Step 5 storng option
This commit is contained in:
@@ -117,6 +117,8 @@ set(APP_SOURCES
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"${APP_DIR}/runtime/events/RuntimeEventPayloads.h"
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"${APP_DIR}/runtime/events/RuntimeEventQueue.h"
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"${APP_DIR}/runtime/events/RuntimeEventType.h"
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"${APP_DIR}/runtime/live/CommittedLiveState.cpp"
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"${APP_DIR}/runtime/live/CommittedLiveState.h"
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"${APP_DIR}/runtime/live/RenderStateComposer.cpp"
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"${APP_DIR}/runtime/live/RenderStateComposer.h"
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"${APP_DIR}/runtime/live/RuntimeStateLayerModel.cpp"
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@@ -337,6 +339,7 @@ add_test(NAME RuntimeStateLayerModelTests COMMAND RuntimeStateLayerModelTests)
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add_executable(RuntimeSubsystemTests
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"${APP_DIR}/runtime/coordination/RuntimeCoordinator.cpp"
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"${APP_DIR}/runtime/live/CommittedLiveState.cpp"
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"${APP_DIR}/runtime/snapshot/RenderSnapshotBuilder.cpp"
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"${APP_DIR}/runtime/store/LayerStackStore.cpp"
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"${APP_DIR}/runtime/store/RuntimeConfigStore.cpp"
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@@ -359,6 +362,7 @@ target_include_directories(RuntimeSubsystemTests PRIVATE
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"${APP_DIR}/runtime"
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"${APP_DIR}/runtime/coordination"
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"${APP_DIR}/runtime/events"
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"${APP_DIR}/runtime/live"
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"${APP_DIR}/runtime/presentation"
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"${APP_DIR}/runtime/snapshot"
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"${APP_DIR}/runtime/store"
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@@ -0,0 +1,144 @@
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#include "CommittedLiveState.h"
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bool CommittedLiveState::LoadPersistentStateValue(const JsonValue& root)
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{
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return mLayerStack.LoadPersistentStateValue(root);
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}
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JsonValue CommittedLiveState::BuildPersistentStateValue(const ShaderPackageCatalog& shaderCatalog) const
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{
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return mLayerStack.BuildPersistentStateValue(shaderCatalog);
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}
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void CommittedLiveState::NormalizeLayerIds()
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{
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mLayerStack.NormalizeLayerIds();
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}
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void CommittedLiveState::EnsureDefaultsForAllLayers(const ShaderPackageCatalog& shaderCatalog)
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{
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mLayerStack.EnsureDefaultsForAllLayers(shaderCatalog);
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}
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void CommittedLiveState::EnsureDefaultLayer(const ShaderPackageCatalog& shaderCatalog)
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{
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mLayerStack.EnsureDefaultLayer(shaderCatalog);
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}
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void CommittedLiveState::RemoveLayersWithMissingPackages(const ShaderPackageCatalog& shaderCatalog)
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{
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mLayerStack.RemoveLayersWithMissingPackages(shaderCatalog);
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}
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bool CommittedLiveState::CreateLayer(const ShaderPackageCatalog& shaderCatalog, const std::string& shaderId, std::string& error)
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{
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return mLayerStack.CreateLayer(shaderCatalog, shaderId, error);
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}
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bool CommittedLiveState::DeleteLayer(const std::string& layerId, std::string& error)
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{
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return mLayerStack.DeleteLayer(layerId, error);
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}
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bool CommittedLiveState::MoveLayer(const std::string& layerId, int direction, std::string& error)
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{
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return mLayerStack.MoveLayer(layerId, direction, error);
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}
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bool CommittedLiveState::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
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{
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return mLayerStack.MoveLayerToIndex(layerId, targetIndex, error);
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}
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bool CommittedLiveState::SetLayerBypassState(const std::string& layerId, bool bypassed, std::string& error)
