimeServiceLiveBridge
{
public:
static bool PrepareLiveRenderFrameState(
RuntimeServices& runtimeServices,
RenderEngine& renderEngine,
const RenderFrameInput& input,
RenderFrameState& frameState);
};