ore untangling
This commit is contained in:
@@ -1,16 +1,13 @@
|
||||
#include "DeckLinkDisplayMode.h"
|
||||
#include "DeckLinkSession.h"
|
||||
#include "OpenGLComposite.h"
|
||||
#include "GLExtensions.h"
|
||||
#include "GlRenderConstants.h"
|
||||
#include "OpenGLRenderPass.h"
|
||||
#include "OpenGLRenderPipeline.h"
|
||||
#include "OpenGLShaderPrograms.h"
|
||||
#include "OpenGLVideoIOBridge.h"
|
||||
#include "PngScreenshotWriter.h"
|
||||
#include "RenderEngine.h"
|
||||
#include "RuntimeParameterUtils.h"
|
||||
#include "RuntimeServices.h"
|
||||
#include "ShaderBuildQueue.h"
|
||||
#include "VideoBackend.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
@@ -97,8 +94,6 @@ JsonValue BuildOscCommitValue(const ShaderParameterDefinition& definition, const
|
||||
|
||||
OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
|
||||
hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC),
|
||||
mVideoIO(std::make_unique<DeckLinkSession>()),
|
||||
mRenderer(std::make_unique<OpenGLRenderer>()),
|
||||
mUseCommittedLayerStates(false),
|
||||
mScreenshotRequested(false)
|
||||
{
|
||||
@@ -106,22 +101,16 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
|
||||
mRuntimeHost = std::make_unique<RuntimeHost>();
|
||||
mRuntimeStore = std::make_unique<RuntimeStore>(*mRuntimeHost);
|
||||
mRuntimeSnapshotProvider = std::make_unique<RuntimeSnapshotProvider>(*mRuntimeHost);
|
||||
mRenderPipeline = std::make_unique<OpenGLRenderPipeline>(
|
||||
*mRenderer,
|
||||
mRenderEngine = std::make_unique<RenderEngine>(
|
||||
*mRuntimeHost,
|
||||
*mRuntimeSnapshotProvider,
|
||||
pMutex,
|
||||
hGLDC,
|
||||
hGLRC,
|
||||
[this]() { renderEffect(); },
|
||||
[this]() { ProcessScreenshotRequest(); },
|
||||
[this]() { paintGL(false); });
|
||||
mVideoIOBridge = std::make_unique<OpenGLVideoIOBridge>(
|
||||
*mVideoIO,
|
||||
*mRenderer,
|
||||
*mRenderPipeline,
|
||||
*mRuntimeHost,
|
||||
pMutex,
|
||||
hGLDC,
|
||||
hGLRC);
|
||||
mRenderPass = std::make_unique<OpenGLRenderPass>(*mRenderer);
|
||||
mShaderPrograms = std::make_unique<OpenGLShaderPrograms>(*mRenderer, *mRuntimeHost, *mRuntimeSnapshotProvider);
|
||||
mVideoBackend = std::make_unique<VideoBackend>(*mRenderEngine, mRuntimeHost->GetHealthTelemetry());
|
||||
mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeSnapshotProvider);
|
||||
mRuntimeServices = std::make_unique<RuntimeServices>();
|
||||
}
|
||||
@@ -132,8 +121,8 @@ OpenGLComposite::~OpenGLComposite()
|
||||
mRuntimeServices->Stop();
|
||||
if (mShaderBuildQueue)
|
||||
mShaderBuildQueue->Stop();
|
||||
mVideoIO->ReleaseResources();
|
||||
mRenderer->DestroyResources();
|
||||
if (mVideoBackend)
|
||||
mVideoBackend->ReleaseResources();
|
||||
|
||||
DeleteCriticalSection(&pMutex);
|
||||
}
|
||||
@@ -173,7 +162,7 @@ bool OpenGLComposite::InitVideoIO()
|
||||
}
|
||||
}
|
||||
|
||||
if (!mVideoIO->DiscoverDevicesAndModes(videoModes, initFailureReason))
|
||||
if (!mVideoBackend->DiscoverDevicesAndModes(videoModes, initFailureReason))
|
||||
{
|
||||
const char* title = initFailureReason == "Please install the Blackmagic DeckLink drivers to use the features of this application."
|
||||
? "This application requires the DeckLink drivers installed."
|
||||
@@ -182,7 +171,7 @@ bool OpenGLComposite::InitVideoIO()
|
||||
return false;
|
||||
}
|
||||
const bool outputAlphaRequired = mRuntimeStore && mRuntimeStore->IsExternalKeyingConfigured();
|
||||
if (!mVideoIO->SelectPreferredFormats(videoModes, outputAlphaRequired, initFailureReason))
|
||||
if (!mVideoBackend->SelectPreferredFormats(videoModes, outputAlphaRequired, initFailureReason))
|
||||
goto error;
|
||||
|
||||
if (! CheckOpenGLExtensions())
|
||||
@@ -197,38 +186,38 @@ bool OpenGLComposite::InitVideoIO()
|
||||
goto error;
|
||||
}
|
||||
|
||||
PublishVideoIOStatus(mVideoIO->OutputModelName().empty()
|
||||
PublishVideoIOStatus(mVideoBackend->OutputModelName().empty()
|
||||
? "DeckLink output device selected."