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{
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return mLayerStack.SetLayerBypassState(layerId, bypassed, error);
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}
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bool CommittedLiveState::SetLayerShaderSelection(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, const std::string& shaderId, std::string& error)
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{
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return mLayerStack.SetLayerShaderSelection(shaderCatalog, layerId, shaderId, error);
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}
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bool CommittedLiveState::SetParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, std::string& error)
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{
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return mLayerStack.SetParameterValue(layerId, parameterId, value, error);
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}
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bool CommittedLiveState::ResetLayerParameterValues(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, std::string& error)
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{
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return mLayerStack.ResetLayerParameterValues(shaderCatalog, layerId, error);
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}
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bool CommittedLiveState::HasLayer(const std::string& layerId) const
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{
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return mLayerStack.HasLayer(layerId);
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}
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bool CommittedLiveState::TryGetParameterById(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, const std::string& parameterId, StoredParameterSnapshot& snapshot, std::string& error) const
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{
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return mLayerStack.TryGetParameterById(shaderCatalog, layerId, parameterId, snapshot, error);
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}
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bool CommittedLiveState::TryGetParameterByControlKey(const ShaderPackageCatalog& shaderCatalog, const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const
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{
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return mLayerStack.TryGetParameterByControlKey(shaderCatalog, layerKey, parameterKey, snapshot, error);
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}
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bool CommittedLiveState::ResolveLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const
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{
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return mLayerStack.ResolveLayerMove(layerId, direction, shouldMove, error);
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}
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bool CommittedLiveState::ResolveLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const
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{
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return mLayerStack.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error);
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}
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JsonValue CommittedLiveState::BuildStackPresetValue(const ShaderPackageCatalog& shaderCatalog, const std::string& presetName) const
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{
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return mLayerStack.BuildStackPresetValue(shaderCatalog, presetName);
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}
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bool CommittedLiveState::LoadStackPresetValue(const ShaderPackageCatalog& shaderCatalog, const JsonValue& root, std::string& error)
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{
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return mLayerStack.LoadStackPresetValue(shaderCatalog, root, error);
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}
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CommittedLiveStateReadModel CommittedLiveState::BuildReadModel(const ShaderPackageCatalog& shaderCatalog) const
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{
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CommittedLiveStateReadModel model;
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model.layers = mLayerStack.Layers();
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model.packagesById = shaderCatalog.CaptureSnapshot().packagesById;
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return model;
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}
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std::vector<CommittedLiveState::LayerPersistentState> CommittedLiveState::CopyLayerStates() const
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{
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return mLayerStack.Layers();
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}
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const std::vector<CommittedLiveState::LayerPersistentState>& CommittedLiveState::Layers() const
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{
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return mLayerStack.Layers();
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}
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std::vector<CommittedLiveState::LayerPersistentState>& CommittedLiveState::Layers()
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{
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return mLayerStack.Layers();
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}
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const CommittedLiveState::LayerPersistentState* CommittedLiveState::FindLayerById(const std::string& layerId) const
