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VR-Web-Player/tests/input-mode.test.mjs
Aiden fbfdc1c575
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removed hand specific tracking
2026-06-11 16:51:42 +10:00

64 lines
2.4 KiB
JavaScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
getPointerInputMode,
rememberPointerInputMode
} from '../vr180player/xr/input-mode.js';
test('getPointerInputMode ignores WebXR hand sources', () => {
assert.equal(getPointerInputMode({ hand: {} }), null);
assert.equal(getPointerInputMode({ profiles: ['generic-hand-tracking'] }), null);
assert.equal(getPointerInputMode({ profiles: ['Oculus-Hand'] }), null);
});
test('getPointerInputMode detects controller sources', () => {
assert.equal(getPointerInputMode({ gamepad: {} }), 'controller');
assert.equal(getPointerInputMode({ targetRayMode: 'tracked-pointer' }), 'controller');
});
test('getPointerInputMode returns null for unknown or gaze-like sources', () => {
assert.equal(getPointerInputMode(null), null);
assert.equal(getPointerInputMode(undefined), null);
assert.equal(getPointerInputMode({ profiles: ['generic-trigger'] }), null);
assert.equal(getPointerInputMode({ targetRayMode: 'gaze' }), null);
});
test('rememberPointerInputMode reads input sources from supported event shapes', () => {
const fromNestedInputSource = {};
rememberPointerInputMode(fromNestedInputSource, { data: { inputSource: { gamepad: {} } } }, 'controller');
assert.equal(fromNestedInputSource.pointerInputMode, 'controller');
const fromDirectInputSource = {};
rememberPointerInputMode(fromDirectInputSource, { inputSource: { gamepad: {} } }, 'controller');
assert.equal(fromDirectInputSource.pointerInputMode, 'controller');
const fromDataSource = {};
rememberPointerInputMode(fromDataSource, { data: { targetRayMode: 'tracked-pointer' } }, 'controller');
assert.equal(fromDataSource.pointerInputMode, 'controller');
});
test('rememberPointerInputMode keeps fallback mode when the event is ambiguous', () => {
const inputSource = { pointerInputMode: 'controller' };
rememberPointerInputMode(inputSource, { data: { targetRayMode: 'gaze' } }, 'controller');
assert.equal(inputSource.pointerInputMode, 'controller');
});
test('rememberPointerInputMode stores the input source on controller userData', () => {
const inputSource = {
controller: {
userData: {
existing: true
}
}
};
rememberPointerInputMode(inputSource, { data: { inputSource: { gamepad: {} } } }, 'controller');
assert.equal(inputSource.pointerInputMode, 'controller');
assert.equal(inputSource.controller.userData.existing, true);
assert.equal(inputSource.controller.userData.vrwpInputSource, inputSource);
});