|
||||
: ("Selected output device: " + mVideoIO->OutputModelName()));
|
||||
: ("Selected output device: " + mVideoBackend->OutputModelName()));
|
||||
|
||||
// Resize window to match output video frame, but scale large formats down by half for viewing.
|
||||
if (mVideoIO->OutputFrameWidth() < 1920)
|
||||
resizeWindow(mVideoIO->OutputFrameWidth(), mVideoIO->OutputFrameHeight());
|
||||
if (mVideoBackend->OutputFrameWidth() < 1920)
|
||||
resizeWindow(mVideoBackend->OutputFrameWidth(), mVideoBackend->OutputFrameHeight());
|
||||
else
|
||||
resizeWindow(mVideoIO->OutputFrameWidth() / 2, mVideoIO->OutputFrameHeight() / 2);
|
||||
resizeWindow(mVideoBackend->OutputFrameWidth() / 2, mVideoBackend->OutputFrameHeight() / 2);
|
||||
|
||||
if (!mVideoIO->ConfigureInput([this](const VideoIOFrame& frame) { mVideoIOBridge->VideoFrameArrived(frame); }, videoModes.input, initFailureReason))
|
||||
if (!mVideoBackend->ConfigureInput(videoModes.input, initFailureReason))
|
||||
{
|
||||
goto error;
|
||||
}
|
||||
if (!mVideoIO->HasInputDevice() && mRuntimeHost)
|
||||
if (!mVideoBackend->HasInputDevice() && mRuntimeHost)
|
||||
{
|
||||
mRuntimeHost->SetSignalStatus(false, mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight(), mVideoIO->InputDisplayModeName());
|
||||
mRuntimeHost->SetSignalStatus(false, mVideoBackend->InputFrameWidth(), mVideoBackend->InputFrameHeight(), mVideoBackend->InputDisplayModeName());
|
||||
}
|
||||
|
||||
if (!mVideoIO->ConfigureOutput([this](const VideoIOCompletion& completion) { mVideoIOBridge->PlayoutFrameCompleted(completion); }, videoModes.output, mRuntimeStore && mRuntimeStore->IsExternalKeyingConfigured(), initFailureReason))
|
||||
if (!mVideoBackend->ConfigureOutput(videoModes.output, mRuntimeStore && mRuntimeStore->IsExternalKeyingConfigured(), initFailureReason))
|
||||
{
|
||||
goto error;
|
||||
}
|
||||
|
||||
PublishVideoIOStatus(mVideoIO->StatusMessage());
|
||||
PublishVideoIOStatus(mVideoBackend->StatusMessage());
|
||||
|
||||
return true;
|
||||
|
||||
error:
|
||||
if (!initFailureReason.empty())
|
||||
MessageBoxA(NULL, initFailureReason.c_str(), "DeckLink initialization failed", MB_OK | MB_ICONERROR);
|
||||
mVideoIO->ReleaseResources();
|
||||
mVideoBackend->ReleaseResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -252,23 +241,21 @@ void OpenGLComposite::paintGL(bool force)
|
||||
}
|
||||
}
|
||||
|
||||
if (!TryEnterCriticalSection(&pMutex))
|
||||
if (!mRenderEngine->TryPresentToWindow(mVideoBackend->OutputFrameWidth(), mVideoBackend->OutputFrameHeight()))
|
||||
{
|
||||
ValidateRect(hGLWnd, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
mRenderer->PresentToWindow(hGLDC, mVideoIO->OutputFrameWidth(), mVideoIO->OutputFrameHeight());
|
||||
mLastPreviewPresentTime = std::chrono::steady_clock::now();
|
||||
ValidateRect(hGLWnd, NULL);
|
||||
LeaveCriticalSection(&pMutex);
|
||||
}
|
||||
|
||||
void OpenGLComposite::resizeGL(WORD width, WORD height)
|
||||
{
|
||||
// We don't set the project or model matrices here since the window data is copied directly from
|
||||
// an off-screen FBO in paintGL(). Just save the width and height for use in paintGL().
|
||||
mRenderer->ResizeView(width, height);
|
||||
mRenderEngine->ResizeView(width, height);
|
||||
}
|
||||
|
||||
void OpenGLComposite::resizeWindow(int width, int height)
|
||||
@@ -286,17 +273,17 @@ void OpenGLComposite::PublishVideoIOStatus(const std::string& statusMessage)
|
||||
return;
|
||||
|
||||
if (!statusMessage.empty())
|
||||
mVideoIO->SetStatusMessage(statusMessage);
|
||||
mVideoBackend->SetStatusMessage(statusMessage);
|
||||
|
||||
mRuntimeHost->SetVideoIOStatus(
|
||||
"decklink",
|
||||
mVideoIO->OutputModelName(),
|
||||
mVideoIO->SupportsInternalKeying(),
|
||||
mVideoIO->SupportsExternalKeying(),
|
||||
mVideoIO->KeyerInterfaceAvailable(),
|
||||
mVideoBackend->OutputModelName(),
|
||||
mVideoBackend->SupportsInternalKeying(),
|
||||
mVideoBackend->SupportsExternalKeying(),
|
||||
mVideoBackend->KeyerInterfaceAvailable(),
|
||||
mRuntimeStore ? mRuntimeStore->IsExternalKeyingConfigured() : false,
|
||||
mVideoIO->ExternalKeyingActive(),
|
||||
mVideoIO->StatusMessage());
|
||||
mVideoBackend->ExternalKeyingActive(),
|
||||
mVideoBackend->StatusMessage());
|
||||
}
|
||||
|
||||
bool OpenGLComposite::InitOpenGLState()
|
||||
@@ -319,41 +306,41 @@ bool OpenGLComposite::InitOpenGLState()
|
||||
|
||||
// Prepare the runtime shader program generated from the active shader package.
