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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/live/RenderStateComposer.h
Aiden 0808171677
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GROUND WORK PHASE 3
2026-05-11 16:32:51 +10:00

25 lines
523 B
C++

#pragma once
#include "RuntimeLiveState.h"
#include <vector>
struct RenderStateCompositionInput
{
std::vector<RuntimeRenderState> baseLayerStates;
RuntimeLiveState* liveState = nullptr;
RuntimeLiveStateApplyOptions liveStateOptions;
};
struct RenderStateCompositionResult
{
std::vector<RuntimeRenderState> layerStates;
std::vector<RuntimeLiveOscCommitRequest> commitRequests;
};
class RenderStateComposer
{
public:
RenderStateCompositionResult BuildFrameState(const RenderStateCompositionInput& input) const;
};