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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.cpp
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ore untangling
2026-05-10 23:31:45 +10:00

788 lines
25 KiB
C++

#include "DeckLinkDisplayMode.h"
#include "OpenGLComposite.h"
#include "GLExtensions.h"
#include "GlRenderConstants.h"
#include "PngScreenshotWriter.h"
#include "RenderEngine.h"
#include "RuntimeParameterUtils.h"
#include "RuntimeServices.h"
#include "ShaderBuildQueue.h"
#include "VideoBackend.h"
#include <algorithm>
#include <cctype>
#include <chrono>
#include <cmath>
#include <ctime>
#include <filesystem>
#include <iomanip>
#include <memory>
#include <set>
#include <sstream>
#include <string>
#include <vector>
namespace
{
constexpr auto kOscOverlayCommitDelay = std::chrono::milliseconds(150);
constexpr double kOscSmoothingReferenceFps = 60.0;
constexpr double kOscSmoothingMaxStepSeconds = 0.25;
std::string SimplifyOscControlKey(const std::string& text)
{
std::string simplified;
for (unsigned char ch : text)
{
if (std::isalnum(ch))
simplified.push_back(static_cast<char>(std::tolower(ch)));
}
return simplified;
}
bool MatchesOscControlKey(const std::string& candidate, const std::string& key)
{
return candidate == key || SimplifyOscControlKey(candidate) == SimplifyOscControlKey(key);
}
double ClampOscAlpha(double value)
{
return (std::max)(0.0, (std::min)(1.0, value));
}
double ComputeTimeBasedOscAlpha(double smoothing, double deltaSeconds)
{
const double clampedSmoothing = ClampOscAlpha(smoothing);
if (clampedSmoothing <= 0.0)
return 0.0;
if (clampedSmoothing >= 1.0)
return 1.0;
const double clampedDeltaSeconds = (std::max)(0.0, (std::min)(kOscSmoothingMaxStepSeconds, deltaSeconds));
if (clampedDeltaSeconds <= 0.0)
return 0.0;
const double frameScale = clampedDeltaSeconds * kOscSmoothingReferenceFps;
return ClampOscAlpha(1.0 - std::pow(1.0 - clampedSmoothing, frameScale));
}
JsonValue BuildOscCommitValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value)
{
switch (definition.type)
{
case ShaderParameterType::Boolean:
return JsonValue(value.booleanValue);
case ShaderParameterType::Enum:
return JsonValue(value.enumValue);
case ShaderParameterType::Text:
return JsonValue(value.textValue);
case ShaderParameterType::Trigger:
case ShaderParameterType::Float:
return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
case ShaderParameterType::Vec2:
case ShaderParameterType::Color:
{
JsonValue array = JsonValue::MakeArray();
for (double number : value.numberValues)
array.pushBack(JsonValue(number));
return array;
}
}
return JsonValue();
}
}
OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC),
mUseCommittedLayerStates(false),
mScreenshotRequested(false)
{
InitializeCriticalSection(&pMutex);
mRuntimeHost = std::make_unique<RuntimeHost>();
mRuntimeStore = std::make_unique<RuntimeStore>(*mRuntimeHost);
mRuntimeSnapshotProvider = std::make_unique<RuntimeSnapshotProvider>(*mRuntimeHost);
mRenderEngine = std::make_unique<RenderEngine>(
*mRuntimeHost,
*mRuntimeSnapshotProvider,
pMutex,
hGLDC,
hGLRC,
[this]() { renderEffect(); },
[this]() { ProcessScreenshotRequest(); },
[this]() { paintGL(false); });
mVideoBackend = std::make_unique<VideoBackend>(*mRenderEngine, mRuntimeHost->GetHealthTelemetry());
mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeSnapshotProvider);
mRuntimeServices = std::make_unique<RuntimeServices>();
}
OpenGLComposite::~OpenGLComposite()
{
if (mRuntimeServices)
mRuntimeServices->Stop();
if (mShaderBuildQueue)
mShaderBuildQueue->Stop();
if (mVideoBackend)
mVideoBackend->ReleaseResources();
DeleteCriticalSection(&pMutex);
}
bool OpenGLComposite::InitDeckLink()
{
return InitVideoIO();
}