|
||||
char compilerErrorMessage[1024];
|
||||
if (!mShaderPrograms->CompileDecodeShader(sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
if (!mRenderEngine->CompileDecodeShader(sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
{
|
||||
MessageBoxA(NULL, compilerErrorMessage, "OpenGL decode shader failed to load or compile", MB_OK);
|
||||
return false;
|
||||
}
|
||||
if (!mShaderPrograms->CompileOutputPackShader(sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
if (!mRenderEngine->CompileOutputPackShader(sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
{
|
||||
MessageBoxA(NULL, compilerErrorMessage, "OpenGL output pack shader failed to load or compile", MB_OK);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string rendererError;
|
||||
if (!mRenderer->InitializeResources(
|
||||
mVideoIO->InputFrameWidth(),
|
||||
mVideoIO->InputFrameHeight(),
|
||||
mVideoIO->CaptureTextureWidth(),
|
||||
mVideoIO->OutputFrameWidth(),
|
||||
mVideoIO->OutputFrameHeight(),
|
||||
mVideoIO->OutputPackTextureWidth(),
|
||||
if (!mRenderEngine->InitializeResources(
|
||||
mVideoBackend->InputFrameWidth(),
|
||||
mVideoBackend->InputFrameHeight(),
|
||||
mVideoBackend->CaptureTextureWidth(),
|
||||
mVideoBackend->OutputFrameWidth(),
|
||||
mVideoBackend->OutputFrameHeight(),
|
||||
mVideoBackend->OutputPackTextureWidth(),
|
||||
rendererError))
|
||||
{
|
||||
MessageBoxA(NULL, rendererError.c_str(), "OpenGL initialization error.", MB_OK);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!mShaderPrograms->CompileLayerPrograms(mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
if (!mRenderEngine->CompileLayerPrograms(mVideoBackend->InputFrameWidth(), mVideoBackend->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
{
|
||||
MessageBoxA(NULL, compilerErrorMessage, "OpenGL shader failed to load or compile", MB_OK);
|
||||
return false;
|
||||
}
|
||||
mCachedLayerRenderStates = mShaderPrograms->CommittedLayerStates();
|
||||
mCachedLayerRenderStates = mRenderEngine->CommittedLayerStates();
|
||||
mUseCommittedLayerStates = false;
|
||||
|
||||
mShaderPrograms->ResetTemporalHistoryState();
|
||||
mShaderPrograms->ResetShaderFeedbackState();
|
||||
mRenderEngine->ResetTemporalHistoryState();
|
||||
mRenderEngine->ResetShaderFeedbackState();
|
||||
|
||||
broadcastRuntimeState();
|
||||
mRuntimeServices->BeginPolling(*mRuntimeHost);
|
||||
@@ -362,7 +349,7 @@ bool OpenGLComposite::InitOpenGLState()
|
||||
|
||||
bool OpenGLComposite::Start()
|
||||
{
|
||||
return mVideoIO->Start();
|
||||
return mVideoBackend->Start();
|
||||
}
|
||||
|
||||
bool OpenGLComposite::Stop()
|
||||
@@ -370,8 +357,8 @@ bool OpenGLComposite::Stop()
|
||||
if (mRuntimeServices)
|
||||
mRuntimeServices->Stop();
|
||||
|
||||
const bool wasExternalKeyingActive = mVideoIO->ExternalKeyingActive();
|
||||
mVideoIO->Stop();
|
||||
const bool wasExternalKeyingActive = mVideoBackend->ExternalKeyingActive();
|
||||
mVideoBackend->Stop();
|
||||
if (wasExternalKeyingActive)
|
||||
PublishVideoIOStatus("External keying has been disabled.");
|
||||
|
||||
@@ -587,19 +574,19 @@ void OpenGLComposite::renderEffect()
|
||||
mOscOverlayStates.erase(overlayKey);
|
||||
};
|
||||
|
||||
const bool hasInputSource = mVideoIO->HasInputSource();
|
||||
const bool hasInputSource = mVideoBackend->HasInputSource();
|
||||
std::vector<RuntimeRenderState> layerStates;
|
||||
if (mUseCommittedLayerStates)
|
||||
{
|
||||
layerStates = mShaderPrograms->CommittedLayerStates();
|
||||
layerStates = mRenderEngine->CommittedLayerStates();
|
||||
applyOscOverlays(layerStates, false);
|
||||
if (mRuntimeSnapshotProvider)
|
||||
mRuntimeSnapshotProvider->RefreshDynamicRenderStateFields(layerStates);
|
||||
}
|
||||
else if (mRuntimeSnapshotProvider)
|
||||
{
|
||||
const unsigned renderWidth = mVideoIO->InputFrameWidth();
|
||||
const unsigned renderHeight = mVideoIO->InputFrameHeight();
|
||||
const unsigned renderWidth = mVideoBackend->InputFrameWidth();
|
||||
const unsigned renderHeight = mVideoBackend->InputFrameHeight();
|
||||
const RuntimeSnapshotVersions versions = mRuntimeSnapshotProvider->GetVersions();
|
||||
const bool renderStateCacheValid =
|
||||
!mCachedLayerRenderStates.empty() &&
|
||||
@@ -650,20 +637,14 @@ void OpenGLComposite::renderEffect()
|
||||
}
|
||||
}
|
||||
const unsigned historyCap = mRuntimeStore ? mRuntimeStore->GetConfiguredMaxTemporalHistoryFrames() : 0;
|
||||
