Step 5 storng option
This commit is contained in:
@@ -72,9 +72,9 @@ bool RuntimeStore::InitializeStore(std::string& error)
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return false;
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if (!ScanShaderPackages(error))
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return false;
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mLayerStack.NormalizeLayerIds();
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mLayerStack.EnsureDefaultsForAllLayers(mShaderCatalog);
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mLayerStack.EnsureDefaultLayer(mShaderCatalog);
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mCommittedLiveState.NormalizeLayerIds();
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mCommittedLiveState.EnsureDefaultsForAllLayers(mShaderCatalog);
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mCommittedLiveState.EnsureDefaultLayer(mShaderCatalog);
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mServerPort = mConfigStore.GetConfig().serverPort;
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mAutoReloadEnabled = mConfigStore.GetConfig().autoReload;
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@@ -133,8 +133,8 @@ bool RuntimeStore::PollStoredFileChanges(bool& registryChanged, bool& reloadRequ
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registryChanged = mShaderCatalog.HasCatalogChangedSince(previousCatalog);
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mLayerStack.EnsureDefaultsForAllLayers(mShaderCatalog);
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for (RuntimeStore::LayerPersistentState& layer : mLayerStack.Layers())
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mCommittedLiveState.EnsureDefaultsForAllLayers(mShaderCatalog);
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for (RuntimeStore::LayerPersistentState& layer : mCommittedLiveState.Layers())
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{
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const ShaderPackage* active = mShaderCatalog.FindPackage(layer.shaderId);
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if (!active)
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@@ -163,7 +163,7 @@ bool RuntimeStore::PollStoredFileChanges(bool& registryChanged, bool& reloadRequ
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bool RuntimeStore::CreateStoredLayer(const std::string& shaderId, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.CreateLayer(mShaderCatalog, shaderId, error))
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if (!mCommittedLiveState.CreateLayer(mShaderCatalog, shaderId, error))
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return false;
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mReloadRequested = true;
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@@ -174,7 +174,7 @@ bool RuntimeStore::CreateStoredLayer(const std::string& shaderId, std::string& e
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bool RuntimeStore::DeleteStoredLayer(const std::string& layerId, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.DeleteLayer(layerId, error))
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if (!mCommittedLiveState.DeleteLayer(layerId, error))
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return false;
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mReloadRequested = true;
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@@ -186,12 +186,12 @@ bool RuntimeStore::MoveStoredLayer(const std::string& layerId, int direction, st
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{
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std::lock_guard<std::mutex> lock(mMutex);
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bool shouldMove = false;
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if (!mLayerStack.ResolveLayerMove(layerId, direction, shouldMove, error))
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if (!mCommittedLiveState.ResolveLayerMove(layerId, direction, shouldMove, error))
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return false;
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if (!shouldMove)
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return true;
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if (!mLayerStack.MoveLayer(layerId, direction, error))
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if (!mCommittedLiveState.MoveLayer(layerId, direction, error))
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return false;
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mReloadRequested = true;
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@@ -203,12 +203,12 @@ bool RuntimeStore::MoveStoredLayerToIndex(const std::string& layerId, std::size_
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{
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std::lock_guard<std::mutex> lock(mMutex);
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bool shouldMove = false;
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if (!mLayerStack.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error))
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if (!mCommittedLiveState.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error))
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return false;
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if (!shouldMove)
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return true;
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if (!mLayerStack.MoveLayerToIndex(layerId, targetIndex, error))
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if (!mCommittedLiveState.MoveLayerToIndex(layerId, targetIndex, error))
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return false;
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mReloadRequested = true;
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@@ -219,7 +219,7 @@ bool RuntimeStore::MoveStoredLayerToIndex(const std::string& layerId, std::size_
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bool RuntimeStore::SetStoredLayerBypassState(const std::string& layerId, bool bypassed, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.SetLayerBypassState(layerId, bypassed, error))
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if (!mCommittedLiveState.SetLayerBypassState(layerId, bypassed, error))
