fix typo
All checks were successful
CI / React UI Build (push) Successful in 11s
CI / Native Windows Build And Tests (push) Successful in 2m19s
CI / Windows Release Package (push) Successful in 2m31s

This commit is contained in:
2026-05-08 18:43:48 +10:00
parent 0af9a72937
commit 1ea44ba3ae
2 changed files with 1 additions and 3 deletions

View File

@@ -261,5 +261,3 @@ If `SLANG_ROOT` is not set, the workflow falls back to the repo-local default un
- compute shaders or a small 1x1 or nx1 RGBA16f render target for arbitrary data storage
- allow shaders to read other shaders data store based on name? or output over OSC
- Mipmapping for shader-declared textures
- better control layout
- check for redundant code