Shader ownership change
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10
apps/RenderCadenceCompositor/runtime/RuntimeShaderArtifact.h
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10
apps/RenderCadenceCompositor/runtime/RuntimeShaderArtifact.h
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#pragma once
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#include <string>
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struct RuntimeShaderArtifact
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{
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std::string shaderId;
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std::string fragmentShaderSource;
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std::string message;
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};
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