forked from EXT/VR180-Web-Player
removed built files
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1 +1,4 @@
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node_modules/
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# Generated by `npm run build`.
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vr180player/*.js
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@@ -7,7 +7,7 @@ The player supports two projection modes:
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- `plane`: a flat stereoscopic video plane in WebXR, with a normal flat left-eye fallback on non-XR browsers.
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## How to use it
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Host the whole `vr180player/` directory on your CDN, then include the module script. The script automatically loads its matching CSS file and image assets from the same folder, and it imports its helper modules with relative module paths.
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Build the player first, then host the generated `vr180player/` directory on your CDN and include the module script. The script automatically loads its matching CSS file and image assets from the same folder, and it imports its helper modules with relative module paths.
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```html
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<div data-vr-web-player data-projection="vr180">
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@@ -42,14 +42,14 @@ When the page loads, the video is embedded normally with a play button over the
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- Outside WebXR, both modes render only the left half of the SBS video so viewers do not see the raw double image.
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## Demo
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Open this repository's `index.html` through a local web server and switch `data-projection` between `vr180` and `plane` to test both modes.
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Run `npm run build`, then open this repository's `index.html` through a local web server and switch `data-projection` between `vr180` and `plane` to test both modes.
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## Development
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The player source is TypeScript in `src/vr180player/`. Build the CDN-ready JavaScript files into `vr180player/` with:
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The player source is TypeScript in `src/vr180player/`. Generated JavaScript files in `vr180player/` are ignored by git so CI/CD can build and publish them from source.
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```sh
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npm install
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npm run build
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```
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Edit the TypeScript source files rather than the generated JavaScript files in `vr180player/`.
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Edit the TypeScript source files rather than generated JavaScript. A typical CI/CD publish step should run `npm ci`, `npm run build`, then publish `vr180player/` with its generated `.js` files, CSS, and images.
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@@ -1,7 +0,0 @@
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export const PLAYER_SELECTOR = '[data-vr-web-player]';
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export const DEFAULT_PROJECTION = 'vr180';
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export const VALID_PROJECTIONS = new Set(['vr180', 'plane']);
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export const PLANE_WIDTH = 3.2;
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export const PLANE_HEIGHT = PLANE_WIDTH * (9 / 16);
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export const PLANE_DISTANCE = 3;
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export const PLANE_2D_DISTANCE = 1.2;
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@@ -1,86 +0,0 @@
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export function injectPlayerStyles(playerBase) {
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if (document.querySelector('link[data-vr-web-player-stylesheet]')) {
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return;
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}
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const link = document.createElement('link');
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link.rel = 'stylesheet';
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link.href = playerBase + 'vr180-player.css';
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link.dataset.vrWebPlayerStylesheet = 'true';
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if (document.head) {
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document.head.appendChild(link);
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}
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else {
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document.addEventListener('DOMContentLoaded', () => document.head.appendChild(link), { once: true });
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}
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}
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export function createPlayButton(playerBase) {
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const playButton = document.createElement('button');
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playButton.type = 'button';
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playButton.className = 'vrwp-play-button';
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playButton.setAttribute('aria-label', 'Play video');
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const playImg = document.createElement('img');
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playImg.src = playerBase + 'images/play.png';
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playImg.alt = 'Play';
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playButton.appendChild(playImg);
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return playButton;
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}
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export function create2DControlPanel() {
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const panel = document.createElement('div');
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panel.className = 'vrwp-panel';
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const status = document.createElement('div');
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status.className = 'vrwp-status';
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const videoTitle = document.createElement('p');
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videoTitle.className = 'vrwp-video-title';
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videoTitle.textContent = 'Title';
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const progress = document.createElement('div');
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progress.className = 'vrwp-progress';
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const currentTime = document.createElement('p');
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currentTime.className = 'vrwp-current-time';
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currentTime.textContent = '00:00:00';
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const bar = document.createElement('div');
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bar.className = 'vrwp-bar';
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const played = document.createElement('div');
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played.className = 'vrwp-played';
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bar.appendChild(played);
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const totalTime = document.createElement('p');
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totalTime.className = 'vrwp-total-time';