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{
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return mLayerStack.FindLayerById(layerId);
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}
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const LayerStackStore& CommittedLiveState::LayerStack() const
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{
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return mLayerStack;
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}
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LayerStackStore& CommittedLiveState::LayerStack()
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{
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return mLayerStack;
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}
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@@ -0,0 +1,52 @@
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#pragma once
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#include "LayerStackStore.h"
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#include "RuntimeStoreReadModels.h"
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#include "ShaderPackageCatalog.h"
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#include <cstddef>
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#include <string>
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#include <vector>
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class CommittedLiveState
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{
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public:
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using LayerPersistentState = LayerStackStore::LayerPersistentState;
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using StoredParameterSnapshot = LayerStackStore::StoredParameterSnapshot;
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bool LoadPersistentStateValue(const JsonValue& root);
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JsonValue BuildPersistentStateValue(const ShaderPackageCatalog& shaderCatalog) const;
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void NormalizeLayerIds();
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void EnsureDefaultsForAllLayers(const ShaderPackageCatalog& shaderCatalog);
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void EnsureDefaultLayer(const ShaderPackageCatalog& shaderCatalog);
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void RemoveLayersWithMissingPackages(const ShaderPackageCatalog& shaderCatalog);
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bool CreateLayer(const ShaderPackageCatalog& shaderCatalog, const std::string& shaderId, std::string& error);
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bool DeleteLayer(const std::string& layerId, std::string& error);
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bool MoveLayer(const std::string& layerId, int direction, std::string& error);
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bool MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
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bool SetLayerBypassState(const std::string& layerId, bool bypassed, std::string& error);
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bool SetLayerShaderSelection(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, const std::string& shaderId, std::string& error);
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bool SetParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, std::string& error);
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bool ResetLayerParameterValues(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, std::string& error);
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bool HasLayer(const std::string& layerId) const;
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bool TryGetParameterById(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, const std::string& parameterId, StoredParameterSnapshot& snapshot, std::string& error) const;
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bool TryGetParameterByControlKey(const ShaderPackageCatalog& shaderCatalog, const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const;
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bool ResolveLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const;
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bool ResolveLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const;
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JsonValue BuildStackPresetValue(const ShaderPackageCatalog& shaderCatalog, const std::string& presetName) const;
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bool LoadStackPresetValue(const ShaderPackageCatalog& shaderCatalog, const JsonValue& root, std::string& error);
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CommittedLiveStateReadModel BuildReadModel(const ShaderPackageCatalog& shaderCatalog) const;
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std::vector<LayerPersistentState> CopyLayerStates() const;
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const std::vector<LayerPersistentState>& Layers() const;
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std::vector<LayerPersistentState>& Layers();
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const LayerPersistentState* FindLayerById(const std::string& layerId) const;
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const LayerStackStore& LayerStack() const;
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LayerStackStore& LayerStack();
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private:
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LayerStackStore mLayerStack;
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};
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@@ -92,7 +92,7 @@ std::vector<RuntimeStateLayerDescriptor> GetRuntimeStateLayerInventory()
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{
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RuntimeStateLayerKind::CommittedLive,
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"Committed live state",
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"RuntimeCoordinator, physically backed by RuntimeStore during migration",
