Fixed oreintation
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@@ -71,7 +71,7 @@ float4 shadeVideo(ShaderContext context)
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float sourceY = (samplePosition + 0.5) / requestedSamples;
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float luma = dot(sampleVideo(float2(innerUv.x, sourceY)).rgb, float3(0.2126, 0.7152, 0.0722));
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float targetY = 1.0 - saturate(luma);
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float targetY = saturate(luma);
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float sampleHit = 1.0 - smoothstep(pixelThickness, pixelThickness * 2.5, abs(innerUv.y - targetY));
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density += sampleHit;
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