mRenderPass->Render(
|
||||
mRenderEngine->RenderLayerStack(
|
||||
hasInputSource,
|
||||
layerStates,
|
||||
mVideoIO->InputFrameWidth(),
|
||||
mVideoIO->InputFrameHeight(),
|
||||
mVideoIO->CaptureTextureWidth(),
|
||||
mVideoIO->InputPixelFormat(),
|
||||
historyCap,
|
||||
[this](const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error) {
|
||||
return mShaderPrograms->UpdateTextBindingTexture(state, textBinding, error);
|
||||
},
|
||||
[this](const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength, bool feedbackAvailable) {
|
||||
return mShaderPrograms->UpdateGlobalParamsBuffer(state, availableSourceHistoryLength, availableTemporalHistoryLength, feedbackAvailable);
|
||||
});
|
||||
mVideoBackend->InputFrameWidth(),
|
||||
mVideoBackend->InputFrameHeight(),
|
||||
mVideoBackend->CaptureTextureWidth(),
|
||||
mVideoBackend->InputPixelFormat(),
|
||||
historyCap);
|
||||
}
|
||||
|
||||
void OpenGLComposite::ProcessScreenshotRequest()
|
||||
@@ -671,21 +652,16 @@ void OpenGLComposite::ProcessScreenshotRequest()
|
||||
if (!mScreenshotRequested.exchange(false))
|
||||
return;
|
||||
|
||||
const unsigned width = mVideoIO ? mVideoIO->OutputFrameWidth() : 0;
|
||||
const unsigned height = mVideoIO ? mVideoIO->OutputFrameHeight() : 0;
|
||||
const unsigned width = mVideoBackend ? mVideoBackend->OutputFrameWidth() : 0;
|
||||
const unsigned height = mVideoBackend ? mVideoBackend->OutputFrameHeight() : 0;
|
||||
if (width == 0 || height == 0)
|
||||
return;
|
||||
|
||||
std::vector<unsigned char> bottomUpPixels(static_cast<std::size_t>(width) * height * 4);
|
||||
std::vector<unsigned char> bottomUpPixels;
|
||||
if (!mRenderEngine->ReadOutputFrameRgba(width, height, bottomUpPixels))
|
||||
return;
|
||||
std::vector<unsigned char> topDownPixels(bottomUpPixels.size());
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer->OutputFramebuffer());
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, bottomUpPixels.data());
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
||||
|
||||
const std::size_t rowBytes = static_cast<std::size_t>(width) * 4;
|
||||
for (unsigned y = 0; y < height; ++y)
|
||||
{
|
||||
@@ -752,7 +728,7 @@ bool OpenGLComposite::ProcessRuntimePollResults()
|
||||
return true;
|
||||
|
||||
char compilerErrorMessage[1024] = {};
|
||||
if (!mShaderPrograms->CommitPreparedLayerPrograms(readyBuild, mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
if (!mRenderEngine->CommitPreparedLayerPrograms(readyBuild, mVideoBackend->InputFrameWidth(), mVideoBackend->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
{
|
||||
mRuntimeStore->SetCompileStatus(false, compilerErrorMessage);
|
||||
mUseCommittedLayerStates = true;
|
||||
@@ -762,10 +738,10 @@ bool OpenGLComposite::ProcessRuntimePollResults()
|
||||
}
|
||||
|
||||
mUseCommittedLayerStates = false;
|
||||
mCachedLayerRenderStates = mShaderPrograms->CommittedLayerStates();
|
||||
mShaderPrograms->ResetTemporalHistoryState();
|
||||
mCachedLayerRenderStates = mRenderEngine->CommittedLayerStates();
|
||||
mRenderEngine->ResetTemporalHistoryState();
|
||||
if (!mPreserveFeedbackOnNextShaderBuild)
|
||||
mShaderPrograms->ResetShaderFeedbackState();
|
||||
mRenderEngine->ResetShaderFeedbackState();
|
||||
mPreserveFeedbackOnNextShaderBuild = false;
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
@@ -780,13 +756,13 @@ bool OpenGLComposite::ProcessRuntimePollResults()
|
||||
|
||||
void OpenGLComposite::RequestShaderBuild()
|
||||
{
|
||||
if (!mShaderBuildQueue || !mVideoIO)
|
||||
if (!mShaderBuildQueue || !mVideoBackend)
|
||||
return;
|
||||
|
||||
mUseCommittedLayerStates = true;
|
||||
if (mRuntimeHost)
|
||||
mRuntimeStore->ClearReloadRequest();
|
||||
mShaderBuildQueue->RequestBuild(mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight());
|
||||
mShaderBuildQueue->RequestBuild(mVideoBackend->InputFrameWidth(), mVideoBackend->InputFrameHeight());
|
||||
}
|
||||
|
||||
void OpenGLComposite::broadcastRuntimeState()
|
||||
@@ -797,8 +773,8 @@ void OpenGLComposite::broadcastRuntimeState()
|
||||
|
||||
void OpenGLComposite::resetTemporalHistoryState()
|
||||
{
|
||||
mShaderPrograms->ResetTemporalHistoryState();
|
||||
mShaderPrograms->ResetShaderFeedbackState();
|
||||
mRenderEngine->ResetTemporalHistoryState();
|
||||
mRenderEngine->ResetShaderFeedbackState();
|
||||
}
|
||||
|
||||
bool OpenGLComposite::CheckOpenGLExtensions()
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include <comutil.h>
