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@@ -2,13 +2,18 @@
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#include "RuntimeHost.h"
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#include <cstdint>
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#include <filesystem>
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#include <string>
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class RuntimeSnapshotProvider;
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class RuntimeStore
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{
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public:
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explicit RuntimeStore(RuntimeHost& runtimeHost);
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RuntimeStore();
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HealthTelemetry& GetHealthTelemetry();
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const HealthTelemetry& GetHealthTelemetry() const;
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bool InitializeStore(std::string& error);
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std::string BuildPersistentStateJson() const;
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@@ -20,9 +25,7 @@ public:
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bool MoveStoredLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
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bool SetStoredLayerBypassState(const std::string& layerId, bool bypassed, std::string& error);
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bool SetStoredLayerShaderSelection(const std::string& layerId, const std::string& shaderId, std::string& error);
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bool SetStoredParameterValue(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue, std::string& error);
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bool SetStoredParameterValueByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, std::string& error);
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bool SetStoredParameterValueByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, bool persistState, std::string& error);
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bool SetStoredParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, bool persistState, std::string& error);
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bool ResetStoredLayerParameterValues(const std::string& layerId, std::string& error);
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bool SaveStackPresetSnapshot(const std::string& presetName, std::string& error) const;
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bool LoadStackPresetSnapshot(const std::string& presetName, std::string& error);
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@@ -48,6 +51,8 @@ public:
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void ClearReloadRequest();
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private:
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friend class RuntimeCoordinator;
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friend class RuntimeSnapshotProvider;
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bool LoadConfig(std::string& error);
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bool LoadPersistentState(std::string& error);
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bool SavePersistentState(std::string& error) const;
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@@ -60,8 +65,21 @@ private:
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bool TryResolveStoredLayerAndParameterByControlKeyLocked(const std::string& layerKey, const std::string& parameterKey,
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RuntimeHost::LayerPersistentState*& matchedLayer, const ShaderPackage*& matchedPackage,
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std::vector<ShaderParameterDefinition>::const_iterator& parameterIt, std::string& error) const;
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bool CopyShaderPackageForStoredLayer(const std::string& layerId, ShaderPackage& shaderPackage, std::string& error) const;
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void GetShaderCompilerInputs(std::filesystem::path& repoRoot, std::filesystem::path& wrapperPath,
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std::filesystem::path& generatedGlslPath, std::filesystem::path& patchedGlslPath, unsigned& maxTemporalHistoryFrames) const;
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uint64_t GetRenderStateVersion() const;
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uint64_t GetParameterStateVersion() const;
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void AdvanceFrameCounter();
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void BuildLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;
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bool TryBuildLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;
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bool TryRefreshLayerParameters(std::vector<RuntimeRenderState>& states) const;
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void RefreshDynamicRenderStateFields(std::vector<RuntimeRenderState>& states) const;
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void BuildLayerRenderStatesLocked(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;
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void RefreshLayerParametersLocked(std::vector<RuntimeRenderState>& states) const;
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void RefreshDynamicRenderStateFieldsLocked(std::vector<RuntimeRenderState>& states) const;
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JsonValue BuildRuntimeStateValue() const;
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JsonValue SerializeLayerStack() const;
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RuntimeHost& mRuntimeHost;
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mutable RuntimeHost mRuntimeHost;
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};
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