480 lines
14 KiB
C++
480 lines
14 KiB
C++
#include "DeckLinkDisplayMode.h"
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#include "DeckLinkSession.h"
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#include "OpenGLComposite.h"
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#include "GLExtensions.h"
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#include "GlRenderConstants.h"
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#include "OpenGLDeckLinkBridge.h"
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#include "OpenGLRenderPass.h"
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#include "OpenGLShaderPrograms.h"
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#include "PngScreenshotWriter.h"
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#include "RuntimeServices.h"
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#include "ShaderBuildQueue.h"
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#include <algorithm>
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#include <chrono>
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#include <ctime>
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#include <filesystem>
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#include <iomanip>
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#include <memory>
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#include <sstream>
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#include <string>
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#include <vector>
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OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
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hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC),
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mDeckLink(std::make_unique<DeckLinkSession>()),
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mRenderer(std::make_unique<OpenGLRenderer>()),
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mUseCommittedLayerStates(false),
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mScreenshotRequested(false)
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{
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InitializeCriticalSection(&pMutex);
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mRuntimeHost = std::make_unique<RuntimeHost>();
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mDeckLinkBridge = std::make_unique<OpenGLDeckLinkBridge>(
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*mDeckLink,
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*mRenderer,
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*mRuntimeHost,
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pMutex,
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hGLDC,
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hGLRC,
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[this]() { renderEffect(); },
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[this]() { ProcessScreenshotRequest(); },
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[this]() { paintGL(); });
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mRenderPass = std::make_unique<OpenGLRenderPass>(*mRenderer);
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mShaderPrograms = std::make_unique<OpenGLShaderPrograms>(*mRenderer, *mRuntimeHost);
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mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeHost);
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mRuntimeServices = std::make_unique<RuntimeServices>();
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}
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OpenGLComposite::~OpenGLComposite()
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{
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if (mRuntimeServices)
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mRuntimeServices->Stop();
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if (mShaderBuildQueue)
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mShaderBuildQueue->Stop();
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mDeckLink->ReleaseResources();
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mRenderer->DestroyResources();
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DeleteCriticalSection(&pMutex);
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}
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bool OpenGLComposite::InitDeckLink()
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{
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VideoFormatSelection videoModes;
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std::string initFailureReason;
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if (mRuntimeHost && mRuntimeHost->GetRepoRoot().empty())
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{
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std::string runtimeError;
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if (!mRuntimeHost->Initialize(runtimeError))
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{
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MessageBoxA(NULL, runtimeError.c_str(), "Runtime host failed to initialize", MB_OK);
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return false;
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}
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}
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if (mRuntimeHost)
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{
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if (!ResolveConfiguredVideoFormats(
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mRuntimeHost->GetInputVideoFormat(),
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mRuntimeHost->GetInputFrameRate(),
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mRuntimeHost->GetOutputVideoFormat(),
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mRuntimeHost->GetOutputFrameRate(),
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videoModes,
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initFailureReason))
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{
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MessageBoxA(NULL, initFailureReason.c_str(), "DeckLink mode configuration error", MB_OK);
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return false;
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}
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}
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if (!mDeckLink->DiscoverDevicesAndModes(videoModes, initFailureReason))
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{
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const char* title = initFailureReason == "Please install the Blackmagic DeckLink drivers to use the features of this application."
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? "This application requires the DeckLink drivers installed."
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: "DeckLink initialization failed";
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MessageBoxA(NULL, initFailureReason.c_str(), title, MB_OK | MB_ICONERROR);
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return false;
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}
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if (!mDeckLink->SelectPreferredFormats(videoModes, initFailureReason))
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goto error;
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if (! CheckOpenGLExtensions())
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{
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initFailureReason = "OpenGL extension checks failed.";
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goto error;
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}
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if (! InitOpenGLState())
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{
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initFailureReason = "OpenGL state initialization failed.";
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goto error;
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}
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PublishDeckLinkOutputStatus(mDeckLink->OutputModelName().empty()
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? "DeckLink output device selected."
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: ("Selected output device: " + mDeckLink->OutputModelName()));
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// Resize window to match output video frame, but scale large formats down by half for viewing.