|
||||
|
||||
#include "GLExtensions.h"
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "RuntimeHost.h"
|
||||
#include "RuntimeSnapshotProvider.h"
|
||||
#include "RuntimeStore.h"
|
||||
@@ -27,13 +26,10 @@
|
||||
#include <deque>
|
||||
#include <chrono>
|
||||
|
||||
class VideoIODevice;
|
||||
class OpenGLVideoIOBridge;
|
||||
class OpenGLRenderPass;
|
||||
class OpenGLRenderPipeline;
|
||||
class OpenGLShaderPrograms;
|
||||
class RenderEngine;
|
||||
class RuntimeServices;
|
||||
class ShaderBuildQueue;
|
||||
class VideoBackend;
|
||||
|
||||
|
||||
class OpenGLComposite
|
||||
@@ -74,7 +70,6 @@ private:
|
||||
void resizeWindow(int width, int height);
|
||||
bool CheckOpenGLExtensions();
|
||||
void PublishVideoIOStatus(const std::string& statusMessage);
|
||||
using LayerProgram = OpenGLRenderer::LayerProgram;
|
||||
struct OscOverlayState
|
||||
{
|
||||
std::string layerKey;
|
||||
@@ -94,17 +89,13 @@ private:
|
||||
HGLRC hGLRC;
|
||||
CRITICAL_SECTION pMutex;
|
||||
|
||||
std::unique_ptr<VideoIODevice> mVideoIO;
|
||||
std::unique_ptr<OpenGLRenderer> mRenderer;
|
||||
std::unique_ptr<RuntimeHost> mRuntimeHost;
|
||||
std::unique_ptr<RuntimeStore> mRuntimeStore;
|
||||
std::unique_ptr<RuntimeSnapshotProvider> mRuntimeSnapshotProvider;
|
||||
std::unique_ptr<OpenGLVideoIOBridge> mVideoIOBridge;
|
||||
std::unique_ptr<OpenGLRenderPass> mRenderPass;
|
||||
std::unique_ptr<OpenGLRenderPipeline> mRenderPipeline;
|
||||
std::unique_ptr<OpenGLShaderPrograms> mShaderPrograms;
|
||||
std::unique_ptr<RenderEngine> mRenderEngine;
|
||||
std::unique_ptr<ShaderBuildQueue> mShaderBuildQueue;
|
||||
std::unique_ptr<RuntimeServices> mRuntimeServices;
|
||||
std::unique_ptr<VideoBackend> mVideoBackend;
|
||||
std::vector<RuntimeRenderState> mCachedLayerRenderStates;
|
||||
uint64_t mCachedRenderStateVersion = 0;
|
||||
uint64_t mCachedParameterStateVersion = 0;
|
||||
|
||||
180
apps/LoopThroughWithOpenGLCompositing/gl/RenderEngine.cpp
Normal file
180
apps/LoopThroughWithOpenGLCompositing/gl/RenderEngine.cpp
Normal file
@@ -0,0 +1,180 @@
|
||||
#include "RenderEngine.h"
|
||||
|
||||
#include <gl/gl.h>
|
||||
|
||||
RenderEngine::RenderEngine(
|
||||
RuntimeHost& runtimeHost,
|
||||
RuntimeSnapshotProvider& runtimeSnapshotProvider,
|
||||
CRITICAL_SECTION& mutex,
|
||||
HDC hdc,
|
||||
HGLRC hglrc,
|
||||
RenderEffectCallback renderEffect,
|
||||
ScreenshotCallback screenshotReady,
|
||||
PreviewPaintCallback previewPaint) :
|
||||
mRenderer(),
|
||||
mRenderPass(mRenderer),
|
||||
mRenderPipeline(mRenderer, runtimeHost, std::move(renderEffect), std::move(screenshotReady), std::move(previewPaint)),
|
||||
mShaderPrograms(mRenderer, runtimeHost, runtimeSnapshotProvider),
|
||||
mMutex(mutex),
|
||||
mHdc(hdc),
|
||||
mHglrc(hglrc)
|
||||
{
|
||||
}
|
||||
|
||||
RenderEngine::~RenderEngine()
|
||||
{
|
||||
mRenderer.DestroyResources();
|
||||
}
|
||||
|
||||
bool RenderEngine::CompileDecodeShader(int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
return mShaderPrograms.CompileDecodeShader(errorMessageSize, errorMessage);
|
||||
}
|
||||
|
||||
bool RenderEngine::CompileOutputPackShader(int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
return mShaderPrograms.CompileOutputPackShader(errorMessageSize, errorMessage);
|
||||
}
|
||||
|
||||
bool RenderEngine::InitializeResources(
|
||||
unsigned inputFrameWidth,
|
||||
unsigned inputFrameHeight,
|
||||
unsigned captureTextureWidth,
|
||||
unsigned outputFrameWidth,
|
||||
unsigned outputFrameHeight,
|
||||
unsigned outputPackTextureWidth,
|
||||
std::string& error)
|
||||
{
|
||||
return mRenderer.InitializeResources(
|
||||
inputFrameWidth,
|
||||
inputFrameHeight,
|
||||
captureTextureWidth,
|
||||
outputFrameWidth,
|
||||
outputFrameHeight,
|
||||
outputPackTextureWidth,
|
||||
error);
|
||||
}
|
||||
|
||||
bool RenderEngine::CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
return mShaderPrograms.CompileLayerPrograms(inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
|
||||
}
|
||||
|
||||
bool RenderEngine::CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
return mShaderPrograms.CommitPreparedLayerPrograms(preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
|
||||
}
|
||||
|
||||
const std::vector<RuntimeRenderState>& RenderEngine::CommittedLayerStates() const
|
||||
{
|
||||
return mShaderPrograms.CommittedLayerStates();
|
||||
}
|
||||
|
