Step 5 storng option
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@@ -113,7 +113,7 @@ Phase 5's `RuntimeStateLayerModel` explicitly keeps temporal history, feedback s
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`RuntimeLiveState` now owns transient automation invalidation for render-facing compatibility. It can clear overlays for a target layer/control key and prunes overlays that no longer resolve to the current layer and parameter definitions before applying them to a frame. This keeps shader reload, preset load, and layer removal behavior local to the live-state/composition boundary instead of scattering it through GL drawing code.
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Render snapshots now flow through a named `CommittedLiveStateReadModel`, so render-facing committed state is distinct from durable storage even while both are physically backed by the same store during migration.
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Render snapshots now flow through a named `CommittedLiveStateReadModel`, so render-facing committed state is distinct from durable storage and physically owned by `CommittedLiveState`.
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### 5. Shader Build Application
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