bool OpenGLComposite::InitVideoIO()
{
VideoFormatSelection videoModes;
std::string initFailureReason;
if (mRuntimeStore && mRuntimeStore->GetRuntimeRepositoryRoot().empty())
{
std::string runtimeError;
if (!mRuntimeStore->InitializeStore(runtimeError))
{
MessageBoxA(NULL, runtimeError.c_str(), "Runtime host failed to initialize", MB_OK);
return false;
}
}
if (mRuntimeStore)
{
if (!ResolveConfiguredVideoFormats(
mRuntimeStore->GetConfiguredInputVideoFormat(),
mRuntimeStore->GetConfiguredInputFrameRate(),
mRuntimeStore->GetConfiguredOutputVideoFormat(),
mRuntimeStore->GetConfiguredOutputFrameRate(),
videoModes,
initFailureReason))
{
MessageBoxA(NULL, initFailureReason.c_str(), "DeckLink mode configuration error", MB_OK);
return false;
}
}
if (!mVideoBackend->DiscoverDevicesAndModes(videoModes, initFailureReason))
{
const char* title = initFailureReason == "Please install the Blackmagic DeckLink drivers to use the features of this application."
? "This application requires the DeckLink drivers installed."
: "DeckLink initialization failed";
MessageBoxA(NULL, initFailureReason.c_str(), title, MB_OK | MB_ICONERROR);
return false;
}
const bool outputAlphaRequired = mRuntimeStore && mRuntimeStore->IsExternalKeyingConfigured();
if (!mVideoBackend->SelectPreferredFormats(videoModes, outputAlphaRequired, initFailureReason))
goto error;
if (! CheckOpenGLExtensions())
{
initFailureReason = "OpenGL extension checks failed.";
goto error;
}
if (! InitOpenGLState())
{
initFailureReason = "OpenGL state initialization failed.";
goto error;
}
PublishVideoIOStatus(mVideoBackend->OutputModelName().empty()
? "DeckLink output device selected."
: ("Selected output device: " + mVideoBackend->OutputModelName()));
// Resize window to match output video frame, but scale large formats down by half for viewing.
if (mVideoBackend->OutputFrameWidth() < 1920)
resizeWindow(mVideoBackend->OutputFrameWidth(), mVideoBackend->OutputFrameHeight());
else
resizeWindow(mVideoBackend->OutputFrameWidth() / 2, mVideoBackend->OutputFrameHeight() / 2);
if (!mVideoBackend->ConfigureInput(videoModes.input, initFailureReason))
{
goto error;
}
if (!mVideoBackend->HasInputDevice() && mRuntimeHost)
{
mRuntimeHost->SetSignalStatus(false, mVideoBackend->InputFrameWidth(), mVideoBackend->InputFrameHeight(), mVideoBackend->InputDisplayModeName());
}
if (!mVideoBackend->ConfigureOutput(videoModes.output, mRuntimeStore && mRuntimeStore->IsExternalKeyingConfigured(), initFailureReason))
{
goto error;
}
PublishVideoIOStatus(mVideoBackend->StatusMessage());
return true;
error:
if (!initFailureReason.empty())
MessageBoxA(NULL, initFailureReason.c_str(), "DeckLink initialization failed", MB_OK | MB_ICONERROR);
mVideoBackend->ReleaseResources();
return false;
}
void OpenGLComposite::paintGL(bool force)
{
if (!force)
{
if (IsIconic(hGLWnd))
return;
const unsigned previewFps = mRuntimeStore ? mRuntimeStore->GetConfiguredPreviewFps() : 30u;
if (previewFps == 0)
return;
const auto now = std::chrono::steady_clock::now();
const auto minimumInterval = std::chrono::microseconds(1000000 / (previewFps == 0 ? 1u : previewFps));
if (mLastPreviewPresentTime != std::chrono::steady_clock::time_point() &&
now - mLastPreviewPresentTime < minimumInterval)
{
return;
}
}
if (!mRenderEngine->TryPresentToWindow(mVideoBackend->OutputFrameWidth(), mVideoBackend->OutputFrameHeight()))
{
ValidateRect(hGLWnd, NULL);
return;
}
mLastPreviewPresentTime = std::chrono::steady_clock::now();
ValidateRect(hGLWnd, NULL);
}
void OpenGLComposite::resizeGL(WORD width, WORD height)
{
// We don't set the project or model matrices here since the window data is copied directly from
// an off-screen FBO in paintGL(). Just save the width and height for use in paintGL().