||||
void RenderEngine::ResetTemporalHistoryState()
|
||||
{
|
||||
mShaderPrograms.ResetTemporalHistoryState();
|
||||
}
|
||||
|
||||
void RenderEngine::ResetShaderFeedbackState()
|
||||
{
|
||||
mShaderPrograms.ResetShaderFeedbackState();
|
||||
}
|
||||
|
||||
void RenderEngine::ResizeView(int width, int height)
|
||||
{
|
||||
mRenderer.ResizeView(width, height);
|
||||
}
|
||||
|
||||
bool RenderEngine::TryPresentToWindow(unsigned outputFrameWidth, unsigned outputFrameHeight)
|
||||
{
|
||||
if (!TryEnterCriticalSection(&mMutex))
|
||||
return false;
|
||||
|
||||
mRenderer.PresentToWindow(mHdc, outputFrameWidth, outputFrameHeight);
|
||||
LeaveCriticalSection(&mMutex);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RenderEngine::TryUploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState)
|
||||
{
|
||||
if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
|
||||
return true;
|
||||
|
||||
const long textureSize = inputFrame.rowBytes * static_cast<long>(inputFrame.height);
|
||||
if (!TryEnterCriticalSection(&mMutex))
|
||||
return false;
|
||||
|
||||
wglMakeCurrent(mHdc, mHglrc);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mRenderer.TextureUploadBuffer());
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, textureSize, inputFrame.bytes, GL_DYNAMIC_DRAW);
|
||||
glBindTexture(GL_TEXTURE_2D, mRenderer.CaptureTexture());
|
||||
if (inputFrame.pixelFormat == VideoIOPixelFormat::V210)
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, videoState.captureTextureWidth, videoState.inputFrameSize.height, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, videoState.captureTextureWidth, videoState.inputFrameSize.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
LeaveCriticalSection(&mMutex);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
|
||||
{
|
||||
EnterCriticalSection(&mMutex);
|
||||
wglMakeCurrent(mHdc, mHglrc);
|
||||
const bool rendered = mRenderPipeline.RenderFrame(context, outputFrame);
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
LeaveCriticalSection(&mMutex);
|
||||
return rendered;
|
||||
}
|
||||
|
||||
void RenderEngine::RenderLayerStack(
|
||||
bool hasInputSource,
|
||||
const std::vector<RuntimeRenderState>& layerStates,
|
||||
unsigned inputFrameWidth,
|
||||
unsigned inputFrameHeight,
|
||||
unsigned captureTextureWidth,
|
||||
VideoIOPixelFormat inputPixelFormat,
|
||||
unsigned historyCap)
|
||||
{
|
||||
mRenderPass.Render(
|
||||
hasInputSource,
|
||||
layerStates,
|
||||
inputFrameWidth,
|
||||
inputFrameHeight,
|
||||
captureTextureWidth,
|
||||
inputPixelFormat,
|
||||
historyCap,
|
||||
[this](const RuntimeRenderState& state, OpenGLRenderer::LayerProgram::TextBinding& textBinding, std::string& error) {
|
||||
return mShaderPrograms.UpdateTextBindingTexture(state, textBinding, error);
|
||||
},
|
||||
[this](const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength, bool feedbackAvailable) {
|
||||
return mShaderPrograms.UpdateGlobalParamsBuffer(state, availableSourceHistoryLength, availableTemporalHistoryLength, feedbackAvailable);
|
||||
});
|
||||
}
|
||||
|
||||
bool RenderEngine::ReadOutputFrameRgba(unsigned width, unsigned height, std::vector<unsigned char>& bottomUpPixels)
|
||||
{
|
||||
if (width == 0 || height == 0)
|
||||
return false;
|
||||
|
||||
EnterCriticalSection(&mMutex);
|
||||
wglMakeCurrent(mHdc, mHglrc);
|
||||
|
||||
bottomUpPixels.resize(static_cast<std::size_t>(width) * height * 4);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.OutputFramebuffer());
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, bottomUpPixels.data());
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
||||
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
LeaveCriticalSection(&mMutex);
|
||||
return true;
|
||||
}
|
||||
72
apps/LoopThroughWithOpenGLCompositing/gl/RenderEngine.h
Normal file
72
apps/LoopThroughWithOpenGLCompositing/gl/RenderEngine.h
Normal file
@@ -0,0 +1,72 @@
|
||||
#pragma once
|
||||
|
||||
#include "OpenGLRenderPass.h"
|
||||
#include "OpenGLRenderPipeline.h"
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "OpenGLShaderPrograms.h"
|
||||
#include "RuntimeHost.h"
|
||||
#include "RuntimeSnapshotProvider.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class RenderEngine
|
||||
{
|
||||
public:
|
||||
using RenderEffectCallback = std::function<void()>;
|
||||
using ScreenshotCallback = std::function<void()>;
|
||||
