Files
video-shader-toys/apps/LoopThroughWithOpenGLCompositing/RuntimeHost.cpp
Aiden 059032c234
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refactor
2026-05-03 11:39:21 +10:00

1681 lines
54 KiB
C++

#include "stdafx.h"
#include "RuntimeHost.h"
#include "RuntimeParameterUtils.h"
#include "ShaderCompiler.h"
#include "ShaderPackageRegistry.h"
#include <algorithm>
#include <cmath>
#include <fstream>
#include <set>
#include <sstream>
namespace
{
std::string Trim(const std::string& text)
{
std::size_t start = 0;
while (start < text.size() && std::isspace(static_cast<unsigned char>(text[start])))
++start;
std::size_t end = text.size();
while (end > start && std::isspace(static_cast<unsigned char>(text[end - 1])))
--end;
return text.substr(start, end - start);
}
bool IsFiniteNumber(double value)
{
return std::isfinite(value) != 0;
}
std::string ToLowerCopy(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(),
[](unsigned char ch) { return static_cast<char>(std::tolower(ch)); });
return text;
}
std::vector<double> JsonArrayToNumbers(const JsonValue& value)
{
std::vector<double> numbers;
for (const JsonValue& item : value.asArray())
{
if (item.isNumber())
numbers.push_back(item.asNumber());
}
return numbers;
}
std::filesystem::path FindRepoRootCandidate()
{
std::vector<std::filesystem::path> rootsToTry;
char currentDirectory[MAX_PATH] = {};
if (GetCurrentDirectoryA(MAX_PATH, currentDirectory) > 0)
rootsToTry.push_back(std::filesystem::path(currentDirectory));
char modulePath[MAX_PATH] = {};
DWORD moduleLength = GetModuleFileNameA(NULL, modulePath, MAX_PATH);
if (moduleLength > 0 && moduleLength < MAX_PATH)
rootsToTry.push_back(std::filesystem::path(modulePath).parent_path());
for (const std::filesystem::path& startPath : rootsToTry)
{
std::filesystem::path candidate = startPath;
for (int depth = 0; depth < 10 && !candidate.empty(); ++depth)
{
if (std::filesystem::exists(candidate / "CMakeLists.txt") &&
std::filesystem::exists(candidate / "apps" / "LoopThroughWithOpenGLCompositing"))
{
return candidate;
}
candidate = candidate.parent_path();
}
}
return std::filesystem::path();
}
std::string ShaderParameterTypeToString(ShaderParameterType type)
{
switch (type)
{
case ShaderParameterType::Float: return "float";
case ShaderParameterType::Vec2: return "vec2";
case ShaderParameterType::Color: return "color";
case ShaderParameterType::Boolean: return "bool";
case ShaderParameterType::Enum: return "enum";
}
return "unknown";
}
bool ParseTemporalHistorySource(const std::string& sourceName, TemporalHistorySource& source)
{
if (sourceName == "source")
{
source = TemporalHistorySource::Source;
return true;
}
if (sourceName == "preLayerInput")
{
source = TemporalHistorySource::PreLayerInput;
return true;
}
return false;
}
bool ParseShaderParameterType(const std::string& typeName, ShaderParameterType& type)
{
if (typeName == "float")
{
type = ShaderParameterType::Float;
return true;
}
if (typeName == "vec2")
{
type = ShaderParameterType::Vec2;
return true;
}
if (typeName == "color")
{
type = ShaderParameterType::Color;
return true;
}
if (typeName == "bool")
{
type = ShaderParameterType::Boolean;
return true;
}
if (typeName == "enum")
{
type = ShaderParameterType::Enum;
return true;
}
return false;
}
bool TextureAssetsEqual(const std::vector<ShaderTextureAsset>& left, const std::vector<ShaderTextureAsset>& right)
{
if (left.size() != right.size())
return false;
for (std::size_t index = 0; index < left.size(); ++index)
{
if (left[index].id != right[index].id ||
left[index].path != right[index].path ||
left[index].writeTime != right[index].writeTime)
{
return false;
}
}
return true;
}
std::string ManifestPathMessage(const std::filesystem::path& manifestPath)
{
return manifestPath.string();
}
bool RequireStringField(const JsonValue& object, const char* fieldName, std::string& value, const std::filesystem::path& manifestPath, std::string& error)
{
const JsonValue* fieldValue = object.find(fieldName);
if (!fieldValue || !fieldValue->isString())
{
error = "Shader manifest is missing required string '" + std::string(fieldName) + "' field: " + ManifestPathMessage(manifestPath);
return false;
}
value = fieldValue->asString();
return true;
}
bool RequireNonEmptyStringField(const JsonValue& object, const char* fieldName, std::string& value, const std::filesystem::path& manifestPath, std::string& error)
{
if (!RequireStringField(object, fieldName, value, manifestPath, error))
return false;
if (Trim(value).empty())
{
error = "Shader manifest string '" + std::string(fieldName) + "' must not be empty: " + ManifestPathMessage(manifestPath);
return false;
}
return true;
}
bool OptionalStringField(const JsonValue& object, const char* fieldName, std::string& value, const std::string& fallback, const std::filesystem::path& manifestPath, std::string& error)
{
const JsonValue* fieldValue = object.find(fieldName);
if (!fieldValue)
{
value = fallback;
return true;
}
if (!fieldValue->isString())
{
error = "Shader manifest field '" + std::string(fieldName) + "' must be a string in: " + ManifestPathMessage(manifestPath);
return false;
}
value = fieldValue->asString();
return true;
}
bool OptionalArrayField(const JsonValue& object, const char* fieldName, const JsonValue*& value, const std::filesystem::path& manifestPath, std::string& error)
{
value = object.find(fieldName);
if (!value)
return true;
if (!value->isArray())
{
error = "Shader manifest '" + std::string(fieldName) + "' field must be an array in: " + ManifestPathMessage(manifestPath);
return false;
}
return true;
}
bool OptionalObjectField(const JsonValue& object, const char* fieldName, const JsonValue*& value, const std::filesystem::path& manifestPath, std::string& error)
{
value = object.find(fieldName);
if (!value)
return true;
if (!value->isObject())
{
error = "Shader manifest '" + std::string(fieldName) + "' field must be an object in: " + ManifestPathMessage(manifestPath);
return false;
}
return true;
}
bool NumberListFromJsonValue(const JsonValue& value, std::vector<double>& numbers, const std::string& fieldName, const std::filesystem::path& manifestPath, std::string& error)
{
if (value.isNumber())
{
numbers.push_back(value.asNumber());
return true;
}
if (value.isArray())
{
numbers = JsonArrayToNumbers(value);
if (numbers.size() != value.asArray().size())
{
error = "Shader parameter field '" + fieldName + "' must contain only numbers in: " + ManifestPathMessage(manifestPath);
return false;
}
return true;
}
error = "Shader parameter field '" + fieldName + "' must be a number or array of numbers in: " + ManifestPathMessage(manifestPath);
return false;
}
bool ValidateShaderIdentifier(const std::string& identifier, const std::string& fieldName, const std::filesystem::path& manifestPath, std::string& error)
{
if (identifier.empty() || !(std::isalpha(static_cast<unsigned char>(identifier.front())) || identifier.front() == '_'))
