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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/shader/TextRasterizer.cpp
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2026-05-08 16:38:47 +10:00

244 lines
7.9 KiB
C++

#include "TextRasterizer.h"
#include <windows.h>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <gdiplus.h>
#include <memory>
namespace
{
constexpr int kTextSdfSpread = 20;
constexpr float kTextFontPixelSize = 144.0f;
constexpr float kTextLayoutPadding = 48.0f;
constexpr float kSdfInfinity = 1.0e20f;
class GdiplusSession
{
public:
GdiplusSession()
{
Gdiplus::GdiplusStartupInput startupInput;
mStarted = Gdiplus::GdiplusStartup(&mToken, &startupInput, NULL) == Gdiplus::Ok;
}
~GdiplusSession()
{
if (mStarted)
Gdiplus::GdiplusShutdown(mToken);
}
GdiplusSession(const GdiplusSession&) = delete;
GdiplusSession& operator=(const GdiplusSession&) = delete;
bool started() const { return mStarted; }
private:
ULONG_PTR mToken = 0;
bool mStarted = false;
};
std::wstring Utf8ToWide(const std::string& text)
{
if (text.empty())
return std::wstring();
const int required = MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, NULL, 0);
if (required <= 1)
return std::wstring();
std::wstring wide(static_cast<std::size_t>(required - 1), L'\0');
MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, wide.data(), required);
return wide;
}
void DistanceTransform1D(const std::vector<float>& input, std::vector<float>& output, unsigned count)
{
std::vector<unsigned> locations(count, 0);
std::vector<float> boundaries(static_cast<std::size_t>(count) + 1, 0.0f);
unsigned segment = 0;
locations[0] = 0;
boundaries[0] = -kSdfInfinity;
boundaries[1] = kSdfInfinity;
for (unsigned q = 1; q < count; ++q)
{
float intersection = 0.0f;
for (;;)
{
const unsigned location = locations[segment];
intersection =
((input[q] + static_cast<float>(q * q)) - (input[location] + static_cast<float>(location * location))) /
(2.0f * static_cast<float>(q) - 2.0f * static_cast<float>(location));
if (intersection > boundaries[segment] || segment == 0)
break;
--segment;
}
++segment;
locations[segment] = q;
boundaries[segment] = intersection;
boundaries[segment + 1] = kSdfInfinity;
}
segment = 0;
for (unsigned q = 0; q < count; ++q)
{
while (boundaries[segment + 1] < static_cast<float>(q))
++segment;
const unsigned location = locations[segment];
const float delta = static_cast<float>(q) - static_cast<float>(location);
output[q] = delta * delta + input[location];
}
}
std::vector<float> DistanceTransform2D(const std::vector<unsigned char>& targetMask, unsigned width, unsigned height)
{
std::vector<float> rowInput(width, 0.0f);
std::vector<float> rowOutput(width, 0.0f);
std::vector<float> columnInput(height, 0.0f);
std::vector<float> columnOutput(height, 0.0f);
std::vector<float> rowDistance(static_cast<std::size_t>(width) * height, 0.0f);
std::vector<float> distance(static_cast<std::size_t>(width) * height, 0.0f);
for (unsigned y = 0; y < height; ++y)
{
for (unsigned x = 0; x < width; ++x)
rowInput[x] = targetMask[static_cast<std::size_t>(y) * width + x] ? 0.0f : kSdfInfinity;
DistanceTransform1D(rowInput, rowOutput, width);
for (unsigned x = 0; x < width; ++x)
rowDistance[static_cast<std::size_t>(y) * width + x] = rowOutput[x];
}
for (unsigned x = 0; x < width; ++x)
{
for (unsigned y = 0; y < height; ++y)
columnInput[y] = rowDistance[static_cast<std::size_t>(y) * width + x];
DistanceTransform1D(columnInput, columnOutput, height);
for (unsigned y = 0; y < height; ++y)
distance[static_cast<std::size_t>(y) * width + x] = columnOutput[y];
}
return distance;
}
std::vector<unsigned char> BuildTextSdfTexture(const std::vector<unsigned char>& alpha, unsigned width, unsigned height)
{
std::vector<unsigned char> insideMask(static_cast<std::size_t>(width) * height, 0);
std::vector<unsigned char> outsideMask(static_cast<std::size_t>(width) * height, 0);
for (std::size_t index = 0; index < alpha.size(); ++index)
{
const bool inside = alpha[index] > 127;