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return false;
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mReloadRequested = true;
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@@ -230,7 +230,7 @@ bool RuntimeStore::SetStoredLayerBypassState(const std::string& layerId, bool by
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bool RuntimeStore::SetStoredLayerShaderSelection(const std::string& layerId, const std::string& shaderId, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.SetLayerShaderSelection(mShaderCatalog, layerId, shaderId, error))
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if (!mCommittedLiveState.SetLayerShaderSelection(mShaderCatalog, layerId, shaderId, error))
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return false;
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mReloadRequested = true;
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@@ -242,7 +242,7 @@ bool RuntimeStore::SetStoredParameterValue(const std::string& layerId, const std
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.SetParameterValue(layerId, parameterId, value, error))
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if (!mCommittedLiveState.SetParameterValue(layerId, parameterId, value, error))
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return false;
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MarkParameterStateDirtyLocked();
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@@ -253,7 +253,7 @@ bool RuntimeStore::ResetStoredLayerParameterValues(const std::string& layerId, s
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.ResetLayerParameterValues(mShaderCatalog, layerId, error))
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if (!mCommittedLiveState.ResetLayerParameterValues(mShaderCatalog, layerId, error))
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return false;
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MarkParameterStateDirtyLocked();
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@@ -271,7 +271,7 @@ bool RuntimeStore::SaveStackPresetSnapshot(const std::string& presetName, std::s
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}
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JsonValue root = JsonValue::MakeObject();
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root = mLayerStack.BuildStackPresetValue(mShaderCatalog, presetName);
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root = mCommittedLiveState.BuildStackPresetValue(mShaderCatalog, presetName);
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return WriteTextFile(mConfigStore.GetPresetRoot() / (safeStem + ".json"), SerializeJson(root, true), error);
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}
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@@ -295,7 +295,7 @@ bool RuntimeStore::LoadStackPresetSnapshot(const std::string& presetName, std::s
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if (!ParseJson(presetText, root, error))
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return false;
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if (!mLayerStack.LoadStackPresetValue(mShaderCatalog, root, error))
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if (!mCommittedLiveState.LoadStackPresetValue(mShaderCatalog, root, error))
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return false;
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mReloadRequested = true;
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@@ -306,7 +306,7 @@ bool RuntimeStore::LoadStackPresetSnapshot(const std::string& presetName, std::s
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bool RuntimeStore::HasStoredLayer(const std::string& layerId) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.HasLayer(layerId);
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return mCommittedLiveState.HasLayer(layerId);
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}
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bool RuntimeStore::HasStoredShader(const std::string& shaderId) const
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@@ -319,26 +319,26 @@ bool RuntimeStore::TryGetStoredParameterById(const std::string& layerId, const s
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.TryGetParameterById(mShaderCatalog, layerId, parameterId, snapshot, error);
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return mCommittedLiveState.TryGetParameterById(mShaderCatalog, layerId, parameterId, snapshot, error);
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}
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bool RuntimeStore::TryGetStoredParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.TryGetParameterByControlKey(mShaderCatalog, layerKey, parameterKey, snapshot, error);
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return mCommittedLiveState.TryGetParameterByControlKey(mShaderCatalog, layerKey, parameterKey, snapshot, error);
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}
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bool RuntimeStore::ResolveStoredLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.ResolveLayerMove(layerId, direction, shouldMove, error);
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return mCommittedLiveState.ResolveLayerMove(layerId, direction, shouldMove, error);
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}
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bool RuntimeStore::ResolveStoredLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error);
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return mCommittedLiveState.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error);
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}
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bool RuntimeStore::IsValidStackPresetName(const std::string& presetName) const
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@@ -460,12 +460,12 @@ bool RuntimeStore::LoadPersistentState(std::string& error)
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if (!ParseJson(stateText, root, error))
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return false;
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return mLayerStack.LoadPersistentStateValue(root);
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return mCommittedLiveState.LoadPersistentStateValue(root);
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}