{
error = "Shader manifest field '" + fieldName + "' must be a valid shader identifier in: " + ManifestPathMessage(manifestPath);
return false;
}
for (char ch : identifier)
{
const unsigned char unsignedCh = static_cast<unsigned char>(ch);
if (!(std::isalnum(unsignedCh) || ch == '_'))
{
error = "Shader manifest field '" + fieldName + "' must be a valid shader identifier in: " + ManifestPathMessage(manifestPath);
return false;
}
}
return true;
}
bool ParseShaderMetadata(const JsonValue& manifestJson, ShaderPackage& shaderPackage, const std::filesystem::path& manifestPath, std::string& error)
{
if (!RequireStringField(manifestJson, "id", shaderPackage.id, manifestPath, error) ||
!RequireStringField(manifestJson, "name", shaderPackage.displayName, manifestPath, error) ||
!OptionalStringField(manifestJson, "description", shaderPackage.description, "", manifestPath, error) ||
!OptionalStringField(manifestJson, "category", shaderPackage.category, "", manifestPath, error) ||
!OptionalStringField(manifestJson, "entryPoint", shaderPackage.entryPoint, "shadeVideo", manifestPath, error))
{
return false;
}
if (!ValidateShaderIdentifier(shaderPackage.entryPoint, "entryPoint", manifestPath, error))
return false;
shaderPackage.directoryPath = manifestPath.parent_path();
shaderPackage.shaderPath = shaderPackage.directoryPath / "shader.slang";
shaderPackage.manifestPath = manifestPath;
return true;
}
bool ParseTextureAssets(const JsonValue& manifestJson, ShaderPackage& shaderPackage, const std::filesystem::path& manifestPath, std::string& error)
{
const JsonValue* texturesValue = nullptr;
if (!OptionalArrayField(manifestJson, "textures", texturesValue, manifestPath, error))
return false;
if (!texturesValue)
return true;
for (const JsonValue& textureJson : texturesValue->asArray())
{
if (!textureJson.isObject())
{
error = "Shader texture entry must be an object in: " + ManifestPathMessage(manifestPath);
return false;
}
std::string textureId;
std::string texturePath;
if (!RequireNonEmptyStringField(textureJson, "id", textureId, manifestPath, error) ||
!RequireNonEmptyStringField(textureJson, "path", texturePath, manifestPath, error))
{
error = "Shader texture is missing required 'id' or 'path' in: " + ManifestPathMessage(manifestPath);
return false;
}
if (!ValidateShaderIdentifier(textureId, "textures[].id", manifestPath, error))
return false;
ShaderTextureAsset textureAsset;
textureAsset.id = textureId;
textureAsset.path = shaderPackage.directoryPath / texturePath;
if (!std::filesystem::exists(textureAsset.path))
{
error = "Shader texture asset not found for package " + shaderPackage.id + ": " + textureAsset.path.string();
return false;
}
textureAsset.writeTime = std::filesystem::last_write_time(textureAsset.path);
shaderPackage.textureAssets.push_back(textureAsset);
}
return true;
}
bool ParseTemporalSettings(const JsonValue& manifestJson, ShaderPackage& shaderPackage, unsigned maxTemporalHistoryFrames, const std::filesystem::path& manifestPath, std::string& error)
{
const JsonValue* temporalValue = nullptr;
if (!OptionalObjectField(manifestJson, "temporal", temporalValue, manifestPath, error))
return false;
if (!temporalValue)
return true;
const JsonValue* enabledValue = temporalValue->find("enabled");
if (!enabledValue || !enabledValue->asBoolean(false))
return true;
std::string historySourceName;
if (!RequireNonEmptyStringField(*temporalValue, "historySource", historySourceName, manifestPath, error))
{
error = "Temporal shader is missing required 'historySource' in: " + ManifestPathMessage(manifestPath);
return false;
}
const JsonValue* historyLengthValue = temporalValue->find("historyLength");
if (!historyLengthValue || !historyLengthValue->isNumber())
{
error = "Temporal shader is missing required numeric 'historyLength' in: " + ManifestPathMessage(manifestPath);
return false;
}
TemporalHistorySource historySource = TemporalHistorySource::None;
if (!ParseTemporalHistorySource(historySourceName, historySource))
{
error = "Unsupported temporal historySource '" + historySourceName + "' in: " + ManifestPathMessage(manifestPath);
return false;
}
const double requestedHistoryLength = historyLengthValue->asNumber();
if (!IsFiniteNumber(requestedHistoryLength) || requestedHistoryLength <= 0.0 || std::floor(requestedHistoryLength) != requestedHistoryLength)
{
error = "Temporal shader 'historyLength' must be a positive integer in: " + ManifestPathMessage(manifestPath);
return false;
}
shaderPackage.temporal.enabled = true;
shaderPackage.temporal.historySource = historySource;
shaderPackage.temporal.requestedHistoryLength = static_cast<unsigned>(requestedHistoryLength);
shaderPackage.temporal.effectiveHistoryLength = std::min(shaderPackage.temporal.requestedHistoryLength, maxTemporalHistoryFrames);
return true;
}
bool ParseParameterNumberField(const JsonValue& parameterJson, const char* fieldName, std::vector<double>& values, const std::filesystem::path& manifestPath, std::string& error)
{
if (const JsonValue* fieldValue = parameterJson.find(fieldName))
return NumberListFromJsonValue(*fieldValue, values, fieldName, manifestPath, error);
return true;
}
bool ParseParameterDefault(const JsonValue& parameterJson, ShaderParameterDefinition& definition, const std::filesystem::path& manifestPath, std::string& error)
{
const JsonValue* defaultValue = parameterJson.find("default");
if (!defaultValue)
return true;
if (definition.type == ShaderParameterType::Boolean)
{
if (!defaultValue->isBoolean())
{
error = "Boolean parameter default must be a boolean for: " + definition.id;
return false;
}
definition.defaultBoolean = defaultValue->asBoolean(false);
return true;
}
if (definition.type == ShaderParameterType::Enum)
{
if (!defaultValue->isString())
{
error = "Enum parameter default must be a string for: " + definition.id;
return false;
}
definition.defaultEnumValue = defaultValue->asString();
return true;
}
return NumberListFromJsonValue(*defaultValue, definition.defaultNumbers, "default", manifestPath, error);
}
bool ParseParameterOptions(const JsonValue& parameterJson, ShaderParameterDefinition& definition, const std::filesystem::path& manifestPath, std::string& error)
{
const JsonValue* optionsValue = nullptr;
if (!OptionalArrayField(parameterJson, "options", optionsValue, manifestPath, error) || !optionsValue)
{
error = "Enum parameter is missing 'options' in: " + ManifestPathMessage(manifestPath);
return false;
}
for (const JsonValue& optionJson : optionsValue->asArray())
{
if (!optionJson.isObject())
{
error = "Enum parameter option must be an object in: " + ManifestPathMessage(manifestPath);
return false;
}
ShaderParameterOption option;
if (!RequireStringField(optionJson, "value", option.value, manifestPath, error) ||
!RequireStringField(optionJson, "label", option.label, manifestPath, error))
{