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"RuntimeCoordinator / CommittedLiveState",
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"Current running session",
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"May request persistence depending on mutation policy",
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"Operator/session truth until changed again"
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@@ -152,14 +152,14 @@ std::vector<RuntimeStateFieldDescriptor> GetRuntimeStateFieldInventory()
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RuntimeStateField::CommittedSessionParameterValues,
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ClassifyRuntimeStateField(RuntimeStateField::CommittedSessionParameterValues),
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"committed session parameter values",
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"RuntimeCoordinator policy, RuntimeStore backing during migration",
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"RuntimeCoordinator policy, CommittedLiveState backing",
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"Operator/API truth after accepted mutations"
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},
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{
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RuntimeStateField::CommittedLayerBypass,
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ClassifyRuntimeStateField(RuntimeStateField::CommittedLayerBypass),
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"committed layer bypass",
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"RuntimeCoordinator policy, RuntimeStore backing during migration",
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"RuntimeCoordinator policy, CommittedLiveState backing",
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"Current operator/API bypass state"
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},
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{
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@@ -227,4 +227,3 @@ std::vector<RuntimeStateFieldDescriptor> GetRuntimeStateFieldInventory()
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}
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};
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}
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@@ -72,9 +72,9 @@ bool RuntimeStore::InitializeStore(std::string& error)
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return false;
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if (!ScanShaderPackages(error))
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return false;
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mLayerStack.NormalizeLayerIds();
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mLayerStack.EnsureDefaultsForAllLayers(mShaderCatalog);
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mLayerStack.EnsureDefaultLayer(mShaderCatalog);
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mCommittedLiveState.NormalizeLayerIds();
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mCommittedLiveState.EnsureDefaultsForAllLayers(mShaderCatalog);
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mCommittedLiveState.EnsureDefaultLayer(mShaderCatalog);
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mServerPort = mConfigStore.GetConfig().serverPort;
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mAutoReloadEnabled = mConfigStore.GetConfig().autoReload;
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@@ -133,8 +133,8 @@ bool RuntimeStore::PollStoredFileChanges(bool& registryChanged, bool& reloadRequ
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registryChanged = mShaderCatalog.HasCatalogChangedSince(previousCatalog);
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mLayerStack.EnsureDefaultsForAllLayers(mShaderCatalog);
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for (RuntimeStore::LayerPersistentState& layer : mLayerStack.Layers())
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mCommittedLiveState.EnsureDefaultsForAllLayers(mShaderCatalog);
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for (RuntimeStore::LayerPersistentState& layer : mCommittedLiveState.Layers())
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{
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const ShaderPackage* active = mShaderCatalog.FindPackage(layer.shaderId);
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if (!active)
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@@ -163,7 +163,7 @@ bool RuntimeStore::PollStoredFileChanges(bool& registryChanged, bool& reloadRequ
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bool RuntimeStore::CreateStoredLayer(const std::string& shaderId, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.CreateLayer(mShaderCatalog, shaderId, error))
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if (!mCommittedLiveState.CreateLayer(mShaderCatalog, shaderId, error))
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return false;
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mReloadRequested = true;
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@@ -174,7 +174,7 @@ bool RuntimeStore::CreateStoredLayer(const std::string& shaderId, std::string& e
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bool RuntimeStore::DeleteStoredLayer(const std::string& layerId, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.DeleteLayer(layerId, error))
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if (!mCommittedLiveState.DeleteLayer(layerId, error))
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return false;
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mReloadRequested = true;
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@@ -186,12 +186,12 @@ bool RuntimeStore::MoveStoredLayer(const std::string& layerId, int direction, st
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{
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std::lock_guard<std::mutex> lock(mMutex);
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bool shouldMove = false;
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if (!mLayerStack.ResolveLayerMove(layerId, direction, shouldMove, error))
