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@@ -21,6 +21,8 @@ void RuntimeLayerController::SetPublisher(RenderLayerPublisher publisher)
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void RuntimeLayerController::Initialize(const std::string& shaderLibrary, unsigned maxTemporalHistoryFrames, std::string& runtimeShaderId)
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{
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mShaderLibrary = shaderLibrary;
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mMaxTemporalHistoryFrames = maxTemporalHistoryFrames;
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LoadSupportedShaderCatalog(shaderLibrary, maxTemporalHistoryFrames);
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InitializeLayerModel(runtimeShaderId);
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}
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@@ -39,7 +39,7 @@ public:
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const SupportedShaderCatalog& ShaderCatalog() const { return mShaderCatalog; }
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private:
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void LoadSupportedShaderCatalog(const std::string& shaderLibrary, unsigned maxTemporalHistoryFrames);
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bool LoadSupportedShaderCatalog(const std::string& shaderLibrary, unsigned maxTemporalHistoryFrames);
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void InitializeLayerModel(std::string& runtimeShaderId);
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void StartLayerShaderBuild(const std::string& layerId, const std::string& shaderId);
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void RetireLayerShaderBuild(const std::string& layerId);
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@@ -53,6 +53,8 @@ private:
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static bool ExtractStringField(const std::string& body, const char* fieldName, std::string& value, std::string& error);
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RenderLayerPublisher mPublisher;
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std::string mShaderLibrary;
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unsigned mMaxTemporalHistoryFrames = 0;
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SupportedShaderCatalog mShaderCatalog;
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mutable std::mutex mRuntimeLayerMutex;
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RuntimeLayerModel mRuntimeLayerModel;
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@@ -7,14 +7,14 @@
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namespace RenderCadenceCompositor
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{
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void RuntimeLayerController::LoadSupportedShaderCatalog(const std::string& shaderLibrary, unsigned maxTemporalHistoryFrames)
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bool RuntimeLayerController::LoadSupportedShaderCatalog(const std::string& shaderLibrary, unsigned maxTemporalHistoryFrames)
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{
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const std::filesystem::path shaderRoot = FindRepoPath(shaderLibrary);
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std::string error;
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if (!mShaderCatalog.Load(shaderRoot, maxTemporalHistoryFrames, error))
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{
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LogWarning("runtime-shader", "Supported shader catalog is empty: " + error);
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return;
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return false;
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}
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std::size_t preparedFontAtlases = 0;
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@@ -25,6 +25,7 @@ void RuntimeLayerController::LoadSupportedShaderCatalog(const std::string& shade
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"runtime-shader",
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"Supported shader catalog loaded with " + std::to_string(mShaderCatalog.Shaders().size()) +
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" shader(s), prepared " + std::to_string(preparedFontAtlases) + " font atlas asset(s).");
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return true;
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}
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void RuntimeLayerController::InitializeLayerModel(std::string& runtimeShaderId)
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@@ -129,6 +129,26 @@ ControlActionResult RuntimeLayerController::HandleControlCommand(const RuntimeCo
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PublishRuntimeRenderLayers();
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return { true, std::string() };
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}
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case RuntimeControlCommandType::ReloadShaders:
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{
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if (!LoadSupportedShaderCatalog(mShaderLibrary, mMaxTemporalHistoryFrames))
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return { false, "Shader reload failed; see logs for details." };
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std::vector<std::pair<std::string, std::string>> buildsToStart;
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{
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std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
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if (!mRuntimeLayerModel.ReloadFromCatalog(mShaderCatalog, buildsToStart, error))
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return { false, error };
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}
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for (const auto& build : buildsToStart)
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{
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Log("runtime-shader", "Reload queued shader rebuild: " + build.first + " shader=" + build.second);
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StartLayerShaderBuild(build.first, build.second);
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}
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PublishRuntimeRenderLayers();
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return { true, std::string() };
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}
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case RuntimeControlCommandType::Unsupported:
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break;
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}
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@@ -119,6 +119,11 @@ bool ParseRuntimeControlCommand(
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command.type = RuntimeControlCommandType::ResetLayerParameters;
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return RequireStringField(root, "layerId", command.layerId, error);
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}
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if (path == "/api/reload")
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{
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command.type = RuntimeControlCommandType::ReloadShaders;
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return true;
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}
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command.type = RuntimeControlCommandType::Unsupported;
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error = "Endpoint is not implemented in RenderCadenceCompositor yet.";
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@@ -15,6 +15,7 @@ enum class RuntimeControlCommandType
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SetLayerShader,
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UpdateLayerParameter,
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ResetLayerParameters,
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ReloadShaders,
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Unsupported
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};
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@@ -8,6 +8,35 @@
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namespace RenderCadenceCompositor
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{
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namespace
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{
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JsonValue ParameterValueToJson(const ShaderParameterDefinition& definition, const ShaderParameterValue& value)
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{
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switch (definition.type)
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{
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case ShaderParameterType::Float:
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return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
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case ShaderParameterType::Vec2:
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case ShaderParameterType::Color:
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{
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JsonValue array = JsonValue::MakeArray();
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for (double number : value.numberValues)
