Phase 5 step 5
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This commit is contained in:
Aiden
2026-05-11 19:14:59 +10:00
parent fdcc38c6ae
commit ff10b66d1d
9 changed files with 65 additions and 14 deletions

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@@ -89,7 +89,7 @@ bool RenderSnapshotBuilder::TryBuildLayerRenderStates(unsigned outputWidth, unsi
bool RenderSnapshotBuilder::TryRefreshLayerParameters(std::vector<RuntimeRenderState>& states) const
{
RefreshLayerParameters(mRuntimeStore.CopyLayerStates(), states);
RefreshLayerParameters(mRuntimeStore.CopyCommittedLiveLayerStates(), states);
return true;
}
@@ -113,10 +113,10 @@ void RenderSnapshotBuilder::BuildLayerRenderStates(unsigned outputWidth, unsigne
{
states.clear();
for (const LayerStackStore::LayerPersistentState& layer : readModel.layers)
for (const LayerStackStore::LayerPersistentState& layer : readModel.committedLiveState.layers)
{
auto shaderIt = readModel.packagesById.find(layer.shaderId);
if (shaderIt == readModel.packagesById.end())
auto shaderIt = readModel.committedLiveState.packagesById.find(layer.shaderId);
if (shaderIt == readModel.committedLiveState.packagesById.end())
continue;
const ShaderPackage& shaderPackage = shaderIt->second;

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@@ -576,24 +576,37 @@ ShaderCompilerInputs RuntimeStore::GetShaderCompilerInputs() const
return inputs;
}
CommittedLiveStateReadModel RuntimeStore::BuildCommittedLiveStateReadModel() const
{
CommittedLiveStateReadModel model;
std::lock_guard<std::mutex> lock(mMutex);
model.layers = mLayerStack.Layers();
model.packagesById = mShaderCatalog.CaptureSnapshot().packagesById;
return model;
}
RenderSnapshotReadModel RuntimeStore::BuildRenderSnapshotReadModel() const
{
RenderSnapshotReadModel model;
model.signalStatus = mHealthTelemetry.GetSignalStatusSnapshot();
model.committedLiveState = BuildCommittedLiveStateReadModel();
std::lock_guard<std::mutex> lock(mMutex);
model.layers = mLayerStack.Layers();
model.packagesById = mShaderCatalog.CaptureSnapshot().packagesById;
model.timing.startTime = mStartTime;
model.timing.startupRandom = mStartupRandom;
return model;
}
std::vector<RuntimeStore::LayerPersistentState> RuntimeStore::CopyLayerStates() const
std::vector<RuntimeStore::LayerPersistentState> RuntimeStore::CopyCommittedLiveLayerStates() const
{
std::lock_guard<std::mutex> lock(mMutex);
return mLayerStack.Layers();
}
std::vector<RuntimeStore::LayerPersistentState> RuntimeStore::CopyLayerStates() const
{
return CopyCommittedLiveLayerStates();
}
RenderTimingSnapshot RuntimeStore::GetRenderTimingSnapshot() const
{
std::lock_guard<std::mutex> lock(mMutex);

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@@ -71,7 +71,9 @@ public:
void ClearReloadRequest();
bool CopyShaderPackageForStoredLayer(const std::string& layerId, ShaderPackage& shaderPackage, std::string& error) const;
::ShaderCompilerInputs GetShaderCompilerInputs() const;
::CommittedLiveStateReadModel BuildCommittedLiveStateReadModel() const;
::RenderSnapshotReadModel BuildRenderSnapshotReadModel() const;
std::vector<LayerPersistentState> CopyCommittedLiveLayerStates() const;
std::vector<LayerPersistentState> CopyLayerStates() const;
::RenderTimingSnapshot GetRenderTimingSnapshot() const;
::RuntimeStatePresentationReadModel BuildRuntimeStatePresentationReadModel() const;