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if (!mCommittedLiveState.ResolveLayerMove(layerId, direction, shouldMove, error))
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return false;
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if (!shouldMove)
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return true;
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if (!mLayerStack.MoveLayer(layerId, direction, error))
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if (!mCommittedLiveState.MoveLayer(layerId, direction, error))
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return false;
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mReloadRequested = true;
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@@ -203,12 +203,12 @@ bool RuntimeStore::MoveStoredLayerToIndex(const std::string& layerId, std::size_
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{
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std::lock_guard<std::mutex> lock(mMutex);
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bool shouldMove = false;
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if (!mLayerStack.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error))
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if (!mCommittedLiveState.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error))
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return false;
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if (!shouldMove)
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return true;
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if (!mLayerStack.MoveLayerToIndex(layerId, targetIndex, error))
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if (!mCommittedLiveState.MoveLayerToIndex(layerId, targetIndex, error))
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return false;
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mReloadRequested = true;
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@@ -219,7 +219,7 @@ bool RuntimeStore::MoveStoredLayerToIndex(const std::string& layerId, std::size_
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bool RuntimeStore::SetStoredLayerBypassState(const std::string& layerId, bool bypassed, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.SetLayerBypassState(layerId, bypassed, error))
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if (!mCommittedLiveState.SetLayerBypassState(layerId, bypassed, error))
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return false;
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mReloadRequested = true;
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@@ -230,7 +230,7 @@ bool RuntimeStore::SetStoredLayerBypassState(const std::string& layerId, bool by
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bool RuntimeStore::SetStoredLayerShaderSelection(const std::string& layerId, const std::string& shaderId, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.SetLayerShaderSelection(mShaderCatalog, layerId, shaderId, error))
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if (!mCommittedLiveState.SetLayerShaderSelection(mShaderCatalog, layerId, shaderId, error))
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return false;
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mReloadRequested = true;
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@@ -242,7 +242,7 @@ bool RuntimeStore::SetStoredParameterValue(const std::string& layerId, const std
|
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.SetParameterValue(layerId, parameterId, value, error))
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if (!mCommittedLiveState.SetParameterValue(layerId, parameterId, value, error))
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return false;
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MarkParameterStateDirtyLocked();
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@@ -253,7 +253,7 @@ bool RuntimeStore::ResetStoredLayerParameterValues(const std::string& layerId, s
|
||||
{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.ResetLayerParameterValues(mShaderCatalog, layerId, error))
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if (!mCommittedLiveState.ResetLayerParameterValues(mShaderCatalog, layerId, error))
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return false;
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||||
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MarkParameterStateDirtyLocked();
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@@ -271,7 +271,7 @@ bool RuntimeStore::SaveStackPresetSnapshot(const std::string& presetName, std::s
|
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}
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JsonValue root = JsonValue::MakeObject();
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root = mLayerStack.BuildStackPresetValue(mShaderCatalog, presetName);
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root = mCommittedLiveState.BuildStackPresetValue(mShaderCatalog, presetName);
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return WriteTextFile(mConfigStore.GetPresetRoot() / (safeStem + ".json"), SerializeJson(root, true), error);
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}
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@@ -295,7 +295,7 @@ bool RuntimeStore::LoadStackPresetSnapshot(const std::string& presetName, std::s
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if (!ParseJson(presetText, root, error))
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return false;
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if (!mLayerStack.LoadStackPresetValue(mShaderCatalog, root, error))
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if (!mCommittedLiveState.LoadStackPresetValue(mShaderCatalog, root, error))
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return false;
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mReloadRequested = true;
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@@ -306,7 +306,7 @@ bool RuntimeStore::LoadStackPresetSnapshot(const std::string& presetName, std::s
|
||||
bool RuntimeStore::HasStoredLayer(const std::string& layerId) const