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bool RuntimeStore::SavePersistentState(std::string& error) const
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{
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return WriteTextFile(mConfigStore.GetRuntimeStatePath(), SerializeJson(mLayerStack.BuildPersistentStateValue(mShaderCatalog), true), error);
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return WriteTextFile(mConfigStore.GetRuntimeStatePath(), SerializeJson(mCommittedLiveState.BuildPersistentStateValue(mShaderCatalog), true), error);
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}
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bool RuntimeStore::ScanShaderPackages(std::string& error)
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@@ -473,7 +473,7 @@ bool RuntimeStore::ScanShaderPackages(std::string& error)
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if (!mShaderCatalog.Scan(mConfigStore.GetShaderRoot(), mConfigStore.GetConfig().maxTemporalHistoryFrames, error))
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return false;
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mLayerStack.RemoveLayersWithMissingPackages(mShaderCatalog);
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mCommittedLiveState.RemoveLayersWithMissingPackages(mShaderCatalog);
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MarkRenderStateDirtyLocked();
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return true;
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@@ -548,7 +548,7 @@ std::vector<std::string> RuntimeStore::GetStackPresetNamesLocked() const
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bool RuntimeStore::CopyShaderPackageForStoredLayer(const std::string& layerId, ShaderPackage& shaderPackage, std::string& error) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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const RuntimeStore::LayerPersistentState* layer = mLayerStack.FindLayerById(layerId);
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const RuntimeStore::LayerPersistentState* layer = mCommittedLiveState.FindLayerById(layerId);
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if (!layer)
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{
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error = "Unknown layer id: " + layerId;
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@@ -578,11 +578,8 @@ ShaderCompilerInputs RuntimeStore::GetShaderCompilerInputs() const
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CommittedLiveStateReadModel RuntimeStore::BuildCommittedLiveStateReadModel() const
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{
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CommittedLiveStateReadModel model;
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std::lock_guard<std::mutex> lock(mMutex);
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model.layers = mLayerStack.Layers();
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model.packagesById = mShaderCatalog.CaptureSnapshot().packagesById;
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return model;
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return mCommittedLiveState.BuildReadModel(mShaderCatalog);
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}
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RenderSnapshotReadModel RuntimeStore::BuildRenderSnapshotReadModel() const
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@@ -599,7 +596,7 @@ RenderSnapshotReadModel RuntimeStore::BuildRenderSnapshotReadModel() const
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std::vector<RuntimeStore::LayerPersistentState> RuntimeStore::CopyCommittedLiveLayerStates() const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.Layers();
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return mCommittedLiveState.CopyLayerStates();
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}
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std::vector<RuntimeStore::LayerPersistentState> RuntimeStore::CopyLayerStates() const
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@@ -622,7 +619,7 @@ RuntimeStatePresentationReadModel RuntimeStore::BuildRuntimeStatePresentationRea
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model.telemetry = mHealthTelemetry.GetSnapshot();
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std::lock_guard<std::mutex> lock(mMutex);
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model.config = mConfigStore.GetConfig();
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model.layerStack = mLayerStack;
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model.layerStack = mCommittedLiveState.LayerStack();
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model.shaderCatalog = mShaderCatalog.CaptureSnapshot();
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model.packageStatuses = mShaderCatalog.PackageStatuses();
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model.stackPresetNames = GetStackPresetNamesLocked();
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@@ -1,6 +1,7 @@
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#pragma once
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#include "HealthTelemetry.h"
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#include "CommittedLiveState.h"
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#include "LayerStackStore.h"
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#include "RenderSnapshotBuilder.h"
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#include "RuntimeConfigStore.h"
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@@ -91,7 +92,7 @@ private:
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RenderSnapshotBuilder mRenderSnapshotBuilder;
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RuntimeConfigStore mConfigStore;
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ShaderPackageCatalog mShaderCatalog;
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LayerStackStore mLayerStack;
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CommittedLiveState mCommittedLiveState;
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HealthTelemetry mHealthTelemetry;
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mutable std::mutex mMutex;
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bool mReloadRequested;
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