211 lines
7.4 KiB
C++
211 lines
7.4 KiB
C++
#include "SupportedShaderCatalog.h"
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#include "ShaderPackageRegistry.h"
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#include <map>
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#include <sstream>
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#include <utility>
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namespace RenderCadenceCompositor
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{
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namespace
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{
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const ShaderParameterDefinition* FindParameterDefinition(const ShaderPackage& shaderPackage, const std::string& parameterId)
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{
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for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
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{
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if (parameter.id == parameterId)
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return ¶meter;
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}
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return nullptr;
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}
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bool HasFontAsset(const ShaderPackage& shaderPackage, const std::string& fontId)
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{
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for (const ShaderFontAsset& fontAsset : shaderPackage.fontAssets)
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{
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if (fontAsset.id == fontId)
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return true;
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}
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return false;
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}
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}
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ShaderSupportResult CheckStatelessSinglePassShaderSupport(const ShaderPackage& shaderPackage)
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{
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if (shaderPackage.passes.empty())
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return { false, "Shader package has no render passes." };
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if (shaderPackage.temporal.enabled)
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return { false, "RenderCadenceCompositor currently supports only stateless shaders; temporal history is not enabled in this app." };
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if (shaderPackage.feedback.enabled)
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return { false, "RenderCadenceCompositor currently supports only stateless shaders; feedback storage is not enabled in this app." };
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if (!shaderPackage.textureAssets.empty())
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return { false, "RenderCadenceCompositor does not load shader texture assets yet; texture-backed shaders need a CPU-prepared asset handoff first." };
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for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
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{
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if (parameter.type != ShaderParameterType::Text)
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continue;
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if (parameter.fontId.empty() && parameter.fontParameterId.empty())
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return { false, "Text parameter '" + parameter.id + "' must reference a declared font asset." };
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if (!parameter.fontId.empty() && !HasFontAsset(shaderPackage, parameter.fontId))
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return { false, "Text parameter '" + parameter.id + "' references unknown font asset '" + parameter.fontId + "'." };
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if (!parameter.fontParameterId.empty())
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{
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const ShaderParameterDefinition* fontParameter = FindParameterDefinition(shaderPackage, parameter.fontParameterId);
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if (fontParameter == nullptr || fontParameter->type != ShaderParameterType::Enum)
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return { false, "Text parameter '" + parameter.id + "' references unknown font enum parameter '" + parameter.fontParameterId + "'." };
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for (const ShaderParameterOption& option : fontParameter->enumOptions)
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{
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if (!HasFontAsset(shaderPackage, option.value))
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return { false, "Font enum parameter '" + fontParameter->id + "' references unknown font asset '" + option.value + "'." };
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}
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}
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}
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bool writesLayerOutput = false;
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for (const ShaderPassDefinition& pass : shaderPackage.passes)
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{
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if (pass.sourcePath.empty())
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{
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return { false, "Shader pass '" + pass.id + "' has no source." };
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}
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if (pass.outputName == "layerOutput")
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writesLayerOutput = true;
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for (const std::string& inputName : pass.inputNames)
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{
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if (inputName == "videoInput" || inputName == "layerInput")
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continue;
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bool matchesNamedOutput = false;
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for (const ShaderPassDefinition& outputPass : shaderPackage.passes)
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{
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if (outputPass.outputName == inputName)
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{
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matchesNamedOutput = true;
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break;
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}
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}
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if (!matchesNamedOutput)
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return { false, "Shader pass '" + pass.id + "' references unknown input '" + inputName + "'." };
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}
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}
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if (!writesLayerOutput)
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return { false, "Shader package must write a pass output named 'layerOutput'." };
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return { true, std::string() };
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}
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std::string ShaderPackageFingerprint(const ShaderPackage& shaderPackage)
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{
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const auto fileTimeText = [](std::filesystem::file_time_type value) {
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return std::to_string(value.time_since_epoch().count());
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};
