diff --git a/shaders/waveform-overlay/shader.slang b/shaders/waveform-overlay/shader.slang index f2f2d88..d6eff81 100644 --- a/shaders/waveform-overlay/shader.slang +++ b/shaders/waveform-overlay/shader.slang @@ -71,7 +71,7 @@ float4 shadeVideo(ShaderContext context) float sourceY = (samplePosition + 0.5) / requestedSamples; float luma = dot(sampleVideo(float2(innerUv.x, sourceY)).rgb, float3(0.2126, 0.7152, 0.0722)); - float targetY = 1.0 - saturate(luma); + float targetY = saturate(luma); float sampleHit = 1.0 - smoothstep(pixelThickness, pixelThickness * 2.5, abs(innerUv.y - targetY)); density += sampleHit;