mRenderEngine->ResizeView(width, height);
}
void OpenGLComposite::resizeWindow(int width, int height)
{
RECT r;
if (GetWindowRect(hGLWnd, &r))
{
SetWindowPos(hGLWnd, HWND_TOP, r.left, r.top, r.left + width, r.top + height, 0);
}
}
void OpenGLComposite::PublishVideoIOStatus(const std::string& statusMessage)
{
if (!mRuntimeHost)
return;
if (!statusMessage.empty())
mVideoBackend->SetStatusMessage(statusMessage);
mRuntimeHost->SetVideoIOStatus(
"decklink",
mVideoBackend->OutputModelName(),
mVideoBackend->SupportsInternalKeying(),
mVideoBackend->SupportsExternalKeying(),
mVideoBackend->KeyerInterfaceAvailable(),
mRuntimeStore ? mRuntimeStore->IsExternalKeyingConfigured() : false,
mVideoBackend->ExternalKeyingActive(),
mVideoBackend->StatusMessage());
}
bool OpenGLComposite::InitOpenGLState()
{
if (! ResolveGLExtensions())
return false;
std::string runtimeError;
if (mRuntimeStore->GetRuntimeRepositoryRoot().empty() && !mRuntimeStore->InitializeStore(runtimeError))
{
MessageBoxA(NULL, runtimeError.c_str(), "Runtime host failed to initialize", MB_OK);
return false;
}
if (!mRuntimeServices->Start(*this, *mRuntimeHost, runtimeError))
{
MessageBoxA(NULL, runtimeError.c_str(), "Runtime control services failed to start", MB_OK);
return false;
}
// Prepare the runtime shader program generated from the active shader package.
char compilerErrorMessage[1024];
if (!mRenderEngine->CompileDecodeShader(sizeof(compilerErrorMessage), compilerErrorMessage))
{
MessageBoxA(NULL, compilerErrorMessage, "OpenGL decode shader failed to load or compile", MB_OK);
return false;
}
if (!mRenderEngine->CompileOutputPackShader(sizeof(compilerErrorMessage), compilerErrorMessage))
{
MessageBoxA(NULL, compilerErrorMessage, "OpenGL output pack shader failed to load or compile", MB_OK);
return false;
}
std::string rendererError;
if (!mRenderEngine->InitializeResources(
mVideoBackend->InputFrameWidth(),
mVideoBackend->InputFrameHeight(),
mVideoBackend->CaptureTextureWidth(),
mVideoBackend->OutputFrameWidth(),
mVideoBackend->OutputFrameHeight(),
mVideoBackend->OutputPackTextureWidth(),
rendererError))
{
MessageBoxA(NULL, rendererError.c_str(), "OpenGL initialization error.", MB_OK);
return false;
}
if (!mRenderEngine->CompileLayerPrograms(mVideoBackend->InputFrameWidth(), mVideoBackend->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
{
MessageBoxA(NULL, compilerErrorMessage, "OpenGL shader failed to load or compile", MB_OK);
return false;
}
mCachedLayerRenderStates = mRenderEngine->CommittedLayerStates();
mUseCommittedLayerStates = false;
mRenderEngine->ResetTemporalHistoryState();
mRenderEngine->ResetShaderFeedbackState();
broadcastRuntimeState();
mRuntimeServices->BeginPolling(*mRuntimeHost);
return true;
}
bool OpenGLComposite::Start()
{
return mVideoBackend->Start();
}
bool OpenGLComposite::Stop()
{
if (mRuntimeServices)
mRuntimeServices->Stop();
const bool wasExternalKeyingActive = mVideoBackend->ExternalKeyingActive();
mVideoBackend->Stop();
if (wasExternalKeyingActive)
PublishVideoIOStatus("External keying has been disabled.");
return true;
}
bool OpenGLComposite::ReloadShader(bool preserveFeedbackState)
{
mPreserveFeedbackOnNextShaderBuild = preserveFeedbackState;
if (mRuntimeHost)
{
mRuntimeStore->SetCompileStatus(true, "Shader rebuild queued.");
mRuntimeStore->ClearReloadRequest();
