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video-shader-toys/apps/RenderCadenceCompositor/render/RuntimeShaderRenderer.h
Aiden 4ea829af85
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2026-05-12 02:08:48 +10:00

33 lines
913 B
C++

#pragma once
#include "GLExtensions.h"
#include <cstdint>
#include <string>
class RuntimeShaderRenderer
{
public:
RuntimeShaderRenderer() = default;
RuntimeShaderRenderer(const RuntimeShaderRenderer&) = delete;
RuntimeShaderRenderer& operator=(const RuntimeShaderRenderer&) = delete;
~RuntimeShaderRenderer();
bool CommitFragmentShader(const std::string& fragmentShaderSource, std::string& error);
bool HasProgram() const { return mProgram != 0; }
void RenderFrame(uint64_t frameIndex, unsigned width, unsigned height);
void ShutdownGl();
private:
bool EnsureStaticGlResources(std::string& error);
bool CompileShader(GLenum shaderType, const char* source, GLuint& shader, std::string& error) const;
void DestroyProgram();
void DestroyStaticGlResources();
GLuint mProgram = 0;
GLuint mVertexShader = 0;
GLuint mFragmentShader = 0;
GLuint mVertexArray = 0;
GLuint mGlobalParamsBuffer = 0;
};