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2026-05-02 20:24:40 +10:00

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float4 shadeVideo(ShaderContext context)
{
float clampedHoldFrames = clamp(holdFrames, 0.0, 7.0);
int lowerHoldLength = int(floor(clampedHoldFrames)) + 1;
int upperHoldLength = min(lowerHoldLength + 1, 8);
float fractional = frac(clampedHoldFrames);
int lowerPhase = int(context.frameCount) % lowerHoldLength;
int upperPhase = int(context.frameCount) % upperHoldLength;
float4 lowerHeld = lowerPhase == 0 ? context.sourceColor : sampleTemporalHistory(lowerPhase - 1, context.uv);
float4 upperHeld = upperPhase == 0 ? context.sourceColor : sampleTemporalHistory(upperPhase - 1, context.uv);
float4 held = lerp(lowerHeld, upperHeld, fractional);
return lerp(context.sourceColor, held, clamp(blendAmount, 0.0, 1.0));
}