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if (mDeckLink->OutputFrameWidth() < 1920)
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resizeWindow(mDeckLink->OutputFrameWidth(), mDeckLink->OutputFrameHeight());
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else
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resizeWindow(mDeckLink->OutputFrameWidth() / 2, mDeckLink->OutputFrameHeight() / 2);
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if (!mDeckLink->ConfigureInput(this, hGLDC, hGLRC, videoModes.input, initFailureReason))
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{
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goto error;
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}
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if (!mDeckLink->HasInputDevice() && mRuntimeHost)
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{
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mRuntimeHost->SetSignalStatus(false, mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), mDeckLink->InputDisplayModeName());
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}
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if (!mDeckLink->ConfigureOutput(this, hGLDC, hGLRC, videoModes.output, mRuntimeHost && mRuntimeHost->ExternalKeyingEnabled(), initFailureReason))
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{
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goto error;
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}
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PublishDeckLinkOutputStatus(mDeckLink->StatusMessage());
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return true;
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error:
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if (!initFailureReason.empty())
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MessageBoxA(NULL, initFailureReason.c_str(), "DeckLink initialization failed", MB_OK | MB_ICONERROR);
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mDeckLink->ReleaseResources();
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return false;
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}
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void OpenGLComposite::paintGL()
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{
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if (!TryEnterCriticalSection(&pMutex))
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{
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ValidateRect(hGLWnd, NULL);
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return;
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}
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mRenderer->PresentToWindow(hGLDC, mDeckLink->OutputFrameWidth(), mDeckLink->OutputFrameHeight());
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ValidateRect(hGLWnd, NULL);
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LeaveCriticalSection(&pMutex);
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}
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void OpenGLComposite::resizeGL(WORD width, WORD height)
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{
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// We don't set the project or model matrices here since the window data is copied directly from
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// an off-screen FBO in paintGL(). Just save the width and height for use in paintGL().
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mRenderer->ResizeView(width, height);
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}
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void OpenGLComposite::resizeWindow(int width, int height)
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{
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RECT r;
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if (GetWindowRect(hGLWnd, &r))
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{
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SetWindowPos(hGLWnd, HWND_TOP, r.left, r.top, r.left + width, r.top + height, 0);
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}
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}
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void OpenGLComposite::PublishDeckLinkOutputStatus(const std::string& statusMessage)
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{
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if (!mRuntimeHost)
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return;
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if (!statusMessage.empty())
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mDeckLink->SetStatusMessage(statusMessage);
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mRuntimeHost->SetDeckLinkOutputStatus(
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mDeckLink->OutputModelName(),
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mDeckLink->SupportsInternalKeying(),
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mDeckLink->SupportsExternalKeying(),
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mDeckLink->KeyerInterfaceAvailable(),
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mRuntimeHost->ExternalKeyingEnabled(),
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mDeckLink->ExternalKeyingActive(),
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mDeckLink->StatusMessage());
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}
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bool OpenGLComposite::InitOpenGLState()
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{
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if (! ResolveGLExtensions())
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return false;
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std::string runtimeError;
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if (mRuntimeHost->GetRepoRoot().empty() && !mRuntimeHost->Initialize(runtimeError))
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{
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MessageBoxA(NULL, runtimeError.c_str(), "Runtime host failed to initialize", MB_OK);
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return false;
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}
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if (!mRuntimeServices->Start(*this, *mRuntimeHost, runtimeError))
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{
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MessageBoxA(NULL, runtimeError.c_str(), "Runtime control services failed to start", MB_OK);
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return false;
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}
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// Prepare the runtime shader program generated from the active shader package.