using PreviewPaintCallback = std::function<void()>;
|
||||
|
||||
RenderEngine(
|
||||
RuntimeHost& runtimeHost,
|
||||
RuntimeSnapshotProvider& runtimeSnapshotProvider,
|
||||
CRITICAL_SECTION& mutex,
|
||||
HDC hdc,
|
||||
HGLRC hglrc,
|
||||
RenderEffectCallback renderEffect,
|
||||
ScreenshotCallback screenshotReady,
|
||||
PreviewPaintCallback previewPaint);
|
||||
~RenderEngine();
|
||||
|
||||
bool CompileDecodeShader(int errorMessageSize, char* errorMessage);
|
||||
bool CompileOutputPackShader(int errorMessageSize, char* errorMessage);
|
||||
bool InitializeResources(
|
||||
unsigned inputFrameWidth,
|
||||
unsigned inputFrameHeight,
|
||||
unsigned captureTextureWidth,
|
||||
unsigned outputFrameWidth,
|
||||
unsigned outputFrameHeight,
|
||||
unsigned outputPackTextureWidth,
|
||||
std::string& error);
|
||||
bool CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
|
||||
bool CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
|
||||
|
||||
const std::vector<RuntimeRenderState>& CommittedLayerStates() const;
|
||||
void ResetTemporalHistoryState();
|
||||
void ResetShaderFeedbackState();
|
||||
void ResizeView(int width, int height);
|
||||
bool TryPresentToWindow(unsigned outputFrameWidth, unsigned outputFrameHeight);
|
||||
bool TryUploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState);
|
||||
bool RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
|
||||
void RenderLayerStack(
|
||||
bool hasInputSource,
|
||||
const std::vector<RuntimeRenderState>& layerStates,
|
||||
unsigned inputFrameWidth,
|
||||
unsigned inputFrameHeight,
|
||||
unsigned captureTextureWidth,
|
||||
VideoIOPixelFormat inputPixelFormat,
|
||||
unsigned historyCap);
|
||||
bool ReadOutputFrameRgba(unsigned width, unsigned height, std::vector<unsigned char>& bottomUpPixels);
|
||||
|
||||
private:
|
||||
OpenGLRenderer mRenderer;
|
||||
OpenGLRenderPass mRenderPass;
|
||||
OpenGLRenderPipeline mRenderPipeline;
|
||||
OpenGLShaderPrograms mShaderPrograms;
|
||||
CRITICAL_SECTION& mMutex;
|
||||
HDC mHdc;
|
||||
HGLRC mHglrc;
|
||||
};
|
||||
@@ -1,26 +1,17 @@
|
||||
#include "OpenGLVideoIOBridge.h"
|
||||
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "RuntimeHost.h"
|
||||
#include "HealthTelemetry.h"
|
||||
#include "RenderEngine.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <gl/gl.h>
|
||||
|
||||
OpenGLVideoIOBridge::OpenGLVideoIOBridge(
|
||||
VideoIODevice& videoIO,
|
||||
OpenGLRenderer& renderer,
|
||||
OpenGLRenderPipeline& renderPipeline,
|
||||
RuntimeHost& runtimeHost,
|
||||
CRITICAL_SECTION& mutex,
|
||||
HDC hdc,
|
||||
HGLRC hglrc) :
|
||||
RenderEngine& renderEngine,
|
||||
HealthTelemetry& healthTelemetry) :
|
||||
mVideoIO(videoIO),
|
||||
mRenderer(renderer),
|
||||
mRenderPipeline(renderPipeline),
|
||||
mRuntimeHost(runtimeHost),
|
||||
mMutex(mutex),
|
||||
mHdc(hdc),
|
||||
mHglrc(hglrc)
|
||||
mRenderEngine(renderEngine),
|
||||
mHealthTelemetry(healthTelemetry)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -46,7 +37,7 @@ void OpenGLVideoIOBridge::RecordFramePacing(VideoIOCompletionResult completionRe
|
||||
else if (completionResult == VideoIOCompletionResult::Flushed)
|
||||
++mFlushedFrameCount;
|
||||
|
||||
mRuntimeHost.GetHealthTelemetry().TryRecordFramePacingStats(
|
||||
mHealthTelemetry.TryRecordFramePacingStats(
|
||||
mCompletionIntervalMilliseconds,
|
||||
mSmoothedCompletionIntervalMilliseconds,
|
||||
mMaxCompletionIntervalMilliseconds,
|
||||
@@ -58,38 +49,12 @@ void OpenGLVideoIOBridge::RecordFramePacing(VideoIOCompletionResult completionRe
|
||||
void OpenGLVideoIOBridge::VideoFrameArrived(const VideoIOFrame& inputFrame)
|
||||
{
|
||||
const VideoIOState& state = mVideoIO.State();
|
||||
mRuntimeHost.GetHealthTelemetry().TryReportSignalStatus(!inputFrame.hasNoInputSource, state.inputFrameSize.width, state.inputFrameSize.height, state.inputDisplayModeName);
|
||||
mHealthTelemetry.TryReportSignalStatus(!inputFrame.hasNoInputSource, state.inputFrameSize.width, state.inputFrameSize.height, state.inputDisplayModeName);
|
||||
|
||||
if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
|
||||
return; // don't transfer texture when there's no input
|
||||
|
||||
const long textureSize = inputFrame.rowBytes * static_cast<long>(inputFrame.height);
|
||||
|
||||
// Never let input upload stall the playout/render callback. If the GL bridge
|
||||
// is busy producing an output frame, skip this upload and use the next input.