error = "Enum parameter option is missing 'value' or 'label' in: " + ManifestPathMessage(manifestPath);
return false;
}
definition.enumOptions.push_back(option);
}
bool defaultFound = definition.defaultEnumValue.empty();
for (const ShaderParameterOption& option : definition.enumOptions)
{
if (option.value == definition.defaultEnumValue)
{
defaultFound = true;
break;
}
}
if (!defaultFound)
{
error = "Enum parameter default is not present in its option list for: " + definition.id;
return false;
}
return true;
}
bool ParseParameterDefinition(const JsonValue& parameterJson, ShaderParameterDefinition& definition, const std::filesystem::path& manifestPath, std::string& error)
{
if (!parameterJson.isObject())
{
error = "Shader parameter entry must be an object in: " + ManifestPathMessage(manifestPath);
return false;
}
std::string typeName;
if (!RequireStringField(parameterJson, "id", definition.id, manifestPath, error) ||
!RequireStringField(parameterJson, "label", definition.label, manifestPath, error) ||
!RequireStringField(parameterJson, "type", typeName, manifestPath, error))
{
error = "Shader parameter is missing required fields in: " + ManifestPathMessage(manifestPath);
return false;
}
if (!ParseShaderParameterType(typeName, definition.type))
{
error = "Unsupported parameter type '" + typeName + "' in: " + ManifestPathMessage(manifestPath);
return false;
}
if (!ValidateShaderIdentifier(definition.id, "parameters[].id", manifestPath, error))
return false;
if (!ParseParameterDefault(parameterJson, definition, manifestPath, error) ||
!ParseParameterNumberField(parameterJson, "min", definition.minNumbers, manifestPath, error) ||
!ParseParameterNumberField(parameterJson, "max", definition.maxNumbers, manifestPath, error) ||
!ParseParameterNumberField(parameterJson, "step", definition.stepNumbers, manifestPath, error))
{
return false;
}
if (definition.type == ShaderParameterType::Enum)
return ParseParameterOptions(parameterJson, definition, manifestPath, error);
return true;
}
bool ParseParameterDefinitions(const JsonValue& manifestJson, ShaderPackage& shaderPackage, const std::filesystem::path& manifestPath, std::string& error)
{
const JsonValue* parametersValue = nullptr;
if (!OptionalArrayField(manifestJson, "parameters", parametersValue, manifestPath, error))
return false;
if (!parametersValue)
return true;
for (const JsonValue& parameterJson : parametersValue->asArray())
{
ShaderParameterDefinition definition;
if (!ParseParameterDefinition(parameterJson, definition, manifestPath, error))
return false;
shaderPackage.parameters.push_back(definition);
}
return true;
}
}
RuntimeHost::RuntimeHost()
: mReloadRequested(false),
mCompileSucceeded(false),
mHasSignal(false),
mSignalWidth(0),
mSignalHeight(0),
mFrameBudgetMilliseconds(0.0),
mRenderMilliseconds(0.0),
mSmoothedRenderMilliseconds(0.0),
mServerPort(8080),
mAutoReloadEnabled(true),
mStartTime(std::chrono::steady_clock::now()),
mLastScanTime(std::chrono::steady_clock::time_point::min()),
mFrameCounter(0),
mNextLayerId(0)
{
}
bool RuntimeHost::Initialize(std::string& error)
{
try
{
std::lock_guard<std::mutex> lock(mMutex);
if (!ResolvePaths(error))
return false;
if (!LoadConfig(error))
return false;
mShaderRoot = mRepoRoot / mConfig.shaderLibrary;
if (!LoadPersistentState(error))
return false;
if (!ScanShaderPackages(error))
return false;
for (LayerPersistentState& layer : mPersistentState.layers)
{
auto shaderIt = mPackagesById.find(layer.shaderId);
if (shaderIt != mPackagesById.end())
EnsureLayerDefaultsLocked(layer, shaderIt->second);
}
if (mPersistentState.layers.empty() && !mPackageOrder.empty())
{
LayerPersistentState layer;
layer.id = GenerateLayerId();
layer.shaderId = mPackageOrder.front();
layer.bypass = false;
EnsureLayerDefaultsLocked(layer, mPackagesById[layer.shaderId]);
mPersistentState.layers.push_back(layer);
}
mServerPort = mConfig.serverPort;
mAutoReloadEnabled = mConfig.autoReload;
mReloadRequested = true;
mCompileMessage = "Waiting for shader compile.";
return true;
}
catch (const std::exception& exception)
{
error = std::string("RuntimeHost::Initialize exception: ") + exception.what();
return false;
}
catch (...)
{
error = "RuntimeHost::Initialize threw a non-standard exception.";
return false;
}
}
bool RuntimeHost::PollFileChanges(bool& registryChanged, bool& reloadRequested, std::string& error)
{
try
{
std::lock_guard<std::mutex> lock(mMutex);
registryChanged = false;
reloadRequested = false;
if (!mAutoReloadEnabled)
{
reloadRequested = mReloadRequested;
return true;
}
const auto now = std::chrono::steady_clock::now();
if (mLastScanTime != std::chrono::steady_clock::time_point::min() &&
std::chrono::duration_cast<std::chrono::milliseconds>(now - mLastScanTime).count() < 250)
{
reloadRequested = mReloadRequested;
return true;
}
mLastScanTime = now;
std::string scanError;
std::map<std::string, ShaderPackage> previousPackages = mPackagesById;
std::vector<std::string> previousOrder = mPackageOrder;
std::map<std::string, std::pair<std::filesystem::file_time_type, std::filesystem::file_time_type>> previousLayerShaderTimes;
for (const LayerPersistentState& layer : mPersistentState.layers)
{
auto previous = previousPackages.find(layer.shaderId);
if (previous != previousPackages.end())
previousLayerShaderTimes[layer.id] = std::make_pair(previous->second.shaderWriteTime, previous->second.manifestWriteTime);
}
if (!ScanShaderPackages(scanError))
{
error = scanError;
return false;
}
registryChanged = previousOrder != mPackageOrder;
if (!registryChanged && previousPackages.size() == mPackagesById.size())
{
for (const auto& item : mPackagesById)
{
auto previous = previousPackages.find(item.first);
if (previous == previousPackages.end())
{
registryChanged = true;
break;
}
if (previous->second.shaderWriteTime != item.second.shaderWriteTime ||
previous->second.manifestWriteTime != item.second.manifestWriteTime ||
!TextureAssetsEqual(previous->second.textureAssets, item.second.textureAssets))
{
registryChanged = true;
break;
}
}
}
for (LayerPersistentState& layer : mPersistentState.layers)
{
auto active = mPackagesById.find(layer.shaderId);
auto previous = previousLayerShaderTimes.find(layer.id);
if (active == mPackagesById.end())
continue;
EnsureLayerDefaultsLocked(layer, active->second);
if (previous != previousLayerShaderTimes.end())
{
auto previousPackage = previousPackages.find(layer.shaderId);
if (previous->second.first != active->second.shaderWriteTime ||
previous->second.second != active->second.manifestWriteTime ||
(previousPackage != previousPackages.end() &&
!TextureAssetsEqual(previousPackage->second.textureAssets, active->second.textureAssets)))
{
mReloadRequested = true;
}
}
}
reloadRequested = mReloadRequested;
return true;
}
catch (const std::exception& exception)
{
error = std::string("RuntimeHost::PollFileChanges exception: ") + exception.what();
return false;
}
catch (...)