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totalTime.textContent = '00:00:00';
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progress.appendChild(currentTime);
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progress.appendChild(bar);
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progress.appendChild(totalTime);
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status.appendChild(videoTitle);
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status.appendChild(progress);
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const controls = document.createElement('div');
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controls.className = 'vrwp-controls';
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const fullscreenBtn = document.createElement('button');
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fullscreenBtn.type = 'button';
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fullscreenBtn.className = 'vrwp-fullscreen';
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fullscreenBtn.setAttribute('aria-label', 'Toggle fullscreen');
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const nav = document.createElement('div');
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nav.className = 'vrwp-nav';
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const backBtn = document.createElement('button');
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backBtn.type = 'button';
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backBtn.className = 'vrwp-back';
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backBtn.setAttribute('aria-label', 'Back 15 seconds');
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const play2Btn = document.createElement('button');
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play2Btn.type = 'button';
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play2Btn.className = 'vrwp-play-toggle';
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play2Btn.setAttribute('aria-label', 'Play or pause');
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const forwardBtn = document.createElement('button');
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forwardBtn.type = 'button';
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forwardBtn.className = 'vrwp-forward';
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forwardBtn.setAttribute('aria-label', 'Forward 15 seconds');
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nav.appendChild(backBtn);
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nav.appendChild(play2Btn);
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nav.appendChild(forwardBtn);
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const muteBtn = document.createElement('button');
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muteBtn.type = 'button';
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muteBtn.className = 'vrwp-mute';
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muteBtn.setAttribute('aria-label', 'Toggle mute');
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controls.appendChild(fullscreenBtn);
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controls.appendChild(nav);
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controls.appendChild(muteBtn);
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panel.appendChild(status);
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panel.appendChild(controls);
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return panel;
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}
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@@ -1,62 +0,0 @@
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export function isLeftEyeCamera(renderingRenderer, activeCamera) {
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const xrCamera = renderingRenderer.xr.getCamera();
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if (xrCamera && xrCamera.cameras && xrCamera.cameras.length >= 2) {
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if (activeCamera === xrCamera.cameras[0]) {
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return true;
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}
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if (activeCamera === xrCamera.cameras[1]) {
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return false;
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}
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const viewMatrixX = activeCamera.matrixWorldInverse.elements[12];
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const leftCamX = xrCamera.cameras[0].matrixWorldInverse.elements[12];
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const rightCamX = xrCamera.cameras[1].matrixWorldInverse.elements[12];
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const diffToLeft = Math.abs(viewMatrixX - leftCamX);
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const diffToRight = Math.abs(viewMatrixX - rightCamX);
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if (diffToLeft < 0.001 || diffToLeft < diffToRight) {
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return true;
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}
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if (diffToRight < 0.001) {
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return false;
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}
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}
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return activeCamera.projectionMatrix.elements[8] <= 0;
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}
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export function applySbsTextureWindow(renderingRenderer, activeCamera, material, is2DMode) {
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if (!material.map)
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return;
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const isPresentingXR = renderingRenderer.xr.isPresenting;
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if (is2DMode && !isPresentingXR) {
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material.map.offset.x = 0;
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material.map.repeat.x = 0.5;
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material.map.offset.y = 0;
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material.map.repeat.y = 1;
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return;
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}
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material.map.offset.x = 0;
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material.map.repeat.x = 1;
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material.map.offset.y = 0;
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material.map.repeat.y = 1;
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if (!isPresentingXR) {
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return;
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}
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material.map.offset.x = isLeftEyeCamera(renderingRenderer, activeCamera) ? 0 : 0.5;
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material.map.repeat.x = 0.5;
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}
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export function hideContentMeshes(vr180Mesh, planeMesh) {
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if (vr180Mesh)
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vr180Mesh.visible = false;
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if (planeMesh)
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planeMesh.visible = false;
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}
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export function showActiveContentMesh(vr180Mesh, planeMesh, activeContentMesh) {
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hideContentMeshes(vr180Mesh, planeMesh);
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if (activeContentMesh) {
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activeContentMesh.visible = true;
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}
