forked from EXT/VR180-Web-Player
83 lines
4.1 KiB
Markdown
83 lines
4.1 KiB
Markdown
# VR Web Player
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A CDN-friendly web player for side-by-side stereoscopic video and still images.
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The player supports two projection modes:
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- `vr180`: an immersive 180 degree stereoscopic hemisphere in WebXR, with a draggable rectilinear fallback on non-XR browsers.
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- `plane`: a flat stereoscopic media plane in WebXR, with a normal flat left-eye fallback on non-XR browsers.
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## How to use it
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Build the player first, then host the generated `vr180player/` directory on your CDN and include the module script. The script automatically loads its matching CSS file from the same folder, and it imports its helper modules with relative module paths.
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```html
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<div data-vr-web-player data-projection="vr180">
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<video poster="poster.jpg" title="Demo Video" crossorigin="anonymous" playsinline preload="metadata">
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<source src="sbs-video.mp4" type="video/mp4">
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</video>
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</div>
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<script type="module" src="https://cdn.example.com/vr180player/vr180-player.js"></script>
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```
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Use `data-projection="plane"` for flat 3D video on a rectangular plane:
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```html
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<div data-vr-web-player data-projection="plane">
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<video poster="poster.jpg" title="Demo Video" crossorigin="anonymous" playsinline preload="metadata">
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<source src="sbs-video.mp4" type="video/mp4">
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</video>
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</div>
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```
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Use an `img` element for a static SBS image:
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```html
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<div data-vr-web-player data-projection="plane">
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<img src="sbs-image.png" alt="Demo image" title="Demo Image" crossorigin="anonymous">
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</div>
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```
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Only one player is supported per page in this version. The player logs a clear console message and does not initialize if no `[data-vr-web-player]` container is found, if multiple containers are found, if the container does not contain exactly one supported media element, or if `data-projection` is not `vr180` or `plane`.
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## Media format
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This version supports side-by-side media only:
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- Video: 2:1 side-by-side video using H.264 or HEVC in an mp4 file.
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- Image: side-by-side still images in browser-supported image formats such as PNG, JPEG, or WebP.
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It does not support over-under, MV-HEVC, APMP, or `.aivu`.
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## How it works
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When the page loads, the media is embedded normally with an entry button over it. When the user clicks the button, the player checks for `navigator.xr` and `immersive-vr` support.
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- In WebXR, `vr180` maps the left and right halves of the SBS media onto the matching eyes of a 180 degree sphere.
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- In WebXR, `plane` maps the left and right halves onto the matching eyes of a floating 16:9 plane.
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- Outside WebXR, both modes render only the left half of the SBS media so viewers do not see the raw double image.
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- Static images show only applicable controls; playback, seek, and mute controls are video-only.
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- Controller pointers and lightweight hand/controller overlays appear after controller interaction, then fade away after a short idle period so they do not distract from viewing.
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- Control icons are embedded from [Lucide](https://lucide.dev/) SVG definitions, so no PNG icon assets are required.
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## Demo
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Run `npm run build`, then open `test-pages/index.html` through a local web server. The test hub links to focused pages for flat 3D image, VR180 3D image, flat 3D video, and VR180 3D video. The root `index.html` redirects there for convenience.
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For local experimentation, run:
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```sh
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npm run dev
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```
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This builds the TypeScript player once, then serves `index.html` with Vite at a local URL.
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For headset testing, the page must be a secure context before the browser will expose immersive WebXR. A LAN URL such as `http://192.168.x.x:5173/` is useful for checking layout and media loading, but it will usually not show the headset's immersive VR prompt. Use an HTTPS URL with a trusted certificate, a trusted tunnel, or a deployed CDN/Pages URL for immersive testing.
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## Development
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The player source is TypeScript in `src/vr180player/`. Generated JavaScript files in `vr180player/` are ignored by git so CI/CD can build and publish them from source.
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```sh
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npm install
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npm run dev
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npm run build
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```
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Edit the TypeScript source files rather than generated JavaScript. A typical CI/CD publish step should run `npm ci`, `npm run build`, then publish `vr180player/` with its generated `.js` files and CSS.
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