{
error = "RuntimeHost::PollFileChanges threw a non-standard exception.";
return false;
}
}
bool RuntimeHost::ManualReloadRequested()
{
std::lock_guard<std::mutex> lock(mMutex);
return mReloadRequested;
}
void RuntimeHost::ClearReloadRequest()
{
std::lock_guard<std::mutex> lock(mMutex);
mReloadRequested = false;
}
bool RuntimeHost::AddLayer(const std::string& shaderId, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
auto shaderIt = mPackagesById.find(shaderId);
if (shaderIt == mPackagesById.end())
{
error = "Unknown shader id: " + shaderId;
return false;
}
LayerPersistentState layer;
layer.id = GenerateLayerId();
layer.shaderId = shaderId;
layer.bypass = false;
EnsureLayerDefaultsLocked(layer, shaderIt->second);
mPersistentState.layers.push_back(layer);
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::RemoveLayer(const std::string& layerId, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
if (it == mPersistentState.layers.end())
{
error = "Unknown layer id: " + layerId;
return false;
}
mPersistentState.layers.erase(it);
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::MoveLayer(const std::string& layerId, int direction, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
if (it == mPersistentState.layers.end())
{
error = "Unknown layer id: " + layerId;
return false;
}
const std::ptrdiff_t index = std::distance(mPersistentState.layers.begin(), it);
const std::ptrdiff_t newIndex = index + direction;
if (newIndex < 0 || newIndex >= static_cast<std::ptrdiff_t>(mPersistentState.layers.size()))
return true;
std::swap(mPersistentState.layers[index], mPersistentState.layers[newIndex]);
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
if (it == mPersistentState.layers.end())
{
error = "Unknown layer id: " + layerId;
return false;
}
if (mPersistentState.layers.empty())
return true;
if (targetIndex >= mPersistentState.layers.size())
targetIndex = mPersistentState.layers.size() - 1;
const std::size_t sourceIndex = static_cast<std::size_t>(std::distance(mPersistentState.layers.begin(), it));
if (sourceIndex == targetIndex)
return true;
LayerPersistentState movedLayer = *it;
mPersistentState.layers.erase(mPersistentState.layers.begin() + static_cast<std::ptrdiff_t>(sourceIndex));
mPersistentState.layers.insert(mPersistentState.layers.begin() + static_cast<std::ptrdiff_t>(targetIndex), movedLayer);
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
LayerPersistentState* layer = FindLayerById(layerId);
if (!layer)
{
error = "Unknown layer id: " + layerId;
return false;
}
layer->bypass = bypassed;
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
LayerPersistentState* layer = FindLayerById(layerId);
if (!layer)
{
error = "Unknown layer id: " + layerId;
return false;
}
auto shaderIt = mPackagesById.find(shaderId);
if (shaderIt == mPackagesById.end())
{
error = "Unknown shader id: " + shaderId;
return false;
}
layer->shaderId = shaderId;
layer->parameterValues.clear();
EnsureLayerDefaultsLocked(*layer, shaderIt->second);
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::UpdateLayerParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
LayerPersistentState* layer = FindLayerById(layerId);
if (!layer)
{
error = "Unknown layer id: " + layerId;
return false;
}
auto shaderIt = mPackagesById.find(layer->shaderId);
if (shaderIt == mPackagesById.end())
{
error = "Unknown shader id: " + layer->shaderId;
return false;
}
const ShaderPackage& shaderPackage = shaderIt->second;
auto parameterIt = std::find_if(shaderPackage.parameters.begin(), shaderPackage.parameters.end(),
[&parameterId](const ShaderParameterDefinition& definition) { return definition.id == parameterId; });
if (parameterIt == shaderPackage.parameters.end())
{
error = "Unknown parameter id: " + parameterId;
return false;
}
ShaderParameterValue normalized;
if (!NormalizeAndValidateValue(*parameterIt, newValue, normalized, error))
return false;
layer->parameterValues[parameterId] = normalized;
return SavePersistentState(error);
}
bool RuntimeHost::ResetLayerParameters(const std::string& layerId, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
LayerPersistentState* layer = FindLayerById(layerId);
if (!layer)
{
error = "Unknown layer id: " + layerId;
return false;
}
auto shaderIt = mPackagesById.find(layer->shaderId);
if (shaderIt == mPackagesById.end())
{
error = "Unknown shader id: " + layer->shaderId;
return false;
}
layer->parameterValues.clear();
EnsureLayerDefaultsLocked(*layer, shaderIt->second);
return SavePersistentState(error);
}
bool RuntimeHost::SaveStackPreset(const std::string& presetName, std::string& error) const
{
std::lock_guard<std::mutex> lock(mMutex);
const std::string safeStem = MakeSafePresetFileStem(presetName);
if (safeStem.empty())
{
error = "Preset name must include at least one letter or number.";
return false;
}
JsonValue root = JsonValue::MakeObject();
root.set("version", JsonValue(1.0));
root.set("name", JsonValue(Trim(presetName)));
root.set("layers", SerializeLayerStackLocked());
return WriteTextFile(mPresetRoot / (safeStem + ".json"), SerializeJson(root, true), error);
}
bool RuntimeHost::LoadStackPreset(const std::string& presetName, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
const std::string safeStem = MakeSafePresetFileStem(presetName);
if (safeStem.empty())
{
error = "Preset name must include at least one letter or number.";
return false;
}
const std::filesystem::path presetPath = mPresetRoot / (safeStem + ".json");
std::string presetText = ReadTextFile(presetPath, error);
if (presetText.empty())
return false;
JsonValue root;
if (!ParseJson(presetText, root, error))
return false;
const JsonValue* layersValue = root.find("layers");
if (!layersValue || !layersValue->isArray())
{
error = "Preset file is missing a valid 'layers' array.";
return false;
}
std::vector<LayerPersistentState> nextLayers;
if (!DeserializeLayerStackLocked(*layersValue, nextLayers, error))
return false;
if (nextLayers.empty())
{
error = "Preset does not contain any valid layers.";
return false;
}
mPersistentState.layers = nextLayers;