}
RequestShaderBuild();
broadcastRuntimeState();
return true;
}
bool OpenGLComposite::RequestScreenshot(std::string& error)
{
(void)error;
mScreenshotRequested.store(true);
return true;
}
void OpenGLComposite::renderEffect()
{
ProcessRuntimePollResults();
std::vector<RuntimeServices::AppliedOscUpdate> appliedOscUpdates;
std::vector<RuntimeServices::CompletedOscCommit> completedOscCommits;
if (mRuntimeHost && mRuntimeServices)
{
std::string oscError;
if (!mRuntimeServices->ApplyPendingOscUpdates(appliedOscUpdates, oscError) && !oscError.empty())
OutputDebugStringA(("OSC apply failed: " + oscError + "\n").c_str());
mRuntimeServices->ConsumeCompletedOscCommits(completedOscCommits);
}
for (const RuntimeServices::CompletedOscCommit& completedCommit : completedOscCommits)
{
auto overlayIt = mOscOverlayStates.find(completedCommit.routeKey);
if (overlayIt == mOscOverlayStates.end())
continue;
OscOverlayState& overlay = overlayIt->second;
if (overlay.commitQueued &&
overlay.pendingCommitGeneration == completedCommit.generation &&
overlay.generation == completedCommit.generation)
{
mOscOverlayStates.erase(overlayIt);
}
}
std::set<std::string> pendingOscRouteKeys;
const auto oscNow = std::chrono::steady_clock::now();
for (const RuntimeServices::AppliedOscUpdate& update : appliedOscUpdates)
{
const std::string routeKey = update.routeKey;
auto overlayIt = mOscOverlayStates.find(routeKey);
if (overlayIt == mOscOverlayStates.end())
{
OscOverlayState overlay;
overlay.layerKey = update.layerKey;
overlay.parameterKey = update.parameterKey;
overlay.targetValue = update.targetValue;
overlay.lastUpdatedTime = oscNow;
overlay.lastAppliedTime = oscNow;
overlay.generation = 1;
mOscOverlayStates[routeKey] = std::move(overlay);
}
else
{
overlayIt->second.targetValue = update.targetValue;
overlayIt->second.lastUpdatedTime = oscNow;
overlayIt->second.generation += 1;
overlayIt->second.commitQueued = false;
}
pendingOscRouteKeys.insert(routeKey);
}
const auto applyOscOverlays = [&](std::vector<RuntimeRenderState>& states, bool allowCommit)
{
if (states.empty() || mOscOverlayStates.empty() || !mRuntimeHost)
return;
const double smoothing = ClampOscAlpha(mRuntimeStore ? mRuntimeStore->GetConfiguredOscSmoothing() : 0.0);
std::vector<std::string> overlayKeysToRemove;
for (auto& item : mOscOverlayStates)
{
OscOverlayState& overlay = item.second;
auto stateIt = std::find_if(states.begin(), states.end(),
[&overlay](const RuntimeRenderState& state)
{
return MatchesOscControlKey(state.layerId, overlay.layerKey) ||
MatchesOscControlKey(state.shaderId, overlay.layerKey) ||
MatchesOscControlKey(state.shaderName, overlay.layerKey);
});
if (stateIt == states.end())
continue;
auto definitionIt = std::find_if(stateIt->parameterDefinitions.begin(), stateIt->parameterDefinitions.end(),
[&overlay](const ShaderParameterDefinition& definition)
{
return MatchesOscControlKey(definition.id, overlay.parameterKey) ||
MatchesOscControlKey(definition.label, overlay.parameterKey);
});
if (definitionIt == stateIt->parameterDefinitions.end())
continue;
if (definitionIt->type == ShaderParameterType::Trigger)
{
if (pendingOscRouteKeys.find(item.first) == pendingOscRouteKeys.end())
continue;
ShaderParameterValue& value = stateIt->parameterValues[definitionIt->id];