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||||
{
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std::lock_guard<std::mutex> lock(mMutex);
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||||
return mLayerStack.HasLayer(layerId);
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||||
return mCommittedLiveState.HasLayer(layerId);
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||||
}
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||||
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bool RuntimeStore::HasStoredShader(const std::string& shaderId) const
|
||||
@@ -319,26 +319,26 @@ bool RuntimeStore::TryGetStoredParameterById(const std::string& layerId, const s
|
||||
{
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||||
std::lock_guard<std::mutex> lock(mMutex);
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||||
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||||
return mLayerStack.TryGetParameterById(mShaderCatalog, layerId, parameterId, snapshot, error);
|
||||
return mCommittedLiveState.TryGetParameterById(mShaderCatalog, layerId, parameterId, snapshot, error);
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||||
}
|
||||
|
||||
bool RuntimeStore::TryGetStoredParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
return mLayerStack.TryGetParameterByControlKey(mShaderCatalog, layerKey, parameterKey, snapshot, error);
|
||||
return mCommittedLiveState.TryGetParameterByControlKey(mShaderCatalog, layerKey, parameterKey, snapshot, error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::ResolveStoredLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
return mLayerStack.ResolveLayerMove(layerId, direction, shouldMove, error);
|
||||
return mCommittedLiveState.ResolveLayerMove(layerId, direction, shouldMove, error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::ResolveStoredLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
return mLayerStack.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error);
|
||||
return mCommittedLiveState.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::IsValidStackPresetName(const std::string& presetName) const
|
||||
@@ -460,12 +460,12 @@ bool RuntimeStore::LoadPersistentState(std::string& error)
|
||||
if (!ParseJson(stateText, root, error))
|
||||
return false;
|
||||
|
||||
return mLayerStack.LoadPersistentStateValue(root);
|
||||
return mCommittedLiveState.LoadPersistentStateValue(root);
|
||||
}
|
||||
|
||||
bool RuntimeStore::SavePersistentState(std::string& error) const
|
||||
{
|
||||
return WriteTextFile(mConfigStore.GetRuntimeStatePath(), SerializeJson(mLayerStack.BuildPersistentStateValue(mShaderCatalog), true), error);
|
||||
return WriteTextFile(mConfigStore.GetRuntimeStatePath(), SerializeJson(mCommittedLiveState.BuildPersistentStateValue(mShaderCatalog), true), error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::ScanShaderPackages(std::string& error)
|
||||
@@ -473,7 +473,7 @@ bool RuntimeStore::ScanShaderPackages(std::string& error)
|
||||
if (!mShaderCatalog.Scan(mConfigStore.GetShaderRoot(), mConfigStore.GetConfig().maxTemporalHistoryFrames, error))
|
||||
return false;
|
||||
|
||||
mLayerStack.RemoveLayersWithMissingPackages(mShaderCatalog);
|
||||
mCommittedLiveState.RemoveLayersWithMissingPackages(mShaderCatalog);
|
||||
|
||||
MarkRenderStateDirtyLocked();
|
||||
return true;
|
||||
@@ -548,7 +548,7 @@ std::vector<std::string> RuntimeStore::GetStackPresetNamesLocked() const
|
||||
bool RuntimeStore::CopyShaderPackageForStoredLayer(const std::string& layerId, ShaderPackage& shaderPackage, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
const RuntimeStore::LayerPersistentState* layer = mLayerStack.FindLayerById(layerId);
|
||||
const RuntimeStore::LayerPersistentState* layer = mCommittedLiveState.FindLayerById(layerId);
|
||||
if (!layer)
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
@@ -578,11 +578,8 @@ ShaderCompilerInputs RuntimeStore::GetShaderCompilerInputs() const
|
||||
|
||||
CommittedLiveStateReadModel RuntimeStore::BuildCommittedLiveStateReadModel() const
|
||||
{
|
||||
CommittedLiveStateReadModel model;
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
model.layers = mLayerStack.Layers();
|
||||
model.packagesById = mShaderCatalog.CaptureSnapshot().packagesById;
|
||||
return model;
|
||||
return mCommittedLiveState.BuildReadModel(mShaderCatalog);
|
||||
}
|
||||
|
||||
RenderSnapshotReadModel RuntimeStore::BuildRenderSnapshotReadModel() const
|
||||
@@ -599,7 +596,7 @@ RenderSnapshotReadModel RuntimeStore::BuildRenderSnapshotReadModel() const
|
||||
std::vector<RuntimeStore::LayerPersistentState> RuntimeStore::CopyCommittedLiveLayerStates() const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
return mLayerStack.Layers();
|
||||
return mCommittedLiveState.CopyLayerStates();
|
||||
}
|
||||
|
||||
std::vector<RuntimeStore::LayerPersistentState> RuntimeStore::CopyLayerStates() const
|
||||
@@ -622,7 +619,7 @@ RuntimeStatePresentationReadModel RuntimeStore::BuildRuntimeStatePresentationRea
|
||||
model.telemetry = mHealthTelemetry.GetSnapshot();
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
model.config = mConfigStore.GetConfig();
|
||||
model.layerStack = mLayerStack;
|
||||
model.layerStack = mCommittedLiveState.LayerStack();
|
||||
model.shaderCatalog = mShaderCatalog.CaptureSnapshot();
|
||||
model.packageStatuses = mShaderCatalog.PackageStatuses();
|
||||
model.stackPresetNames = GetStackPresetNamesLocked();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "HealthTelemetry.h"
|
||||
#include "CommittedLiveState.h"
|
||||
#include "LayerStackStore.h"
|
||||
#include "RenderSnapshotBuilder.h"
|
||||
#include "RuntimeConfigStore.h"
|
||||
@@ -91,7 +92,7 @@ private:
|
||||
RenderSnapshotBuilder mRenderSnapshotBuilder;
|
||||
RuntimeConfigStore mConfigStore;
|
||||
ShaderPackageCatalog mShaderCatalog;
|
||||
LayerStackStore mLayerStack;
|
||||
CommittedLiveState mCommittedLiveState;
|
||||
HealthTelemetry mHealthTelemetry;
|
||||
mutable std::mutex mMutex;
|
||||
bool mReloadRequested;
|
||||
|
||||
@@ -8,7 +8,7 @@ Phase 1 named the subsystems. Phase 2 added the typed event substrate. Phase 3 m
|
||||
|
||||
- Phase 5 design package: proposed.
|
||||
- Phase 5 implementation: Step 5 complete.