mReloadRequested = true;
return SavePersistentState(error);
}
void RuntimeHost::SetCompileStatus(bool succeeded, const std::string& message)
{
std::lock_guard<std::mutex> lock(mMutex);
mCompileSucceeded = succeeded;
mCompileMessage = message;
}
void RuntimeHost::SetSignalStatus(bool hasSignal, unsigned width, unsigned height, const std::string& modeName)
{
std::lock_guard<std::mutex> lock(mMutex);
mHasSignal = hasSignal;
mSignalWidth = width;
mSignalHeight = height;
mSignalModeName = modeName;
}
void RuntimeHost::SetDeckLinkOutputStatus(const std::string& modelName, bool supportsInternalKeying, bool supportsExternalKeying,
bool keyerInterfaceAvailable, bool externalKeyingRequested, bool externalKeyingActive, const std::string& statusMessage)
{
std::lock_guard<std::mutex> lock(mMutex);
mDeckLinkOutputStatus.modelName = modelName;
mDeckLinkOutputStatus.supportsInternalKeying = supportsInternalKeying;
mDeckLinkOutputStatus.supportsExternalKeying = supportsExternalKeying;
mDeckLinkOutputStatus.keyerInterfaceAvailable = keyerInterfaceAvailable;
mDeckLinkOutputStatus.externalKeyingRequested = externalKeyingRequested;
mDeckLinkOutputStatus.externalKeyingActive = externalKeyingActive;
mDeckLinkOutputStatus.statusMessage = statusMessage;
}
void RuntimeHost::SetPerformanceStats(double frameBudgetMilliseconds, double renderMilliseconds)
{
std::lock_guard<std::mutex> lock(mMutex);
mFrameBudgetMilliseconds = std::max(frameBudgetMilliseconds, 0.0);
mRenderMilliseconds = std::max(renderMilliseconds, 0.0);
if (mSmoothedRenderMilliseconds <= 0.0)
mSmoothedRenderMilliseconds = mRenderMilliseconds;
else
mSmoothedRenderMilliseconds = mSmoothedRenderMilliseconds * 0.9 + mRenderMilliseconds * 0.1;
}
void RuntimeHost::AdvanceFrame()
{
std::lock_guard<std::mutex> lock(mMutex);
++mFrameCounter;
}
bool RuntimeHost::BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error)
{
try
{
ShaderPackage shaderPackage;
{
std::lock_guard<std::mutex> lock(mMutex);
const LayerPersistentState* layer = FindLayerById(layerId);
if (!layer)
{
error = "Unknown layer id: " + layerId;
return false;
}
auto it = mPackagesById.find(layer->shaderId);
if (it == mPackagesById.end())
{
error = "Unknown shader id: " + layer->shaderId;
return false;
}
shaderPackage = it->second;
}
ShaderCompiler compiler(mRepoRoot, mWrapperPath, mGeneratedGlslPath, mPatchedGlslPath, mConfig.maxTemporalHistoryFrames);
return compiler.BuildLayerFragmentShaderSource(shaderPackage, fragmentShaderSource, error);
}
catch (const std::exception& exception)
{
error = std::string("RuntimeHost::BuildLayerFragmentShaderSource exception: ") + exception.what();
return false;
}
catch (...)
{
error = "RuntimeHost::BuildLayerFragmentShaderSource threw a non-standard exception.";
return false;
}
}
std::vector<RuntimeRenderState> RuntimeHost::GetLayerRenderStates(unsigned outputWidth, unsigned outputHeight) const
{
std::lock_guard<std::mutex> lock(mMutex);
std::vector<RuntimeRenderState> states;
for (const LayerPersistentState& layer : mPersistentState.layers)
{
auto shaderIt = mPackagesById.find(layer.shaderId);
if (shaderIt == mPackagesById.end())
continue;
RuntimeRenderState state;
state.layerId = layer.id;
state.shaderId = layer.shaderId;
state.timeSeconds = std::chrono::duration_cast<std::chrono::duration<double>>(std::chrono::steady_clock::now() - mStartTime).count();
state.frameCount = static_cast<double>(mFrameCounter);
state.mixAmount = 1.0;
state.bypass = layer.bypass ? 1.0 : 0.0;
state.inputWidth = mSignalWidth;
state.inputHeight = mSignalHeight;
state.outputWidth = outputWidth;
state.outputHeight = outputHeight;
state.parameterDefinitions = shaderIt->second.parameters;
state.textureAssets = shaderIt->second.textureAssets;
state.isTemporal = shaderIt->second.temporal.enabled;
state.temporalHistorySource = shaderIt->second.temporal.historySource;
state.requestedTemporalHistoryLength = shaderIt->second.temporal.requestedHistoryLength;
state.effectiveTemporalHistoryLength = shaderIt->second.temporal.effectiveHistoryLength;
for (const ShaderParameterDefinition& definition : shaderIt->second.parameters)
{
ShaderParameterValue value = DefaultValueForDefinition(definition);
auto valueIt = layer.parameterValues.find(definition.id);
if (valueIt != layer.parameterValues.end())
value = valueIt->second;
state.parameterValues[definition.id] = value;
}
states.push_back(state);
}
return states;
}
std::string RuntimeHost::BuildStateJson() const
{
return SerializeJson(BuildStateValue(), true);
}
void RuntimeHost::SetServerPort(unsigned short port)
{
std::lock_guard<std::mutex> lock(mMutex);
mServerPort = port;
}
bool RuntimeHost::LoadConfig(std::string& error)
{
if (!std::filesystem::exists(mConfigPath))
return true;
std::string configText = ReadTextFile(mConfigPath, error);
if (configText.empty())
return false;
JsonValue configJson;
if (!ParseJson(configText, configJson, error))
return false;
if (const JsonValue* shaderLibraryValue = configJson.find("shaderLibrary"))
mConfig.shaderLibrary = shaderLibraryValue->asString();
if (const JsonValue* serverPortValue = configJson.find("serverPort"))
mConfig.serverPort = static_cast<unsigned short>(serverPortValue->asNumber(mConfig.serverPort));
if (const JsonValue* autoReloadValue = configJson.find("autoReload"))
mConfig.autoReload = autoReloadValue->asBoolean(mConfig.autoReload);
if (const JsonValue* maxTemporalHistoryFramesValue = configJson.find("maxTemporalHistoryFrames"))
{
const double configuredValue = maxTemporalHistoryFramesValue->asNumber(static_cast<double>(mConfig.maxTemporalHistoryFrames));
mConfig.maxTemporalHistoryFrames = configuredValue <= 0.0 ? 0u : static_cast<unsigned>(configuredValue);
}
if (const JsonValue* enableExternalKeyingValue = configJson.find("enableExternalKeying"))
mConfig.enableExternalKeying = enableExternalKeyingValue->asBoolean(mConfig.enableExternalKeying);
mAutoReloadEnabled = mConfig.autoReload;
return true;
}
bool RuntimeHost::LoadPersistentState(std::string& error)
{
if (!std::filesystem::exists(mRuntimeStatePath))
return true;
std::string stateText = ReadTextFile(mRuntimeStatePath, error);
