Aiden
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a24cdc0630
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Osc orchestration
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2026-05-10 23:59:48 +10:00 |
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Aiden
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120f899b0d
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docs
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2026-05-10 23:57:05 +10:00 |
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Aiden
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41075bbc61
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more seperation
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2026-05-10 23:53:27 +10:00 |
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Aiden
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7f0f60c0e3
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ore untangling
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2026-05-10 23:31:45 +10:00 |
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Aiden
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739231d5a1
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Phase 1 clean-up and separation of concerns
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2026-05-10 23:21:13 +10:00 |
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Aiden
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3629227aa9
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intial phase 1 subsytem split
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2026-05-10 23:03:15 +10:00 |
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Aiden
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618831d578
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Phase 1 goals
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2026-05-10 22:36:34 +10:00 |
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Aiden
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c38c22834d
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Preroll udpate
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v0.0.5
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2026-05-10 22:30:47 +10:00 |
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Aiden
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c8a4bd4c7b
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adjustments to control and stack saving
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2026-05-10 22:10:54 +10:00 |
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Aiden
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46129a6044
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UI fix
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2026-05-10 21:27:13 +10:00 |
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Aiden
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8fcb51d140
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example data store
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2026-05-10 21:11:17 +10:00 |
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Aiden
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944773c248
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added new layer input pass
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2026-05-10 21:00:34 +10:00 |
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Aiden
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7777cfc194
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data storage
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2026-05-10 20:39:28 +10:00 |
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Aiden
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198639ae3f
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OSC sync back
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2026-05-10 18:58:26 +10:00 |
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Aiden
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d7ca42b51b
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OSC fixes
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2026-05-10 18:37:30 +10:00 |
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Aiden
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f11d531e0c
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OSC bind address
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2026-05-10 17:23:28 +10:00 |
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Aiden
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a3635b5d31
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Revert "preview changes"
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This reverts commit 98f5cbe309.
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2026-05-09 16:47:45 +10:00 |
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Aiden
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bc9aa6fbad
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Revert "Video backend"
This reverts commit 4ffbb97abf.
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2026-05-09 16:47:43 +10:00 |
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Aiden
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0c16665610
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Revert "Decklink separation"
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This reverts commit 46f2f1ece5.
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2026-05-09 16:47:33 +10:00 |
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Aiden
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46f2f1ece5
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Decklink separation
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2026-05-09 14:42:11 +10:00 |
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Aiden
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4ffbb97abf
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Video backend
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2026-05-09 14:15:49 +10:00 |
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Aiden
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98f5cbe309
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preview changes
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2026-05-09 13:53:00 +10:00 |
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Aiden
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93d856b3b6
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CPU optimisations
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2026-05-09 13:50:27 +10:00 |
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6ea6971dd6
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more shaders and updates/changes
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2026-05-08 20:32:19 +10:00 |
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163d70e9bd
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Annotations
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2026-05-08 20:01:22 +10:00 |
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8afef5065a
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Update README.md
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2026-05-08 19:14:31 +10:00 |
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27bf2ae45c
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doc updates
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v0.0.4
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2026-05-08 18:49:27 +10:00 |
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1ea44ba3ae
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fix typo
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2026-05-08 18:43:48 +10:00 |
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0af9a72937
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removed redundant code
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2026-05-08 18:40:56 +10:00 |
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d650cac857
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control layout updates
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2026-05-08 18:28:28 +10:00 |
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a0cc86f189
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description updates
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2026-05-08 18:11:26 +10:00 |
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f322abf79a
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updates
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2026-05-08 18:07:45 +10:00 |
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eede6938cb
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Update multipass shader test
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2026-05-08 17:41:53 +10:00 |
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ad24a20fdb
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Multi pass test
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2026-05-08 17:40:09 +10:00 |
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5ae43513a7
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annotations
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2026-05-08 17:35:48 +10:00 |
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cc23e73d51
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Removed uneeded code
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2026-05-08 17:33:57 +10:00 |
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f85abef237
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Multi pass
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2026-05-08 17:28:48 +10:00 |
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596d370f43
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Add manifest support for pass declarations
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2026-05-08 17:19:30 +10:00 |
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87cb55b80b
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Layer program split
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2026-05-08 17:10:29 +10:00 |
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f458eb0130
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Texture binding
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2026-05-08 17:04:28 +10:00 |
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7d8f9a39d1
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render target pool
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2026-05-08 16:59:43 +10:00 |
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5b6e30ad13
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Render class
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2026-05-08 16:55:16 +10:00 |
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07a5c91427
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shader validation checks
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2026-05-08 16:46:03 +10:00 |
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53b980913b
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docs update
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2026-05-08 16:42:23 +10:00 |
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4e2ac4a091
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re organisation
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2026-05-08 16:38:47 +10:00 |
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3eb5bb5de3
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Splitting out rendering
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2026-05-08 16:33:55 +10:00 |
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ebbc11bb34
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Decklink abstraction
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2026-05-08 16:27:40 +10:00 |
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6d5a606107
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Greenscreen adjsutments
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2026-05-08 16:11:43 +10:00 |
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0831e18c2d
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Updated shader and fixed PNG output
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v0.0.3
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2026-05-08 15:52:58 +10:00 |
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05d0bcbedd
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PNG writer
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2026-05-08 15:33:40 +10:00 |
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