const double previousCount = value.numberValues.empty() ? 0.0 : value.numberValues[0];
const double triggerTime = stateIt->timeSeconds;
value.numberValues = { previousCount + 1.0, triggerTime };
overlayKeysToRemove.push_back(item.first);
continue;
}
ShaderParameterValue targetValue;
std::string normalizeError;
if (!NormalizeAndValidateParameterValue(*definitionIt, overlay.targetValue, targetValue, normalizeError))
continue;
const bool smoothable =
smoothing > 0.0 &&
(definitionIt->type == ShaderParameterType::Float ||
definitionIt->type == ShaderParameterType::Vec2 ||
definitionIt->type == ShaderParameterType::Color);
if (!smoothable)
{
overlay.currentValue = targetValue;
overlay.hasCurrentValue = true;
stateIt->parameterValues[definitionIt->id] = overlay.currentValue;
if (allowCommit &&
!overlay.commitQueued &&
oscNow - overlay.lastUpdatedTime >= kOscOverlayCommitDelay &&
mRuntimeServices)
{
std::string commitError;
if (mRuntimeServices->QueueOscCommit(item.first, overlay.layerKey, overlay.parameterKey, overlay.targetValue, overlay.generation, commitError))
{
overlay.pendingCommitGeneration = overlay.generation;
overlay.commitQueued = true;
}
}
continue;
}
if (!overlay.hasCurrentValue)
{
overlay.currentValue = DefaultValueForDefinition(*definitionIt);
auto currentIt = stateIt->parameterValues.find(definitionIt->id);
if (currentIt != stateIt->parameterValues.end())
overlay.currentValue = currentIt->second;
overlay.hasCurrentValue = true;
}
if (overlay.currentValue.numberValues.size() != targetValue.numberValues.size())
overlay.currentValue.numberValues = targetValue.numberValues;
double smoothingAlpha = smoothing;
if (overlay.lastAppliedTime != std::chrono::steady_clock::time_point())
{
const double deltaSeconds =
std::chrono::duration_cast<std::chrono::duration<double>>(oscNow - overlay.lastAppliedTime).count();
smoothingAlpha = ComputeTimeBasedOscAlpha(smoothing, deltaSeconds);
}
overlay.lastAppliedTime = oscNow;
ShaderParameterValue nextValue = targetValue;
bool converged = true;
for (std::size_t index = 0; index < targetValue.numberValues.size(); ++index)
{
const double currentNumber = overlay.currentValue.numberValues[index];
const double targetNumber = targetValue.numberValues[index];
const double delta = targetNumber - currentNumber;
double nextNumber = currentNumber + delta * smoothingAlpha;
if (std::fabs(delta) <= 0.0005)
nextNumber = targetNumber;
else
converged = false;
nextValue.numberValues[index] = nextNumber;
}
if (converged)
nextValue.numberValues = targetValue.numberValues;
overlay.currentValue = nextValue;
overlay.hasCurrentValue = true;
stateIt->parameterValues[definitionIt->id] = overlay.currentValue;
if (allowCommit &&
converged &&
!overlay.commitQueued &&
oscNow - overlay.lastUpdatedTime >= kOscOverlayCommitDelay &&
mRuntimeServices)
{
std::string commitError;
JsonValue committedValue = BuildOscCommitValue(*definitionIt, overlay.currentValue);
if (mRuntimeServices->QueueOscCommit(item.first, overlay.layerKey, overlay.parameterKey, committedValue, overlay.generation, commitError))
{
overlay.pendingCommitGeneration = overlay.generation;
overlay.commitQueued = true;
}
}
}
for (const std::string& overlayKey : overlayKeysToRemove)
mOscOverlayStates.erase(overlayKey);
};
const bool hasInputSource = mVideoBackend->HasInputSource();