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}
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export function positionPlaneForPresentation(planeMesh, camera2D, isFallback2D, planeDistance, plane2DDistance) {
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if (!planeMesh)
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return;
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const zPosition = isFallback2D && camera2D ? camera2D.position.z - plane2DDistance : -planeDistance;
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planeMesh.position.set(0, 1.6, zPosition);
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}
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@@ -1,90 +0,0 @@
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import * as THREE from 'https://unpkg.com/three/build/three.module.js';
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export function drawRoundedRect(ctx, x, y, width, height, radius = 5, fill, stroke = true) {
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let corners;
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if (typeof radius === 'number') {
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corners = { tl: radius, tr: radius, br: radius, bl: radius };
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}
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else {
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corners = { tl: 0, tr: 0, br: 0, bl: 0, ...radius };
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}
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if (width < 2 * corners.tl)
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corners.tl = width / 2;
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if (width < 2 * corners.tr)
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corners.tr = width / 2;
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if (width < 2 * corners.bl)
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corners.bl = width / 2;
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if (width < 2 * corners.br)
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corners.br = width / 2;
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if (height < 2 * corners.tl)
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corners.tl = height / 2;
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if (height < 2 * corners.tr)
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corners.tr = height / 2;
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if (height < 2 * corners.bl)
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corners.bl = height / 2;
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if (height < 2 * corners.br)
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corners.br = height / 2;
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ctx.beginPath();
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ctx.moveTo(x + corners.tl, y);
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ctx.lineTo(x + width - corners.tr, y);
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ctx.quadraticCurveTo(x + width, y, x + width, y + corners.tr);
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ctx.lineTo(x + width, y + height - corners.br);
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ctx.quadraticCurveTo(x + width, y + height, x + width - corners.br, y + height);
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ctx.lineTo(x + corners.bl, y + height);
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ctx.quadraticCurveTo(x, y + height, x, y + height - corners.bl);
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ctx.lineTo(x, y + corners.tl);
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ctx.quadraticCurveTo(x, y, x + corners.tl, y);
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ctx.closePath();
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if (fill) {
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if (typeof fill === 'string')
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ctx.fillStyle = fill;
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ctx.fill();
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}
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if (stroke) {
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if (typeof stroke === 'string')
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ctx.strokeStyle = stroke;
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ctx.stroke();
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}
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}
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export function createButtonTexture(textOrPathData, textColor = 'white', backgroundColor = 'rgba(0,0,0,0)', textureSize = 128, fontSize = 48, isSvgPath = false, svgViewBoxSize = 44) {
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const canvas = document.createElement('canvas');
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canvas.width = textureSize;
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canvas.height = textureSize;
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const ctx = canvas.getContext('2d');
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if (!ctx) {
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throw new Error('Unable to create 2D canvas context for button texture.');
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}
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if (backgroundColor !== 'rgba(0,0,0,0)') {
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ctx.fillStyle = backgroundColor;
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ctx.fillRect(0, 0, textureSize, textureSize);
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}
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ctx.fillStyle = textColor;
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if (isSvgPath) {
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const path = new Path2D(textOrPathData);
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const iconTargetSize = textureSize;
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const scale = iconTargetSize / svgViewBoxSize;
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const offsetX = (textureSize - (svgViewBoxSize * scale)) / 2;
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const offsetY = (textureSize - (svgViewBoxSize * scale)) / 2;
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ctx.save();
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ctx.translate(offsetX, offsetY);
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ctx.scale(scale, scale);
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ctx.fill(path);
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ctx.restore();
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}
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else {
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ctx.font = `bold ${fontSize}px Helvetica, Arial, sans-serif`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText(textOrPathData, textureSize / 2, textureSize / 2);
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}
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const texture = new THREE.CanvasTexture(canvas);
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texture.minFilter = THREE.LinearFilter;
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texture.needsUpdate = true;
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return texture;
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}
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export function createVideoTexture(video) {
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const texture = new THREE.VideoTexture(video);
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texture.minFilter = THREE.LinearFilter;
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texture.magFilter = THREE.LinearFilter;
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texture.colorSpace = THREE.SRGBColorSpace;
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return texture;
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}
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