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array.pushBack(JsonValue(number));
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return array;
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}
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case ShaderParameterType::Boolean:
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return JsonValue(value.booleanValue);
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case ShaderParameterType::Enum:
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return JsonValue(value.enumValue);
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case ShaderParameterType::Text:
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return JsonValue(value.textValue);
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case ShaderParameterType::Trigger:
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return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
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}
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return JsonValue();
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}
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}
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bool RuntimeLayerModel::InitializeSingleLayer(const SupportedShaderCatalog& shaderCatalog, const std::string& shaderId, std::string& error)
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{
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Clear();
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@@ -27,6 +56,7 @@ bool RuntimeLayerModel::InitializeSingleLayer(const SupportedShaderCatalog& shad
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Layer layer;
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layer.id = AllocateLayerId();
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layer.shaderId = shaderPackage->id;
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layer.packageFingerprint = ShaderPackageFingerprint(*shaderPackage);
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layer.shaderName = shaderPackage->displayName.empty() ? shaderPackage->id : shaderPackage->displayName;
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layer.buildState = RuntimeLayerBuildState::Pending;
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layer.message = "Runtime Slang build is waiting to start.";
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@@ -48,6 +78,7 @@ bool RuntimeLayerModel::AddLayer(const SupportedShaderCatalog& shaderCatalog, co
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Layer layer;
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layer.id = AllocateLayerId();
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layer.shaderId = shaderPackage->id;
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layer.packageFingerprint = ShaderPackageFingerprint(*shaderPackage);
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layer.shaderName = shaderPackage->displayName.empty() ? shaderPackage->id : shaderPackage->displayName;
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layer.buildState = RuntimeLayerBuildState::Pending;
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layer.message = "Runtime Slang build is waiting to start.";
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@@ -130,6 +161,7 @@ bool RuntimeLayerModel::SetLayerShader(const SupportedShaderCatalog& shaderCatal
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}
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layer->shaderId = shaderPackage->id;
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layer->packageFingerprint = ShaderPackageFingerprint(*shaderPackage);
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layer->shaderName = shaderPackage->displayName.empty() ? shaderPackage->id : shaderPackage->displayName;
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layer->buildState = RuntimeLayerBuildState::Pending;
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layer->message = "Runtime Slang build is waiting to start.";
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@@ -195,6 +227,61 @@ bool RuntimeLayerModel::ResetParameters(const std::string& layerId, std::string&
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return true;
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}
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bool RuntimeLayerModel::ReloadFromCatalog(const SupportedShaderCatalog& shaderCatalog, std::vector<std::pair<std::string, std::string>>& buildsToStart, std::string& error)
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{
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buildsToStart.clear();
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for (Layer& layer : mLayers)
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{
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const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(layer.shaderId);
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if (!shaderPackage)
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{
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layer.buildState = RuntimeLayerBuildState::Failed;
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layer.message = "Shader '" + layer.shaderId + "' is no longer available after reload.";
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continue;
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}
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const std::string nextFingerprint = ShaderPackageFingerprint(*shaderPackage);
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if (layer.packageFingerprint == nextFingerprint)
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continue;
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std::map<std::string, ShaderParameterDefinition> previousDefinitions;
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for (const ShaderParameterDefinition& definition : layer.parameterDefinitions)
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previousDefinitions[definition.id] = definition;
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std::map<std::string, ShaderParameterValue> nextValues;
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for (const ShaderParameterDefinition& nextDefinition : shaderPackage->parameters)
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{
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const auto previousDefinitionIt = previousDefinitions.find(nextDefinition.id);
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const auto previousValueIt = layer.parameterValues.find(nextDefinition.id);
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if (previousDefinitionIt != previousDefinitions.end()
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&& previousValueIt != layer.parameterValues.end()
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&& previousDefinitionIt->second.type == nextDefinition.type)
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{
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ShaderParameterValue preservedValue;
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JsonValue valueJson = ParameterValueToJson(previousDefinitionIt->second, previousValueIt->second);
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std::string normalizeError;
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if (NormalizeAndValidateParameterValue(nextDefinition, valueJson, preservedValue, normalizeError))
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{
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nextValues[nextDefinition.id] = preservedValue;
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continue;
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}
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}
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nextValues[nextDefinition.id] = DefaultValueForDefinition(nextDefinition);
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}
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layer.shaderName = shaderPackage->displayName.empty() ? shaderPackage->id : shaderPackage->displayName;
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layer.packageFingerprint = nextFingerprint;
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layer.parameterDefinitions = shaderPackage->parameters;
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layer.parameterValues = std::move(nextValues);
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if (layer.renderReady)
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layer.artifact.parameterValues = layer.parameterValues;
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buildsToStart.push_back({ layer.id, layer.shaderId });
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}
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error.clear();
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return true;
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}
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void RuntimeLayerModel::Clear()
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{
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mLayers.clear();
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@@ -229,6 +316,7 @@ bool RuntimeLayerModel::MarkBuildReady(const RuntimeShaderArtifact& artifact, st
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}
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layer->shaderName = artifact.displayName.empty() ? artifact.shaderId : artifact.displayName;
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layer->packageFingerprint = artifact.packageFingerprint;
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layer->buildState = RuntimeLayerBuildState::Ready;