if (stateText.empty())
return false;
JsonValue root;
if (!ParseJson(stateText, root, error))
return false;
if (const JsonValue* layersValue = root.find("layers"))
{
for (const JsonValue& layerValue : layersValue->asArray())
{
if (!layerValue.isObject())
continue;
LayerPersistentState layer;
if (const JsonValue* idValue = layerValue.find("id"))
layer.id = idValue->asString();
if (const JsonValue* shaderIdValue = layerValue.find("shaderId"))
layer.shaderId = shaderIdValue->asString();
if (const JsonValue* bypassValue = layerValue.find("bypass"))
layer.bypass = bypassValue->asBoolean(false);
else if (const JsonValue* enabledValue = layerValue.find("enabled"))
layer.bypass = !enabledValue->asBoolean(true);
if (const JsonValue* parameterValues = layerValue.find("parameterValues"))
{
for (const auto& parameterItem : parameterValues->asObject())
{
ShaderParameterValue value;
const JsonValue& jsonValue = parameterItem.second;
if (jsonValue.isBoolean())
value.booleanValue = jsonValue.asBoolean();
else if (jsonValue.isString())
value.enumValue = jsonValue.asString();
else if (jsonValue.isNumber())
value.numberValues.push_back(jsonValue.asNumber());
else if (jsonValue.isArray())
value.numberValues = JsonArrayToNumbers(jsonValue);
layer.parameterValues[parameterItem.first] = value;
}
}
if (!layer.shaderId.empty())
mPersistentState.layers.push_back(layer);
}
}
else
{
// Migrate from the older single-shader state shape.
std::string activeShaderId;
if (const JsonValue* activeShaderValue = root.find("activeShaderId"))
activeShaderId = activeShaderValue->asString();
if (!activeShaderId.empty())
{
LayerPersistentState layer;
layer.id = GenerateLayerId();
layer.shaderId = activeShaderId;
layer.bypass = false;
if (const JsonValue* valuesByShader = root.find("parameterValuesByShader"))
{
const JsonValue* shaderValues = valuesByShader->find(activeShaderId);
if (shaderValues)
{
for (const auto& parameterItem : shaderValues->asObject())
{
ShaderParameterValue value;
const JsonValue& jsonValue = parameterItem.second;
if (jsonValue.isBoolean())
value.booleanValue = jsonValue.asBoolean();
else if (jsonValue.isString())
value.enumValue = jsonValue.asString();
else if (jsonValue.isNumber())
value.numberValues.push_back(jsonValue.asNumber());
else if (jsonValue.isArray())
value.numberValues = JsonArrayToNumbers(jsonValue);
layer.parameterValues[parameterItem.first] = value;
}
}
}
mPersistentState.layers.push_back(layer);
}
}
return true;
}
bool RuntimeHost::SavePersistentState(std::string& error) const
{
JsonValue root = JsonValue::MakeObject();
JsonValue layers = JsonValue::MakeArray();
for (const LayerPersistentState& layer : mPersistentState.layers)
{
JsonValue layerValue = JsonValue::MakeObject();
layerValue.set("id", JsonValue(layer.id));
layerValue.set("shaderId", JsonValue(layer.shaderId));
layerValue.set("bypass", JsonValue(layer.bypass));
JsonValue parameterValues = JsonValue::MakeObject();
auto packageIt = mPackagesById.find(layer.shaderId);
for (const auto& parameterItem : layer.parameterValues)
{
const ShaderParameterDefinition* definition = nullptr;
if (packageIt != mPackagesById.end())
{
for (const ShaderParameterDefinition& candidate : packageIt->second.parameters)
{
if (candidate.id == parameterItem.first)
{
definition = &candidate;
break;
}
}
}
if (definition)
parameterValues.set(parameterItem.first, SerializeParameterValue(*definition, parameterItem.second));
}
layerValue.set("parameterValues", parameterValues);
layers.pushBack(layerValue);
}
root.set("layers", layers);
return WriteTextFile(mRuntimeStatePath, SerializeJson(root, true), error);
}
bool RuntimeHost::ScanShaderPackages(std::string& error)
{
std::map<std::string, ShaderPackage> packagesById;
std::vector<std::string> packageOrder;
ShaderPackageRegistry registry(mConfig.maxTemporalHistoryFrames);
if (!registry.Scan(mShaderRoot, packagesById, packageOrder, error))
return false;
mPackagesById.swap(packagesById);
mPackageOrder.swap(packageOrder);
for (auto it = mPersistentState.layers.begin(); it != mPersistentState.layers.end();)
{
if (mPackagesById.find(it->shaderId) == mPackagesById.end())
it = mPersistentState.layers.erase(it);
else
++it;
}
return true;
}
bool RuntimeHost::ParseShaderManifest(const std::filesystem::path& manifestPath, ShaderPackage& shaderPackage, std::string& error) const
{
const std::string manifestText = ReadTextFile(manifestPath, error);
if (manifestText.empty())
return false;
JsonValue manifestJson;
if (!ParseJson(manifestText, manifestJson, error))
return false;
if (!manifestJson.isObject())
{
error = "Shader manifest root must be an object: " + manifestPath.string();
return false;
}
if (!ParseShaderMetadata(manifestJson, shaderPackage, manifestPath, error))
return false;
if (!std::filesystem::exists(shaderPackage.shaderPath))
{
error = "Shader source not found for package " + shaderPackage.id + ": " + shaderPackage.shaderPath.string();
return false;
}
shaderPackage.shaderWriteTime = std::filesystem::last_write_time(shaderPackage.shaderPath);
shaderPackage.manifestWriteTime = std::filesystem::last_write_time(shaderPackage.manifestPath);
return ParseTextureAssets(manifestJson, shaderPackage, manifestPath, error) &&
ParseTemporalSettings(manifestJson, shaderPackage, mConfig.maxTemporalHistoryFrames, manifestPath, error) &&
ParseParameterDefinitions(manifestJson, shaderPackage, manifestPath, error);
}
bool RuntimeHost::NormalizeAndValidateValue(const ShaderParameterDefinition& definition, const JsonValue& value, ShaderParameterValue& normalizedValue, std::string& error) const
{
return NormalizeAndValidateParameterValue(definition, value, normalizedValue, error);
}
ShaderParameterValue RuntimeHost::DefaultValueForDefinition(const ShaderParameterDefinition& definition) const
{
return ::DefaultValueForDefinition(definition);
}
void RuntimeHost::EnsureLayerDefaultsLocked(LayerPersistentState& layerState, const ShaderPackage& shaderPackage) const
{
for (const ShaderParameterDefinition& definition : shaderPackage.parameters)
{