|
||||
if (!TryEnterCriticalSection(&mMutex))
|
||||
return;
|
||||
|
||||
wglMakeCurrent(mHdc, mHglrc); // make OpenGL context current in this thread
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mRenderer.TextureUploadBuffer());
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, textureSize, inputFrame.bytes, GL_DYNAMIC_DRAW);
|
||||
glBindTexture(GL_TEXTURE_2D, mRenderer.CaptureTexture());
|
||||
|
||||
// NULL for last arg indicates use current GL_PIXEL_UNPACK_BUFFER target as texture data.
|
||||
if (inputFrame.pixelFormat == VideoIOPixelFormat::V210)
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, state.captureTextureWidth, state.inputFrameSize.height, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, state.captureTextureWidth, state.inputFrameSize.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
|
||||
LeaveCriticalSection(&mMutex);
|
||||
mRenderEngine.TryUploadInputFrame(inputFrame, state);
|
||||
}
|
||||
|
||||
void OpenGLVideoIOBridge::PlayoutFrameCompleted(const VideoIOCompletion& completion)
|
||||
@@ -104,15 +69,7 @@ void OpenGLVideoIOBridge::PlayoutFrameCompleted(const VideoIOCompletion& complet
|
||||
frameContext.videoState = state;
|
||||
frameContext.completion = completion;
|
||||
|
||||
EnterCriticalSection(&mMutex);
|
||||
|
||||
// make GL context current in this thread
|
||||
wglMakeCurrent(mHdc, mHglrc);
|
||||
|
||||
mRenderPipeline.RenderFrame(frameContext, outputFrame);
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
|
||||
LeaveCriticalSection(&mMutex);
|
||||
mRenderEngine.RenderOutputFrame(frameContext, outputFrame);
|
||||
|
||||
mVideoIO.EndOutputFrame(outputFrame);
|
||||
|
||||
|
||||
@@ -2,24 +2,19 @@
|
||||
|
||||
#include "OpenGLRenderPipeline.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <chrono>
|
||||
#include <cstdint>
|
||||
|
||||
class RuntimeHost;
|
||||
class HealthTelemetry;
|
||||
class RenderEngine;
|
||||
|
||||
class OpenGLVideoIOBridge
|
||||
{
|
||||
public:
|
||||
OpenGLVideoIOBridge(
|
||||
VideoIODevice& videoIO,
|
||||
OpenGLRenderer& renderer,
|
||||
OpenGLRenderPipeline& renderPipeline,
|
||||
RuntimeHost& runtimeHost,
|
||||
CRITICAL_SECTION& mutex,
|
||||
HDC hdc,
|
||||
HGLRC hglrc);
|
||||
RenderEngine& renderEngine,
|
||||
HealthTelemetry& healthTelemetry);
|
||||
|
||||
void VideoFrameArrived(const VideoIOFrame& inputFrame);
|
||||
void PlayoutFrameCompleted(const VideoIOCompletion& completion);
|
||||
@@ -28,12 +23,8 @@ private:
|
||||
void RecordFramePacing(VideoIOCompletionResult completionResult);
|
||||
|
||||
VideoIODevice& mVideoIO;
|
||||
OpenGLRenderer& mRenderer;
|
||||
OpenGLRenderPipeline& mRenderPipeline;
|
||||
RuntimeHost& mRuntimeHost;
|
||||
CRITICAL_SECTION& mMutex;
|
||||
HDC mHdc;
|
||||
HGLRC mHglrc;
|
||||
RenderEngine& mRenderEngine;
|
||||
HealthTelemetry& mHealthTelemetry;
|
||||
std::chrono::steady_clock::time_point mLastPlayoutCompletionTime;
|
||||
double mCompletionIntervalMilliseconds = 0.0;
|
||||
double mSmoothedCompletionIntervalMilliseconds = 0.0;
|
||||
|
||||
Reference in New Issue
Block a user