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layer->message = artifact.message;
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layer->renderReady = true;
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@@ -7,6 +7,7 @@
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#include <chrono>
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#include <cstdint>
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#include <map>
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#include <utility>
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#include <string>
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#include <vector>
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@@ -61,6 +62,7 @@ public:
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bool SetLayerShader(const SupportedShaderCatalog& shaderCatalog, const std::string& layerId, const std::string& shaderId, std::string& error);
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bool UpdateParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& value, std::string& error);
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bool ResetParameters(const std::string& layerId, std::string& error);
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bool ReloadFromCatalog(const SupportedShaderCatalog& shaderCatalog, std::vector<std::pair<std::string, std::string>>& buildsToStart, std::string& error);
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bool MarkBuildStarted(const std::string& layerId, const std::string& message, std::string& error);
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bool MarkBuildReady(const RuntimeShaderArtifact& artifact, std::string& error);
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bool MarkBuildFailedForShader(const std::string& shaderId, const std::string& message);
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@@ -75,6 +77,7 @@ private:
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{
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std::string id;
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std::string shaderId;
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std::string packageFingerprint;
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std::string shaderName;
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bool bypass = false;
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RuntimeLayerBuildState buildState = RuntimeLayerBuildState::Pending;
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@@ -25,6 +25,7 @@ struct RuntimeShaderArtifact
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{
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std::string layerId;
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std::string shaderId;
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std::string packageFingerprint;
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std::string displayName;
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std::string fragmentShaderSource;
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std::vector<RuntimeShaderPassArtifact> passes;
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@@ -153,6 +153,7 @@ RuntimeSlangShaderBuild RuntimeSlangShaderCompiler::BuildShader(const std::strin
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const double milliseconds = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(end - start).count();
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build.succeeded = true;
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build.artifact.shaderId = shaderPackage.id;
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build.artifact.packageFingerprint = RenderCadenceCompositor::ShaderPackageFingerprint(shaderPackage);
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build.artifact.displayName = shaderPackage.displayName;
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build.artifact.parameterDefinitions = shaderPackage.parameters;
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build.artifact.fontAtlases = std::move(fontAtlasOutputs);
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@@ -3,6 +3,7 @@
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#include "ShaderPackageRegistry.h"
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#include <map>
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#include <sstream>
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#include <utility>
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namespace RenderCadenceCompositor
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@@ -74,6 +75,49 @@ ShaderSupportResult CheckStatelessSinglePassShaderSupport(const ShaderPackage& s
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return { true, std::string() };
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}
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std::string ShaderPackageFingerprint(const ShaderPackage& shaderPackage)
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{
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const auto fileTimeText = [](std::filesystem::file_time_type value) {
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return std::to_string(value.time_since_epoch().count());
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};
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std::ostringstream source;
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source << shaderPackage.id << "\n"
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<< shaderPackage.displayName << "\n"
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<< shaderPackage.description << "\n"
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<< shaderPackage.category << "\n"
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<< shaderPackage.entryPoint << "\n"
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<< fileTimeText(shaderPackage.manifestWriteTime) << "\n"
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<< fileTimeText(shaderPackage.shaderWriteTime) << "\n";
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for (const ShaderPassDefinition& pass : shaderPackage.passes)
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{
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source << "pass:" << pass.id << ":" << pass.entryPoint << ":" << pass.outputName << ":"
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<< fileTimeText(pass.sourceWriteTime) << "\n";
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for (const std::string& inputName : pass.inputNames)
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source << "input:" << inputName << "\n";
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}
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for (const ShaderFontAsset& font : shaderPackage.fontAssets)
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source << "font:" << font.id << ":" << font.path.string() << ":" << fileTimeText(font.writeTime) << "\n";
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for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
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{
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source << "param:" << parameter.id << ":" << static_cast<int>(parameter.type) << ":"
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<< parameter.label << ":" << parameter.description << ":" << parameter.fontId << ":"
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<< parameter.defaultTextValue << ":" << parameter.defaultBoolean << ":"
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<< parameter.defaultEnumValue << ":" << parameter.maxLength << "\n";
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for (double value : parameter.defaultNumbers)
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source << "default:" << value << "\n";
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for (double value : parameter.minNumbers)
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source << "min:" << value << "\n";
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for (double value : parameter.maxNumbers)
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source << "max:" << value << "\n";
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for (const ShaderParameterOption& option : parameter.enumOptions)
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source << "option:" << option.value << ":" << option.label << "\n";
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}
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const std::string text = source.str();
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return std::to_string(text.size()) + ":" + std::to_string(std::hash<std::string>{}(text));
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}
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bool SupportedShaderCatalog::Load(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error)
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{
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mShaders.clear();
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@@ -25,6 +25,7 @@ struct ShaderSupportResult
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};
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ShaderSupportResult CheckStatelessSinglePassShaderSupport(const ShaderPackage& shaderPackage);
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std::string ShaderPackageFingerprint(const ShaderPackage& shaderPackage);
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class SupportedShaderCatalog
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{
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