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char compilerErrorMessage[1024];
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if (!mShaderPrograms->CompileDecodeShader(sizeof(compilerErrorMessage), compilerErrorMessage))
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{
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MessageBoxA(NULL, compilerErrorMessage, "OpenGL decode shader failed to load or compile", MB_OK);
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return false;
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}
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if (!mShaderPrograms->CompileOutputPackShader(sizeof(compilerErrorMessage), compilerErrorMessage))
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{
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MessageBoxA(NULL, compilerErrorMessage, "OpenGL output pack shader failed to load or compile", MB_OK);
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return false;
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}
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if (!mShaderPrograms->CompileLayerPrograms(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
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{
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MessageBoxA(NULL, compilerErrorMessage, "OpenGL shader failed to load or compile", MB_OK);
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return false;
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}
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mCachedLayerRenderStates = mShaderPrograms->CommittedLayerStates();
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mUseCommittedLayerStates = false;
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mShaderPrograms->ResetTemporalHistoryState();
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std::string rendererError;
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if (!mRenderer->InitializeResources(
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mDeckLink->InputFrameWidth(),
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mDeckLink->InputFrameHeight(),
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mDeckLink->CaptureTextureWidth(),
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mDeckLink->OutputFrameWidth(),
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mDeckLink->OutputFrameHeight(),
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mDeckLink->OutputPackTextureWidth(),
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rendererError))
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{
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MessageBoxA(NULL, rendererError.c_str(), "OpenGL initialization error.", MB_OK);
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return false;
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}
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broadcastRuntimeState();
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mRuntimeServices->BeginPolling(*mRuntimeHost);
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return true;
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}
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// DeckLink delegates still target OpenGLComposite; the bridge owns the per-frame work.
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void OpenGLComposite::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource)
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{
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mDeckLinkBridge->VideoFrameArrived(inputFrame, hasNoInputSource);
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}
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void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult)
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{
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mDeckLinkBridge->PlayoutFrameCompleted(completedFrame, completionResult);
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}
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bool OpenGLComposite::Start()
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{
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return mDeckLink->Start();
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}
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bool OpenGLComposite::Stop()
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{
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if (mRuntimeServices)
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mRuntimeServices->Stop();
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const bool wasExternalKeyingActive = mDeckLink->ExternalKeyingActive();
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mDeckLink->Stop();
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if (wasExternalKeyingActive)
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PublishDeckLinkOutputStatus("External keying has been disabled.");
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return true;
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}
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bool OpenGLComposite::ReloadShader()
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{
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if (mRuntimeHost)
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{
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mRuntimeHost->SetCompileStatus(true, "Shader rebuild queued.");
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mRuntimeHost->ClearReloadRequest();
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}
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RequestShaderBuild();
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broadcastRuntimeState();
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return true;
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}
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bool OpenGLComposite::RequestScreenshot(std::string& error)
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{
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(void)error;
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mScreenshotRequested.store(true);
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return true;
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}
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void OpenGLComposite::renderEffect()
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{
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ProcessRuntimePollResults();
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const bool hasInputSource = mDeckLink->HasInputSource();
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std::vector<RuntimeRenderState> layerStates;
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if (mUseCommittedLayerStates)
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{
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layerStates = mShaderPrograms->CommittedLayerStates();
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if (mRuntimeHost)
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mRuntimeHost->RefreshDynamicRenderStateFields(layerStates);
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}
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else if (mRuntimeHost)
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{
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if (mRuntimeHost->TryGetLayerRenderStates(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), layerStates))
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{
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mCachedLayerRenderStates = layerStates;
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}
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else
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{
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layerStates = mCachedLayerRenderStates;
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mRuntimeHost->RefreshDynamicRenderStateFields(layerStates);
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}
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}
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const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
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mRenderPass->Render(
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hasInputSource,
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layerStates,
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mDeckLink->InputFrameWidth(),
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mDeckLink->InputFrameHeight(),
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mDeckLink->CaptureTextureWidth(),
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mDeckLink->InputPixelFormat(),
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historyCap,
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[this](const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error) {
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return mShaderPrograms->UpdateTextBindingTexture(state, textBinding, error);
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},
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[this](const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength) {
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return mShaderPrograms->UpdateGlobalParamsBuffer(state, availableSourceHistoryLength, availableTemporalHistoryLength);
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});