std::vector<RuntimeRenderState> layerStates;
if (mUseCommittedLayerStates)
{
layerStates = mRenderEngine->CommittedLayerStates();
applyOscOverlays(layerStates, false);
if (mRuntimeSnapshotProvider)
mRuntimeSnapshotProvider->RefreshDynamicRenderStateFields(layerStates);
}
else if (mRuntimeSnapshotProvider)
{
const unsigned renderWidth = mVideoBackend->InputFrameWidth();
const unsigned renderHeight = mVideoBackend->InputFrameHeight();
const RuntimeSnapshotVersions versions = mRuntimeSnapshotProvider->GetVersions();
const bool renderStateCacheValid =
!mCachedLayerRenderStates.empty() &&
mCachedRenderStateVersion == versions.renderStateVersion &&
mCachedRenderStateWidth == renderWidth &&
mCachedRenderStateHeight == renderHeight;
if (renderStateCacheValid)
{
RuntimeRenderStateSnapshot renderSnapshot;
renderSnapshot.outputWidth = renderWidth;
renderSnapshot.outputHeight = renderHeight;
renderSnapshot.versions.renderStateVersion = mCachedRenderStateVersion;
renderSnapshot.versions.parameterStateVersion = mCachedParameterStateVersion;
renderSnapshot.states = mCachedLayerRenderStates;
applyOscOverlays(renderSnapshot.states, true);
if (mCachedParameterStateVersion != versions.parameterStateVersion &&
mRuntimeSnapshotProvider->TryRefreshSnapshotParameters(renderSnapshot))
{
mCachedParameterStateVersion = renderSnapshot.versions.parameterStateVersion;
applyOscOverlays(renderSnapshot.states, true);
}
mCachedLayerRenderStates = renderSnapshot.states;
layerStates = renderSnapshot.states;
mRuntimeSnapshotProvider->RefreshDynamicRenderStateFields(layerStates);
}
else
{
RuntimeRenderStateSnapshot renderSnapshot;
if (mRuntimeSnapshotProvider->TryGetRenderStateSnapshot(renderWidth, renderHeight, renderSnapshot))
{
mCachedLayerRenderStates = renderSnapshot.states;
mCachedRenderStateVersion = renderSnapshot.versions.renderStateVersion;
mCachedParameterStateVersion = renderSnapshot.versions.parameterStateVersion;
mCachedRenderStateWidth = renderSnapshot.outputWidth;
mCachedRenderStateHeight = renderSnapshot.outputHeight;
applyOscOverlays(mCachedLayerRenderStates, true);
layerStates = mCachedLayerRenderStates;
}
else
{
applyOscOverlays(mCachedLayerRenderStates, true);
layerStates = mCachedLayerRenderStates;
mRuntimeSnapshotProvider->RefreshDynamicRenderStateFields(layerStates);
}
}
}
const unsigned historyCap = mRuntimeStore ? mRuntimeStore->GetConfiguredMaxTemporalHistoryFrames() : 0;
mRenderEngine->RenderLayerStack(
hasInputSource,
layerStates,
mVideoBackend->InputFrameWidth(),
mVideoBackend->InputFrameHeight(),
mVideoBackend->CaptureTextureWidth(),
mVideoBackend->InputPixelFormat(),
historyCap);
}
void OpenGLComposite::ProcessScreenshotRequest()
{
if (!mScreenshotRequested.exchange(false))
return;
const unsigned width = mVideoBackend ? mVideoBackend->OutputFrameWidth() : 0;
const unsigned height = mVideoBackend ? mVideoBackend->OutputFrameHeight() : 0;
if (width == 0 || height == 0)
return;
std::vector<unsigned char> bottomUpPixels;
if (!mRenderEngine->ReadOutputFrameRgba(width, height, bottomUpPixels))
return;
std::vector<unsigned char> topDownPixels(bottomUpPixels.size());
const std::size_t rowBytes = static_cast<std::size_t>(width) * 4;
for (unsigned y = 0; y < height; ++y)
{
const unsigned sourceY = height - 1 - y;
std::copy(
