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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeStore.h
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2026-05-11 01:12:24 +10:00

86 lines
4.5 KiB
C++

#pragma once
#include "RuntimeHost.h"
#include <cstdint>
#include <filesystem>
#include <string>
class RuntimeSnapshotProvider;
class RuntimeStore
{
public:
RuntimeStore();
HealthTelemetry& GetHealthTelemetry();
const HealthTelemetry& GetHealthTelemetry() const;
bool InitializeStore(std::string& error);
std::string BuildPersistentStateJson() const;
bool PollStoredFileChanges(bool& registryChanged, bool& reloadRequested, std::string& error);
bool CreateStoredLayer(const std::string& shaderId, std::string& error);
bool DeleteStoredLayer(const std::string& layerId, std::string& error);
bool MoveStoredLayer(const std::string& layerId, int direction, std::string& error);
bool MoveStoredLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
bool SetStoredLayerBypassState(const std::string& layerId, bool bypassed, std::string& error);
bool SetStoredLayerShaderSelection(const std::string& layerId, const std::string& shaderId, std::string& error);
bool SetStoredParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, bool persistState, std::string& error);
bool ResetStoredLayerParameterValues(const std::string& layerId, std::string& error);
bool SaveStackPresetSnapshot(const std::string& presetName, std::string& error) const;
bool LoadStackPresetSnapshot(const std::string& presetName, std::string& error);
const std::filesystem::path& GetRuntimeRepositoryRoot() const;
const std::filesystem::path& GetRuntimeUiRoot() const;
const std::filesystem::path& GetRuntimeDocsRoot() const;
const std::filesystem::path& GetRuntimeDataRoot() const;
unsigned short GetConfiguredControlServerPort() const;
unsigned short GetConfiguredOscPort() const;
const std::string& GetConfiguredOscBindAddress() const;
double GetConfiguredOscSmoothing() const;
unsigned GetConfiguredMaxTemporalHistoryFrames() const;
unsigned GetConfiguredPreviewFps() const;
bool IsExternalKeyingConfigured() const;
const std::string& GetConfiguredInputVideoFormat() const;
const std::string& GetConfiguredInputFrameRate() const;
const std::string& GetConfiguredOutputVideoFormat() const;
const std::string& GetConfiguredOutputFrameRate() const;
void SetBoundControlServerPort(unsigned short port);
void SetCompileStatus(bool succeeded, const std::string& message);
void ClearReloadRequest();
private:
friend class RuntimeCoordinator;
friend class RuntimeSnapshotProvider;
bool LoadConfig(std::string& error);
bool LoadPersistentState(std::string& error);
bool SavePersistentState(std::string& error) const;
bool ScanShaderPackages(std::string& error);
std::string ReadTextFile(const std::filesystem::path& path, std::string& error) const;
bool WriteTextFile(const std::filesystem::path& path, const std::string& contents, std::string& error) const;
bool ResolvePaths(std::string& error);
std::vector<std::string> GetStackPresetNamesLocked() const;
std::string MakeSafePresetFileStem(const std::string& presetName) const;
bool TryResolveStoredLayerAndParameterByControlKeyLocked(const std::string& layerKey, const std::string& parameterKey,
RuntimeHost::LayerPersistentState*& matchedLayer, const ShaderPackage*& matchedPackage,
std::vector<ShaderParameterDefinition>::const_iterator& parameterIt, std::string& error) const;
bool CopyShaderPackageForStoredLayer(const std::string& layerId, ShaderPackage& shaderPackage, std::string& error) const;
void GetShaderCompilerInputs(std::filesystem::path& repoRoot, std::filesystem::path& wrapperPath,
std::filesystem::path& generatedGlslPath, std::filesystem::path& patchedGlslPath, unsigned& maxTemporalHistoryFrames) const;
uint64_t GetRenderStateVersion() const;
uint64_t GetParameterStateVersion() const;
void AdvanceFrameCounter();
void BuildLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;
bool TryBuildLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;
bool TryRefreshLayerParameters(std::vector<RuntimeRenderState>& states) const;
void RefreshDynamicRenderStateFields(std::vector<RuntimeRenderState>& states) const;
void BuildLayerRenderStatesLocked(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;
void RefreshLayerParametersLocked(std::vector<RuntimeRenderState>& states) const;
void RefreshDynamicRenderStateFieldsLocked(std::vector<RuntimeRenderState>& states) const;
JsonValue BuildRuntimeStateValue() const;
JsonValue SerializeLayerStack() const;
mutable RuntimeHost mRuntimeHost;
};