Phase 7 done
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@@ -207,6 +207,72 @@ bool HealthTelemetry::TryRecordPersistenceWriteResult(bool succeeded, const std:
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return true;
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}
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void HealthTelemetry::RecordBackendPlayoutHealth(const std::string& lifecycleState, const std::string& completionResult,
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std::size_t readyQueueDepth, std::size_t readyQueueCapacity, uint64_t readyQueuePushedCount,
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uint64_t readyQueuePoppedCount, uint64_t readyQueueDroppedCount, uint64_t readyQueueUnderrunCount,
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uint64_t completedFrameIndex, uint64_t scheduledFrameIndex, uint64_t scheduledLeadFrames,
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uint64_t measuredLagFrames, uint64_t catchUpFrames, uint64_t lateStreak, uint64_t dropStreak,
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uint64_t lateFrameCount, uint64_t droppedFrameCount, uint64_t flushedFrameCount,
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bool degraded, const std::string& statusMessage)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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mBackendPlayout.lifecycleState = lifecycleState;
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mBackendPlayout.completionResult = completionResult;
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mBackendPlayout.readyQueueDepth = readyQueueDepth;
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mBackendPlayout.readyQueueCapacity = readyQueueCapacity;
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mBackendPlayout.readyQueuePushedCount = readyQueuePushedCount;
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mBackendPlayout.readyQueuePoppedCount = readyQueuePoppedCount;
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mBackendPlayout.readyQueueDroppedCount = readyQueueDroppedCount;
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mBackendPlayout.readyQueueUnderrunCount = readyQueueUnderrunCount;
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mBackendPlayout.completedFrameIndex = completedFrameIndex;
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mBackendPlayout.scheduledFrameIndex = scheduledFrameIndex;
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mBackendPlayout.scheduledLeadFrames = scheduledLeadFrames;
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mBackendPlayout.measuredLagFrames = measuredLagFrames;
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mBackendPlayout.catchUpFrames = catchUpFrames;
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mBackendPlayout.lateStreak = lateStreak;
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mBackendPlayout.dropStreak = dropStreak;
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mBackendPlayout.lateFrameCount = lateFrameCount;
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mBackendPlayout.droppedFrameCount = droppedFrameCount;
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mBackendPlayout.flushedFrameCount = flushedFrameCount;
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mBackendPlayout.degraded = degraded;
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mBackendPlayout.statusMessage = statusMessage;
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}
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bool HealthTelemetry::TryRecordBackendPlayoutHealth(const std::string& lifecycleState, const std::string& completionResult,
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std::size_t readyQueueDepth, std::size_t readyQueueCapacity, uint64_t readyQueuePushedCount,
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uint64_t readyQueuePoppedCount, uint64_t readyQueueDroppedCount, uint64_t readyQueueUnderrunCount,
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uint64_t completedFrameIndex, uint64_t scheduledFrameIndex, uint64_t scheduledLeadFrames,
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uint64_t measuredLagFrames, uint64_t catchUpFrames, uint64_t lateStreak, uint64_t dropStreak,
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uint64_t lateFrameCount, uint64_t droppedFrameCount, uint64_t flushedFrameCount,
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bool degraded, const std::string& statusMessage)
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{
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std::unique_lock<std::mutex> lock(mMutex, std::try_to_lock);
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if (!lock.owns_lock())
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return false;
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mBackendPlayout.lifecycleState = lifecycleState;
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mBackendPlayout.completionResult = completionResult;
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mBackendPlayout.readyQueueDepth = readyQueueDepth;
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mBackendPlayout.readyQueueCapacity = readyQueueCapacity;
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mBackendPlayout.readyQueuePushedCount = readyQueuePushedCount;
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mBackendPlayout.readyQueuePoppedCount = readyQueuePoppedCount;
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mBackendPlayout.readyQueueDroppedCount = readyQueueDroppedCount;
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mBackendPlayout.readyQueueUnderrunCount = readyQueueUnderrunCount;
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mBackendPlayout.completedFrameIndex = completedFrameIndex;
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mBackendPlayout.scheduledFrameIndex = scheduledFrameIndex;
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mBackendPlayout.scheduledLeadFrames = scheduledLeadFrames;
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mBackendPlayout.measuredLagFrames = measuredLagFrames;
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mBackendPlayout.catchUpFrames = catchUpFrames;
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mBackendPlayout.lateStreak = lateStreak;
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mBackendPlayout.dropStreak = dropStreak;
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mBackendPlayout.lateFrameCount = lateFrameCount;
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mBackendPlayout.droppedFrameCount = droppedFrameCount;
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mBackendPlayout.flushedFrameCount = flushedFrameCount;
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mBackendPlayout.degraded = degraded;
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mBackendPlayout.statusMessage = statusMessage;
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return true;
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}
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HealthTelemetry::SignalStatusSnapshot HealthTelemetry::GetSignalStatusSnapshot() const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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@@ -237,6 +303,12 @@ HealthTelemetry::PersistenceSnapshot HealthTelemetry::GetPersistenceSnapshot() c
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return mPersistence;
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}
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HealthTelemetry::BackendPlayoutSnapshot HealthTelemetry::GetBackendPlayoutSnapshot() const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mBackendPlayout;
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}
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HealthTelemetry::Snapshot HealthTelemetry::GetSnapshot() const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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@@ -247,5 +319,6 @@ HealthTelemetry::Snapshot HealthTelemetry::GetSnapshot() const
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snapshot.performance = mPerformance;
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snapshot.runtimeEvents = mRuntimeEvents;
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snapshot.persistence = mPersistence;
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snapshot.backendPlayout = mBackendPlayout;
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return snapshot;
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}
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