|
||||
- Current alignment: Phase 3 introduced the first pure composition boundary and transient OSC overlay owner. Phase 5 now has a small `RuntimeStateLayerModel` inventory that names the current state categories, `RenderStateComposer` consumes a `LayeredRenderStateInput` whose fields make base persisted, committed live, and transient automation inputs explicit, `RuntimeLiveState` owns transient-overlay invalidation against current layer/parameter compatibility, settled OSC commits have an explicit session-only persistence policy, and snapshot publication consumes a named `CommittedLiveStateReadModel`. Committed runtime values are still physically backed by `RuntimeStore`/`LayerStackStore` during this conservative migration step.
|
||||
- Current alignment: Phase 3 introduced the first pure composition boundary and transient OSC overlay owner. Phase 5 now has a small `RuntimeStateLayerModel` inventory that names the current state categories, `RenderStateComposer` consumes a `LayeredRenderStateInput` whose fields make base persisted, committed live, and transient automation inputs explicit, `RuntimeLiveState` owns transient-overlay invalidation against current layer/parameter compatibility, settled OSC commits have an explicit session-only persistence policy, and `CommittedLiveState` physically owns current session layer state. `RuntimeStore` still owns file IO, config, package metadata, preset persistence, and persistence requests.
|
||||
|
||||
Current live-state footholds:
|
||||
|
||||
@@ -21,7 +21,7 @@ Current live-state footholds:
|
||||
- `RuntimeStateLayerModel` names the Phase 5 state categories and classifies current fields as base persisted, committed live, transient automation, render-local, or health/config state.
|
||||
- `RuntimeCoordinator` can request layer-scoped transient OSC invalidation, while `RuntimeLiveState` prunes overlays that no longer map to the current render-facing layer/parameter definitions.
|
||||
- `RuntimeCoordinator::CommitOscParameterByControlKey(...)` commits settled OSC values into session state without requesting persistence by default.
|
||||
- `CommittedLiveStateReadModel` names the current committed/session read boundary that feeds render snapshot publication while remaining physically backed by `RuntimeStore`.
|
||||
- `CommittedLiveState` owns current committed/session layer state and exposes `CommittedLiveStateReadModel` for render snapshot publication.
|
||||
|
||||
## Why Phase 5 Exists
|
||||
|
||||
@@ -116,7 +116,7 @@ This may be a small set of structs rather than a large class. The value is in na
|
||||
|
||||
### `CommittedLiveState`
|
||||
|
||||
Optional runtime/session collaborator if committed session state needs to move out of `RuntimeStore`.
|
||||
Runtime/session collaborator for committed current-session state that has moved out of `RuntimeStore` physical ownership.
|
||||
|
||||
Responsibilities:
|
||||
|
||||
@@ -131,7 +131,7 @@ Non-responsibilities:
|
||||
- disk writes
|
||||
- GL resources
|
||||
|
||||
Phase 5 can defer this physical split if the policy is documented and covered by tests. The key is that committed-live state becomes a distinct concept even if it still lives inside existing storage temporarily.
|
||||
Phase 5 now uses this physical split. `RuntimeStore` still wraps it for compatibility and persistence IO, but committed values no longer live directly as store fields.
|
||||
|
||||
### `AutomationOverlayState`
|
||||
|
||||
@@ -309,26 +309,26 @@ Current policy:
|
||||
|
||||
Decide whether to physically split committed-live state now or introduce a read/model boundary first.
|
||||
|
||||
Conservative option:
|
||||
Earlier conservative option:
|
||||
|
||||
- [x] leave storage physically in `RuntimeStore`
|
||||
- [x] add a named committed-live read model
|
||||
- [x] keep persistence decisions in `RuntimeCoordinator`
|
||||
|
||||
Stronger option:
|
||||
|
||||
- introduce `CommittedLiveState`
|
||||
- make `RuntimeSnapshotProvider` consume committed live state through a read model
|
||||
- leave durable writes in `RuntimeStore`
|
||||
- [x] introduce `CommittedLiveState`
|
||||
- [x] make `RuntimeSnapshotProvider` consume committed live state through a read model
|
||||
- [x] leave durable writes in `RuntimeStore`
|
||||
|
||||
Phase 5 does not need a flag-day split. It needs the concept to stop being implicit.