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@@ -27,10 +27,15 @@ struct RenderTimingSnapshot
double startupRandom = 0.0;
};
struct RenderSnapshotReadModel
struct CommittedLiveStateReadModel
{
std::vector<LayerStackStore::LayerPersistentState> layers;
std::map<std::string, ShaderPackage> packagesById;
};
struct RenderSnapshotReadModel
{
CommittedLiveStateReadModel committedLiveState;
HealthTelemetry::SignalStatusSnapshot signalStatus;
RenderTimingSnapshot timing;
};

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@@ -7,8 +7,8 @@ Phase 1 named the subsystems. Phase 2 added the typed event substrate. Phase 3 m
## Status
- Phase 5 design package: proposed.
- Phase 5 implementation: Step 4 complete.
- Current alignment: Phase 3 introduced the first pure composition boundary and transient OSC overlay owner. Phase 5 now has a small `RuntimeStateLayerModel` inventory that names the current state categories, `RenderStateComposer` consumes a `LayeredRenderStateInput` whose fields make base persisted, committed live, and transient automation inputs explicit, `RuntimeLiveState` owns transient-overlay invalidation against current layer/parameter compatibility, and settled OSC commits have an explicit session-only persistence policy. Committed runtime values are still physically stored through `RuntimeStore`/`LayerStackStore`.
- Phase 5 implementation: Step 5 complete.
- Current alignment: Phase 3 introduced the first pure composition boundary and transient OSC overlay owner. Phase 5 now has a small `RuntimeStateLayerModel` inventory that names the current state categories, `RenderStateComposer` consumes a `LayeredRenderStateInput` whose fields make base persisted, committed live, and transient automation inputs explicit, `RuntimeLiveState` owns transient-overlay invalidation against current layer/parameter compatibility, settled OSC commits have an explicit session-only persistence policy, and snapshot publication consumes a named `CommittedLiveStateReadModel`. Committed runtime values are still physically backed by `RuntimeStore`/`LayerStackStore` during this conservative migration step.
Current live-state footholds:
@@ -21,6 +21,7 @@ Current live-state footholds:
- `RuntimeStateLayerModel` names the Phase 5 state categories and classifies current fields as base persisted, committed live, transient automation, render-local, or health/config state.
- `RuntimeCoordinator` can request layer-scoped transient OSC invalidation, while `RuntimeLiveState` prunes overlays that no longer map to the current render-facing layer/parameter definitions.
- `RuntimeCoordinator::CommitOscParameterByControlKey(...)` commits settled OSC values into session state without requesting persistence by default.
- `CommittedLiveStateReadModel` names the current committed/session read boundary that feeds render snapshot publication while remaining physically backed by `RuntimeStore`.
## Why Phase 5 Exists
@@ -310,9 +311,9 @@ Decide whether to physically split committed-live state now or introduce a read/
Conservative option:
- leave storage physically in `RuntimeStore`
- add a named committed-live read model
- keep persistence decisions in `RuntimeCoordinator`
- [x] leave storage physically in `RuntimeStore`
- [x] add a named committed-live read model
- [x] keep persistence decisions in `RuntimeCoordinator`
Stronger option:
@@ -322,6 +323,13 @@ Stronger option:
Phase 5 does not need a flag-day split. It needs the concept to stop being implicit.
Current implementation:
- `CommittedLiveStateReadModel` carries the current committed/session layer stack and shader package metadata used by snapshot publication.
- `RenderSnapshotReadModel` contains `committedLiveState` rather than exposing layer-stack fields directly.
- `RenderSnapshotBuilder` builds render snapshots and parameter refreshes from committed-live read APIs.
- `RuntimeStore` still provides the physical backing during this phase, but session-only committed changes can be observed through the committed-live read model without requiring durable persistence.
### Step 6. Update Docs And Exit Criteria
Before calling Phase 5 complete, update:
@@ -388,7 +396,7 @@ Phase 5 can be considered complete once the project can say:
- [x] `RenderStateComposer` or its replacement consumes a layered input contract
- [x] reset/reload/preset behavior for transient overlays is centralized or clearly delegated
- [x] OSC overlay settle/commit behavior is explicit, including persistence policy
- [ ] `RuntimeStore` remains durable-state focused and does not absorb transient automation policy
- [x] `RuntimeStore` remains durable-state focused and does not absorb transient automation policy
- [ ] render-local temporal/feedback state remains separate from live parameter layering
- [ ] subsystem docs and the architecture review reflect the final ownership model