bottomUpPixels.begin() + static_cast<std::ptrdiff_t>(sourceY * rowBytes),
bottomUpPixels.begin() + static_cast<std::ptrdiff_t>((sourceY + 1) * rowBytes),
topDownPixels.begin() + static_cast<std::ptrdiff_t>(y * rowBytes));
}
try
{
const std::filesystem::path outputPath = BuildScreenshotPath();
std::filesystem::create_directories(outputPath.parent_path());
WritePngFileAsync(outputPath, width, height, std::move(topDownPixels));
}
catch (const std::exception& exception)
{
OutputDebugStringA((std::string("Screenshot request failed: ") + exception.what() + "\n").c_str());
}
}
std::filesystem::path OpenGLComposite::BuildScreenshotPath() const
{
const std::filesystem::path root = mRuntimeStore && !mRuntimeStore->GetRuntimeDataRoot().empty()
? mRuntimeStore->GetRuntimeDataRoot()
: std::filesystem::current_path();
const auto now = std::chrono::system_clock::now();
const auto milliseconds = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()) % 1000;
const std::time_t nowTime = std::chrono::system_clock::to_time_t(now);
std::tm localTime = {};
localtime_s(&localTime, &nowTime);
std::ostringstream filename;
filename << "video-shader-toys-"
<< std::put_time(&localTime, "%Y%m%d-%H%M%S")
<< "-" << std::setw(3) << std::setfill('0') << milliseconds.count()
<< ".png";
return root / "screenshots" / filename.str();
}
bool OpenGLComposite::ProcessRuntimePollResults()
{
if (!mRuntimeHost || !mRuntimeServices)
return true;
const RuntimePollEvents events = mRuntimeServices->ConsumePollEvents();
if (events.failed)
{
mRuntimeStore->SetCompileStatus(false, events.error);
broadcastRuntimeState();
return false;
}
if (events.registryChanged)
broadcastRuntimeState();
if (!events.reloadRequested)
{
PreparedShaderBuild readyBuild;
if (!mShaderBuildQueue || !mShaderBuildQueue->TryConsumeReadyBuild(readyBuild))
return true;
char compilerErrorMessage[1024] = {};
if (!mRenderEngine->CommitPreparedLayerPrograms(readyBuild, mVideoBackend->InputFrameWidth(), mVideoBackend->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
{
mRuntimeStore->SetCompileStatus(false, compilerErrorMessage);
mUseCommittedLayerStates = true;
mPreserveFeedbackOnNextShaderBuild = false;
broadcastRuntimeState();
return false;
}
mUseCommittedLayerStates = false;
mCachedLayerRenderStates = mRenderEngine->CommittedLayerStates();
mRenderEngine->ResetTemporalHistoryState();
if (!mPreserveFeedbackOnNextShaderBuild)
mRenderEngine->ResetShaderFeedbackState();
mPreserveFeedbackOnNextShaderBuild = false;
broadcastRuntimeState();
return true;
}
mRuntimeStore->SetCompileStatus(true, "Shader rebuild queued.");
mPreserveFeedbackOnNextShaderBuild = false;
RequestShaderBuild();
broadcastRuntimeState();
return true;
}
void OpenGLComposite::RequestShaderBuild()
{
if (!mShaderBuildQueue || !mVideoBackend)
return;
mUseCommittedLayerStates = true;
if (mRuntimeHost)
mRuntimeStore->ClearReloadRequest();
mShaderBuildQueue->RequestBuild(mVideoBackend->InputFrameWidth(), mVideoBackend->InputFrameHeight());
}
void OpenGLComposite::broadcastRuntimeState()
{
if (mRuntimeServices)
mRuntimeServices->BroadcastState();
}
void OpenGLComposite::resetTemporalHistoryState()
{
mRenderEngine->ResetTemporalHistoryState();
mRenderEngine->ResetShaderFeedbackState();
}
bool OpenGLComposite::CheckOpenGLExtensions()
{
return true;
}
////////////////////////////////////////////