if (layerState.parameterValues.find(definition.id) == layerState.parameterValues.end())
layerState.parameterValues[definition.id] = DefaultValueForDefinition(definition);
}
}
std::string RuntimeHost::ReadTextFile(const std::filesystem::path& path, std::string& error) const
{
std::ifstream input(path, std::ios::binary);
if (!input)
{
error = "Could not open file: " + path.string();
return std::string();
}
std::ostringstream buffer;
buffer << input.rdbuf();
return buffer.str();
}
bool RuntimeHost::WriteTextFile(const std::filesystem::path& path, const std::string& contents, std::string& error) const
{
std::error_code fsError;
std::filesystem::create_directories(path.parent_path(), fsError);
std::ofstream output(path, std::ios::binary);
if (!output)
{
error = "Could not write file: " + path.string();
return false;
}
output << contents;
return output.good();
}
bool RuntimeHost::ResolvePaths(std::string& error)
{
mRepoRoot = FindRepoRootCandidate();
if (mRepoRoot.empty())
{
error = "Could not locate the repository root from the current runtime path.";
return false;
}
const std::filesystem::path builtUiRoot = mRepoRoot / "ui" / "dist";
mUiRoot = std::filesystem::exists(builtUiRoot) ? builtUiRoot : (mRepoRoot / "ui");
mConfigPath = mRepoRoot / "config" / "runtime-host.json";
mShaderRoot = mRepoRoot / mConfig.shaderLibrary;
mRuntimeRoot = mRepoRoot / "runtime";
mPresetRoot = mRuntimeRoot / "stack_presets";
mRuntimeStatePath = mRuntimeRoot / "runtime_state.json";
mWrapperPath = mRuntimeRoot / "shader_cache" / "active_shader_wrapper.slang";
mGeneratedGlslPath = mRuntimeRoot / "shader_cache" / "active_shader.raw.frag";
mPatchedGlslPath = mRuntimeRoot / "shader_cache" / "active_shader.frag";
std::error_code fsError;
std::filesystem::create_directories(mRuntimeRoot / "shader_cache", fsError);
std::filesystem::create_directories(mPresetRoot, fsError);
return true;
}
JsonValue RuntimeHost::BuildStateValue() const
{
std::lock_guard<std::mutex> lock(mMutex);
JsonValue root = JsonValue::MakeObject();
JsonValue app = JsonValue::MakeObject();
app.set("serverPort", JsonValue(static_cast<double>(mServerPort)));
app.set("autoReload", JsonValue(mAutoReloadEnabled));
app.set("maxTemporalHistoryFrames", JsonValue(static_cast<double>(mConfig.maxTemporalHistoryFrames)));
app.set("enableExternalKeying", JsonValue(mConfig.enableExternalKeying));
root.set("app", app);
JsonValue runtime = JsonValue::MakeObject();
runtime.set("layerCount", JsonValue(static_cast<double>(mPersistentState.layers.size())));
runtime.set("compileSucceeded", JsonValue(mCompileSucceeded));
runtime.set("compileMessage", JsonValue(mCompileMessage));
root.set("runtime", runtime);
JsonValue video = JsonValue::MakeObject();
video.set("hasSignal", JsonValue(mHasSignal));
video.set("width", JsonValue(static_cast<double>(mSignalWidth)));
video.set("height", JsonValue(static_cast<double>(mSignalHeight)));
video.set("modeName", JsonValue(mSignalModeName));
root.set("video", video);
JsonValue deckLink = JsonValue::MakeObject();
deckLink.set("modelName", JsonValue(mDeckLinkOutputStatus.modelName));
deckLink.set("supportsInternalKeying", JsonValue(mDeckLinkOutputStatus.supportsInternalKeying));
deckLink.set("supportsExternalKeying", JsonValue(mDeckLinkOutputStatus.supportsExternalKeying));
deckLink.set("keyerInterfaceAvailable", JsonValue(mDeckLinkOutputStatus.keyerInterfaceAvailable));
deckLink.set("externalKeyingRequested", JsonValue(mDeckLinkOutputStatus.externalKeyingRequested));
deckLink.set("externalKeyingActive", JsonValue(mDeckLinkOutputStatus.externalKeyingActive));
deckLink.set("statusMessage", JsonValue(mDeckLinkOutputStatus.statusMessage));
root.set("decklink", deckLink);
JsonValue performance = JsonValue::MakeObject();
performance.set("frameBudgetMs", JsonValue(mFrameBudgetMilliseconds));
performance.set("renderMs", JsonValue(mRenderMilliseconds));
performance.set("smoothedRenderMs", JsonValue(mSmoothedRenderMilliseconds));
performance.set("budgetUsedPercent", JsonValue(mFrameBudgetMilliseconds > 0.0 ? (mSmoothedRenderMilliseconds / mFrameBudgetMilliseconds) * 100.0 : 0.0));
root.set("performance", performance);
JsonValue shaderLibrary = JsonValue::MakeArray();
for (const std::string& shaderId : mPackageOrder)
{
auto shaderIt = mPackagesById.find(shaderId);
if (shaderIt == mPackagesById.end())
continue;
JsonValue shader = JsonValue::MakeObject();
shader.set("id", JsonValue(shaderIt->second.id));
shader.set("name", JsonValue(shaderIt->second.displayName));
shader.set("description", JsonValue(shaderIt->second.description));
shader.set("category", JsonValue(shaderIt->second.category));
if (shaderIt->second.temporal.enabled)
{
JsonValue temporal = JsonValue::MakeObject();
temporal.set("enabled", JsonValue(true));
temporal.set("historySource", JsonValue(TemporalHistorySourceToString(shaderIt->second.temporal.historySource)));
temporal.set("requestedHistoryLength", JsonValue(static_cast<double>(shaderIt->second.temporal.requestedHistoryLength)));
temporal.set("effectiveHistoryLength", JsonValue(static_cast<double>(shaderIt->second.temporal.effectiveHistoryLength)));
shader.set("temporal", temporal);
}
shaderLibrary.pushBack(shader);
}
root.set("shaders", shaderLibrary);
JsonValue stackPresets = JsonValue::MakeArray();
for (const std::string& presetName : GetStackPresetNamesLocked())
stackPresets.pushBack(JsonValue(presetName));
root.set("stackPresets", stackPresets);
root.set("layers", SerializeLayerStackLocked());
return root;
}
JsonValue RuntimeHost::SerializeLayerStackLocked() const
{
JsonValue layers = JsonValue::MakeArray();
for (const LayerPersistentState& layer : mPersistentState.layers)
{
auto shaderIt = mPackagesById.find(layer.shaderId);
if (shaderIt == mPackagesById.end())
continue;
JsonValue layerValue = JsonValue::MakeObject();
layerValue.set("id", JsonValue(layer.id));
layerValue.set("shaderId", JsonValue(layer.shaderId));
layerValue.set("shaderName", JsonValue(shaderIt->second.displayName));
layerValue.set("bypass", JsonValue(layer.bypass));
if (shaderIt->second.temporal.enabled)
{
JsonValue temporal = JsonValue::MakeObject();