insideMask[index] = inside ? 1 : 0;
outsideMask[index] = inside ? 0 : 1;
}
const std::vector<float> distanceToInside = DistanceTransform2D(insideMask, width, height);
const std::vector<float> distanceToOutside = DistanceTransform2D(outsideMask, width, height);
std::vector<unsigned char> sdf(static_cast<std::size_t>(width) * height * 4, 0);
for (unsigned y = 0; y < height; ++y)
{
const unsigned flippedY = height - 1 - y;
for (unsigned x = 0; x < width; ++x)
{
const std::size_t source = static_cast<std::size_t>(y) * width + x;
const float signedDistance = std::sqrt(distanceToOutside[source]) - std::sqrt(distanceToInside[source]);
const float normalized = std::clamp(
0.5f + signedDistance / static_cast<float>(kTextSdfSpread * 2),
0.0f,
1.0f);
const unsigned char value = static_cast<unsigned char>(normalized * 255.0f + 0.5f);
const std::size_t out = (static_cast<std::size_t>(flippedY) * width + x) * 4;
sdf[out + 0] = value;
sdf[out + 1] = value;
sdf[out + 2] = value;
sdf[out + 3] = value;
}
}
return sdf;
}
}
bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& fontPath, std::vector<unsigned char>& sdf, std::string& error)
{
GdiplusSession gdiplus;
if (!gdiplus.started())
{
error = "Could not start GDI+ for text rendering.";
return false;
}
Gdiplus::PrivateFontCollection fontCollection;
Gdiplus::FontFamily fallbackFamily(L"Arial");
Gdiplus::FontFamily* fontFamily = &fallbackFamily;
std::unique_ptr<Gdiplus::FontFamily[]> families;
const std::wstring wideFontPath = fontPath.empty() ? std::wstring() : fontPath.wstring();
if (!wideFontPath.empty())
{
if (fontCollection.AddFontFile(wideFontPath.c_str()) != Gdiplus::Ok)
{
error = "Could not load packaged font file for text rendering: " + fontPath.string();
return false;
}
const INT familyCount = fontCollection.GetFamilyCount();
if (familyCount <= 0)
{
error = "Packaged font did not contain a usable font family: " + fontPath.string();
return false;
}
families.reset(new Gdiplus::FontFamily[familyCount]);
INT found = 0;
if (fontCollection.GetFamilies(familyCount, families.get(), &found) != Gdiplus::Ok || found <= 0)
{
error = "Could not read the packaged font family: " + fontPath.string();
return false;
}
fontFamily = &families[0];
}
Gdiplus::Bitmap bitmap(kTextTextureWidth, kTextTextureHeight, PixelFormat32bppARGB);
Gdiplus::Graphics graphics(&bitmap);
graphics.SetCompositingMode(Gdiplus::CompositingModeSourceCopy);
graphics.Clear(Gdiplus::Color(255, 0, 0, 0));
graphics.SetCompositingMode(Gdiplus::CompositingModeSourceOver);
graphics.SetTextRenderingHint(Gdiplus::TextRenderingHintAntiAlias);
graphics.SetSmoothingMode(Gdiplus::SmoothingModeHighQuality);
Gdiplus::Font font(fontFamily, kTextFontPixelSize, Gdiplus::FontStyleRegular, Gdiplus::UnitPixel);
Gdiplus::SolidBrush brush(Gdiplus::Color(255, 255, 255, 255));
Gdiplus::StringFormat format;
format.SetAlignment(Gdiplus::StringAlignmentNear);
format.SetLineAlignment(Gdiplus::StringAlignmentCenter);
format.SetFormatFlags(Gdiplus::StringFormatFlagsNoWrap | Gdiplus::StringFormatFlagsMeasureTrailingSpaces);
const Gdiplus::RectF layout(
kTextLayoutPadding,
0.0f,
static_cast<Gdiplus::REAL>(kTextTextureWidth) - (kTextLayoutPadding * 2.0f),
static_cast<Gdiplus::REAL>(kTextTextureHeight));
const std::wstring wideText = Utf8ToWide(text);
graphics.DrawString(wideText.c_str(), -1, &font, layout, &format, &brush);
std::vector<unsigned char> alpha(static_cast<std::size_t>(kTextTextureWidth) * kTextTextureHeight, 0);
for (unsigned y = 0; y < kTextTextureHeight; ++y)
{
for (unsigned x = 0; x < kTextTextureWidth; ++x)
{
Gdiplus::Color pixel;
bitmap.GetPixel(x, y, &pixel);
BYTE luminance = pixel.GetRed();
if (pixel.GetGreen() > luminance)
luminance = pixel.GetGreen();
if (pixel.GetBlue() > luminance)
luminance = pixel.GetBlue();
alpha[static_cast<std::size_t>(y) * kTextTextureWidth + x] = static_cast<unsigned char>(luminance);
}
}
sdf = BuildTextSdfTexture(alpha, kTextTextureWidth, kTextTextureHeight);
return true;
}