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std::ostringstream source;
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source << shaderPackage.id << "\n"
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<< shaderPackage.displayName << "\n"
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<< shaderPackage.description << "\n"
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<< shaderPackage.category << "\n"
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<< shaderPackage.entryPoint << "\n"
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<< fileTimeText(shaderPackage.manifestWriteTime) << "\n"
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<< fileTimeText(shaderPackage.shaderWriteTime) << "\n";
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for (const ShaderPassDefinition& pass : shaderPackage.passes)
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{
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source << "pass:" << pass.id << ":" << pass.entryPoint << ":" << pass.outputName << ":"
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<< fileTimeText(pass.sourceWriteTime) << "\n";
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for (const std::string& inputName : pass.inputNames)
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source << "input:" << inputName << "\n";
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}
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for (const ShaderFontAsset& font : shaderPackage.fontAssets)
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source << "font:" << font.id << ":" << font.path.string() << ":" << fileTimeText(font.writeTime) << "\n";
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for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
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{
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source << "param:" << parameter.id << ":" << static_cast<int>(parameter.type) << ":"
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<< parameter.label << ":" << parameter.description << ":" << parameter.fontId << ":"
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<< parameter.fontParameterId << ":"
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<< parameter.defaultTextValue << ":" << parameter.defaultBoolean << ":"
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<< parameter.defaultEnumValue << ":" << parameter.maxLength << "\n";
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for (double value : parameter.defaultNumbers)
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source << "default:" << value << "\n";
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for (double value : parameter.minNumbers)
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source << "min:" << value << "\n";
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for (double value : parameter.maxNumbers)
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source << "max:" << value << "\n";
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for (const ShaderParameterOption& option : parameter.enumOptions)
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source << "option:" << option.value << ":" << option.label << "\n";
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}
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const std::string text = source.str();
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return std::to_string(text.size()) + ":" + std::to_string(std::hash<std::string>{}(text));
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}
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bool SupportedShaderCatalog::Load(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error)
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{
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mShaders.clear();
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mPackagesById.clear();
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mFontAtlasesByShaderId.clear();
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if (shaderRoot.empty())
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{
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error = "Shader library path is empty.";
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return false;
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}
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ShaderPackageRegistry registry(maxTemporalHistoryFrames);
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std::map<std::string, ShaderPackage> packagesById;
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std::vector<std::string> packageOrder;
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std::vector<ShaderPackageStatus> packageStatuses;
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if (!registry.Scan(shaderRoot, packagesById, packageOrder, packageStatuses, error))
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return false;
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FontAtlasBuildConfig fontConfig;
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fontConfig.repoRoot = shaderRoot.parent_path();
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FontAtlasBuilder fontAtlasBuilder(fontConfig);
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for (const std::string& packageId : packageOrder)
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{
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const auto packageIt = packagesById.find(packageId);
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if (packageIt == packagesById.end())
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continue;
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const ShaderPackage& shaderPackage = packageIt->second;
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if (!shaderPackage.fontAssets.empty())
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{
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std::vector<FontAtlasBuildOutput> fontAtlasOutputs;
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std::string fontAtlasError;
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if (fontAtlasBuilder.BuildPackageFontAtlases(shaderPackage, fontAtlasOutputs, fontAtlasError))
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mFontAtlasesByShaderId[shaderPackage.id] = std::move(fontAtlasOutputs);
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}
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const ShaderSupportResult support = CheckStatelessSinglePassShaderSupport(shaderPackage);
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if (!support.supported)
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continue;
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SupportedShaderSummary summary;
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summary.id = shaderPackage.id;
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summary.name = shaderPackage.displayName.empty() ? shaderPackage.id : shaderPackage.displayName;
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summary.description = shaderPackage.description;
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summary.category = shaderPackage.category;
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summary.ui = shaderPackage.ui;
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mShaders.push_back(std::move(summary));
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mPackagesById[shaderPackage.id] = shaderPackage;
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}
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error.clear();
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return true;
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}
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const ShaderPackage* SupportedShaderCatalog::FindPackage(const std::string& shaderId) const
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{
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const auto packageIt = mPackagesById.find(shaderId);
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return packageIt == mPackagesById.end() ? nullptr : &packageIt->second;
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}
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}
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