temporal.set("enabled", JsonValue(true));
temporal.set("historySource", JsonValue(TemporalHistorySourceToString(shaderIt->second.temporal.historySource)));
temporal.set("requestedHistoryLength", JsonValue(static_cast<double>(shaderIt->second.temporal.requestedHistoryLength)));
temporal.set("effectiveHistoryLength", JsonValue(static_cast<double>(shaderIt->second.temporal.effectiveHistoryLength)));
layerValue.set("temporal", temporal);
}
JsonValue parameters = JsonValue::MakeArray();
for (const ShaderParameterDefinition& definition : shaderIt->second.parameters)
{
JsonValue parameter = JsonValue::MakeObject();
parameter.set("id", JsonValue(definition.id));
parameter.set("label", JsonValue(definition.label));
parameter.set("type", JsonValue(ShaderParameterTypeToString(definition.type)));
if (!definition.minNumbers.empty())
{
JsonValue minValue = JsonValue::MakeArray();
for (double number : definition.minNumbers)
minValue.pushBack(JsonValue(number));
parameter.set("min", minValue);
}
if (!definition.maxNumbers.empty())
{
JsonValue maxValue = JsonValue::MakeArray();
for (double number : definition.maxNumbers)
maxValue.pushBack(JsonValue(number));
parameter.set("max", maxValue);
}
if (!definition.stepNumbers.empty())
{
JsonValue stepValue = JsonValue::MakeArray();
for (double number : definition.stepNumbers)
stepValue.pushBack(JsonValue(number));
parameter.set("step", stepValue);
}
if (definition.type == ShaderParameterType::Enum)
{
JsonValue options = JsonValue::MakeArray();
for (const ShaderParameterOption& option : definition.enumOptions)
{
JsonValue optionValue = JsonValue::MakeObject();
optionValue.set("value", JsonValue(option.value));
optionValue.set("label", JsonValue(option.label));
options.pushBack(optionValue);
}
parameter.set("options", options);
}
ShaderParameterValue value = DefaultValueForDefinition(definition);
auto valueIt = layer.parameterValues.find(definition.id);
if (valueIt != layer.parameterValues.end())
value = valueIt->second;
parameter.set("value", SerializeParameterValue(definition, value));
parameters.pushBack(parameter);
}
layerValue.set("parameters", parameters);
layers.pushBack(layerValue);
}
return layers;
}
bool RuntimeHost::DeserializeLayerStackLocked(const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, std::string& error)
{
for (const JsonValue& layerValue : layersValue.asArray())
{
if (!layerValue.isObject())
continue;
const JsonValue* shaderIdValue = layerValue.find("shaderId");
if (!shaderIdValue)
continue;
const std::string shaderId = shaderIdValue->asString();
auto shaderIt = mPackagesById.find(shaderId);
if (shaderIt == mPackagesById.end())
{
error = "Preset references unknown shader id: " + shaderId;
return false;
}
LayerPersistentState layer;
layer.id = GenerateLayerId();
layer.shaderId = shaderId;
if (const JsonValue* bypassValue = layerValue.find("bypass"))
layer.bypass = bypassValue->asBoolean(false);
if (const JsonValue* parametersValue = layerValue.find("parameters"))
{
for (const JsonValue& parameterValue : parametersValue->asArray())
{
if (!parameterValue.isObject())
continue;
const JsonValue* parameterIdValue = parameterValue.find("id");
const JsonValue* valueValue = parameterValue.find("value");
if (!parameterIdValue || !valueValue)
continue;
const std::string parameterId = parameterIdValue->asString();
auto definitionIt = std::find_if(shaderIt->second.parameters.begin(), shaderIt->second.parameters.end(),
[&parameterId](const ShaderParameterDefinition& definition) { return definition.id == parameterId; });
if (definitionIt == shaderIt->second.parameters.end())
continue;
ShaderParameterValue normalizedValue;
if (!NormalizeAndValidateValue(*definitionIt, *valueValue, normalizedValue, error))
return false;
layer.parameterValues[parameterId] = normalizedValue;
}
}
EnsureLayerDefaultsLocked(layer, shaderIt->second);
layers.push_back(layer);
}
return true;
}
std::vector<std::string> RuntimeHost::GetStackPresetNamesLocked() const
{
std::vector<std::string> presetNames;
std::error_code fsError;
if (!std::filesystem::exists(mPresetRoot, fsError))
return presetNames;
for (const auto& entry : std::filesystem::directory_iterator(mPresetRoot, fsError))
{
if (!entry.is_regular_file())
continue;
if (ToLowerCopy(entry.path().extension().string()) != ".json")
continue;
presetNames.push_back(entry.path().stem().string());
}
std::sort(presetNames.begin(), presetNames.end());
return presetNames;
}
std::string RuntimeHost::MakeSafePresetFileStem(const std::string& presetName) const
{
return ::MakeSafePresetFileStem(presetName);
}
JsonValue RuntimeHost::SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const
{
switch (definition.type)
{
case ShaderParameterType::Boolean:
return JsonValue(value.booleanValue);
case ShaderParameterType::Enum:
return JsonValue(value.enumValue);
case ShaderParameterType::Float:
return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
case ShaderParameterType::Vec2:
case ShaderParameterType::Color:
{
JsonValue array = JsonValue::MakeArray();
for (double number : value.numberValues)
array.pushBack(JsonValue(number));
return array;
}
}
return JsonValue();
}
std::string RuntimeHost::TemporalHistorySourceToString(TemporalHistorySource source) const
{
switch (source)
{
case TemporalHistorySource::Source:
return "source";
case TemporalHistorySource::PreLayerInput:
return "preLayerInput";
case TemporalHistorySource::None:
default:
return "none";
}
}
RuntimeHost::LayerPersistentState* RuntimeHost::FindLayerById(const std::string& layerId)
{
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
return it == mPersistentState.layers.end() ? nullptr : &*it;
}
const RuntimeHost::LayerPersistentState* RuntimeHost::FindLayerById(const std::string& layerId) const
{
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
return it == mPersistentState.layers.end() ? nullptr : &*it;
}
std::string RuntimeHost::GenerateLayerId()
{
while (true)
{
++mNextLayerId;
const std::string candidate = "layer-" + std::to_string(mNextLayerId);
if (!FindLayerById(candidate))
return candidate;
}
}