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}
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void OpenGLComposite::ProcessScreenshotRequest()
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{
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if (!mScreenshotRequested.exchange(false))
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return;
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const unsigned width = mDeckLink ? mDeckLink->OutputFrameWidth() : 0;
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const unsigned height = mDeckLink ? mDeckLink->OutputFrameHeight() : 0;
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if (width == 0 || height == 0)
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return;
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std::vector<unsigned char> bottomUpPixels(static_cast<std::size_t>(width) * height * 4);
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std::vector<unsigned char> topDownPixels(bottomUpPixels.size());
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glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer->OutputFramebuffer());
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, bottomUpPixels.data());
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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const std::size_t rowBytes = static_cast<std::size_t>(width) * 4;
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for (unsigned y = 0; y < height; ++y)
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{
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const unsigned sourceY = height - 1 - y;
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std::copy(
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bottomUpPixels.begin() + static_cast<std::ptrdiff_t>(sourceY * rowBytes),
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bottomUpPixels.begin() + static_cast<std::ptrdiff_t>((sourceY + 1) * rowBytes),
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topDownPixels.begin() + static_cast<std::ptrdiff_t>(y * rowBytes));
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}
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try
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{
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const std::filesystem::path outputPath = BuildScreenshotPath();
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std::filesystem::create_directories(outputPath.parent_path());
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WritePngFileAsync(outputPath, width, height, std::move(topDownPixels));
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}
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catch (const std::exception& exception)
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{
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OutputDebugStringA((std::string("Screenshot request failed: ") + exception.what() + "\n").c_str());
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}
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}
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std::filesystem::path OpenGLComposite::BuildScreenshotPath() const
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{
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const std::filesystem::path root = mRuntimeHost && !mRuntimeHost->GetRuntimeRoot().empty()
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? mRuntimeHost->GetRuntimeRoot()
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: std::filesystem::current_path();
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const auto now = std::chrono::system_clock::now();
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const auto milliseconds = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()) % 1000;
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const std::time_t nowTime = std::chrono::system_clock::to_time_t(now);
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std::tm localTime = {};
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localtime_s(&localTime, &nowTime);
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std::ostringstream filename;
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filename << "video-shader-toys-"
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<< std::put_time(&localTime, "%Y%m%d-%H%M%S")
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<< "-" << std::setw(3) << std::setfill('0') << milliseconds.count()
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<< ".png";
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return root / "screenshots" / filename.str();
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}
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bool OpenGLComposite::ProcessRuntimePollResults()
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{
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if (!mRuntimeHost || !mRuntimeServices)
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return true;
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const RuntimePollEvents events = mRuntimeServices->ConsumePollEvents();
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if (events.failed)
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{
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mRuntimeHost->SetCompileStatus(false, events.error);
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broadcastRuntimeState();
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return false;
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}
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if (events.registryChanged)
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broadcastRuntimeState();
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if (!events.reloadRequested)
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{
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PreparedShaderBuild readyBuild;
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if (!mShaderBuildQueue || !mShaderBuildQueue->TryConsumeReadyBuild(readyBuild))
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return true;
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char compilerErrorMessage[1024] = {};
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if (!mShaderPrograms->CommitPreparedLayerPrograms(readyBuild, mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
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{
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mRuntimeHost->SetCompileStatus(false, compilerErrorMessage);
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mUseCommittedLayerStates = true;
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broadcastRuntimeState();
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return false;
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}
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mUseCommittedLayerStates = false;
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mCachedLayerRenderStates = mShaderPrograms->CommittedLayerStates();
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mShaderPrograms->ResetTemporalHistoryState();
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broadcastRuntimeState();
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return true;
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}
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mRuntimeHost->SetCompileStatus(true, "Shader rebuild queued.");
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RequestShaderBuild();
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broadcastRuntimeState();
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return true;
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}
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void OpenGLComposite::RequestShaderBuild()
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{
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if (!mShaderBuildQueue || !mDeckLink)
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return;
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mUseCommittedLayerStates = true;
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if (mRuntimeHost)
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mRuntimeHost->ClearReloadRequest();
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mShaderBuildQueue->RequestBuild(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight());
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}
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void OpenGLComposite::broadcastRuntimeState()
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{
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if (mRuntimeServices)
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mRuntimeServices->BroadcastState();
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}
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void OpenGLComposite::resetTemporalHistoryState()
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{
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mShaderPrograms->ResetTemporalHistoryState();
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}
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bool OpenGLComposite::CheckOpenGLExtensions()
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{
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return true;
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}
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////////////////////////////////////////////
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