|
||||
|
||||
Current implementation:
|
||||
|
||||
- `CommittedLiveState` physically owns the current committed/session layer stack.
|
||||
- `CommittedLiveStateReadModel` carries the current committed/session layer stack and shader package metadata used by snapshot publication.
|
||||
- `RenderSnapshotReadModel` contains `committedLiveState` rather than exposing layer-stack fields directly.
|
||||
- `RenderSnapshotBuilder` builds render snapshots and parameter refreshes from committed-live read APIs.
|
||||
- `RuntimeStore` still provides the physical backing during this phase, but session-only committed changes can be observed through the committed-live read model without requiring durable persistence.
|
||||
- `RuntimeStore` still owns config, package metadata, disk IO, preset files, and persistent-state serialization, but delegates current-session layer mutations to `CommittedLiveState`.
|
||||
|
||||
### Step 6. Update Docs And Exit Criteria
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@ Phase 5's `RuntimeStateLayerModel` explicitly keeps temporal history, feedback s
|
||||
|
||||
`RuntimeLiveState` now owns transient automation invalidation for render-facing compatibility. It can clear overlays for a target layer/control key and prunes overlays that no longer resolve to the current layer and parameter definitions before applying them to a frame. This keeps shader reload, preset load, and layer removal behavior local to the live-state/composition boundary instead of scattering it through GL drawing code.
|
||||
|
||||
Render snapshots now flow through a named `CommittedLiveStateReadModel`, so render-facing committed state is distinct from durable storage even while both are physically backed by the same store during migration.
|
||||
Render snapshots now flow through a named `CommittedLiveStateReadModel`, so render-facing committed state is distinct from durable storage and physically owned by `CommittedLiveState`.
|
||||
|
||||
### 5. Shader Build Application
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@ For OSC specifically, the coordinator should eventually decide:
|
||||
|
||||
Phase 5 sets the default settled OSC policy to session-only. `CommitOscParameterByControlKey(...)` updates committed session state through the store with persistence disabled, publishes ordinary mutation/state-change observations, and does not request a persistence write unless a future explicit policy opts into durable OSC commits.
|
||||
|
||||
The committed-live concept now has a named read model, `CommittedLiveStateReadModel`. The coordinator remains the owner of whether a mutation should be durable or session-only, while `RuntimeStore` temporarily backs the read model until a physical `CommittedLiveState` collaborator is worth extracting.
|
||||
The committed-live concept now has a physical owner, `CommittedLiveState`, plus a named read model, `CommittedLiveStateReadModel`. The coordinator remains the owner of whether a mutation should be durable or session-only, while `RuntimeStore` persists or skips disk writes according to that policy.
|
||||
|
||||
### Health and timing state
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ Those are coordinator concerns, not store concerns.
|
||||
|
||||
Phase 5 names this boundary in code through `RuntimeStateLayerModel`: persisted layer stack data, saved parameter values, and stack presets are classified as base persisted state. Operator/session values may still be backed by the store during migration, but their mutation policy is committed-live policy owned by the coordinator, not durable-store policy by default.
|
||||
|
||||
Phase 5 also adds `CommittedLiveStateReadModel` as the named read boundary for current session/operator state. During the conservative migration, `RuntimeStore` still backs that model physically, but snapshot publication consumes the committed-live read model rather than treating render-facing state as raw durable storage.
|
||||
Phase 5 also adds `CommittedLiveState` as the physical owner of current session/operator layer state and `CommittedLiveStateReadModel` as the named read boundary for render snapshot publication. `RuntimeStore` still owns file IO, config, package metadata, preset persistence, and persistence requests, but it delegates current-session layer mutations to `CommittedLiveState`.
|
||||
|
||||
### Runtime Configuration
|
||||
|
||||
|
||||
Reference in New Issue
Block a user