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@@ -113,6 +113,8 @@ Phase 5's `RuntimeStateLayerModel` explicitly keeps temporal history, feedback s
`RuntimeLiveState` now owns transient automation invalidation for render-facing compatibility. It can clear overlays for a target layer/control key and prunes overlays that no longer resolve to the current layer and parameter definitions before applying them to a frame. This keeps shader reload, preset load, and layer removal behavior local to the live-state/composition boundary instead of scattering it through GL drawing code.
Render snapshots now flow through a named `CommittedLiveStateReadModel`, so render-facing committed state is distinct from durable storage even while both are physically backed by the same store during migration.
### 5. Shader Build Application
Compilation itself may eventually move into a separate build service, but once shader build outputs exist, `RenderEngine` owns:

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@@ -274,6 +274,8 @@ For OSC specifically, the coordinator should eventually decide:
Phase 5 sets the default settled OSC policy to session-only. `CommitOscParameterByControlKey(...)` updates committed session state through the store with persistence disabled, publishes ordinary mutation/state-change observations, and does not request a persistence write unless a future explicit policy opts into durable OSC commits.
The committed-live concept now has a named read model, `CommittedLiveStateReadModel`. The coordinator remains the owner of whether a mutation should be durable or session-only, while `RuntimeStore` temporarily backs the read model until a physical `CommittedLiveState` collaborator is worth extracting.
### Health and timing state
The coordinator may emit events like:

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@@ -97,6 +97,8 @@ Those are coordinator concerns, not store concerns.
Phase 5 names this boundary in code through `RuntimeStateLayerModel`: persisted layer stack data, saved parameter values, and stack presets are classified as base persisted state. Operator/session values may still be backed by the store during migration, but their mutation policy is committed-live policy owned by the coordinator, not durable-store policy by default.
Phase 5 also adds `CommittedLiveStateReadModel` as the named read boundary for current session/operator state. During the conservative migration, `RuntimeStore` still backs that model physically, but snapshot publication consumes the committed-live read model rather than treating render-facing state as raw durable storage.
### Runtime Configuration
Examples:

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@@ -9,6 +9,7 @@
#include <filesystem>
#include <fstream>
#include <iostream>
#include <map>
#include <string>
#include <variant>
#include <windows.h>
@@ -323,6 +324,22 @@ void TestRuntimeCoordinatorPersistenceEvents()
Expect(!oscCommitSnapshot.currentValue.numberValues.empty() &&
oscCommitSnapshot.currentValue.numberValues[0] == 0.2,
"settled OSC commit updates the committed session value");
CommittedLiveStateReadModel committedLiveState = store.BuildCommittedLiveStateReadModel();
Expect(!committedLiveState.layers.empty(), "committed live read model exposes current session layers");
const auto committedLayerIt = std::find_if(committedLiveState.layers.begin(), committedLiveState.layers.end(),
[&oscCommitSnapshot](const RuntimeStore::LayerPersistentState& layer) { return layer.id == oscCommitSnapshot.layerId; });
Expect(committedLayerIt != committedLiveState.layers.end(), "committed live read model preserves layer identity");
if (committedLayerIt != committedLiveState.layers.end())
{
const auto committedValueIt = committedLayerIt->parameterValues.find("gain");
Expect(committedValueIt != committedLayerIt->parameterValues.end() &&
!committedValueIt->second.numberValues.empty() &&
committedValueIt->second.numberValues[0] == 0.2,
"committed live read model includes session-only OSC commit value");
}
Expect(committedLiveState.packagesById.find("alpha") != committedLiveState.packagesById.end(),
"committed live read model carries package definitions for snapshot publication");
}
std::filesystem::remove_all(root);