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2026-05-02 15:32:25 +10:00

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/* -LICENSE-START-
** Copyright (c) 2012 Blackmagic Design
**
** Permission is hereby granted, free of charge, to any person or organization
** obtaining a copy of the software and accompanying documentation (the
** "Software") to use, reproduce, display, distribute, sub-license, execute,
** and transmit the Software, and to prepare derivative works of the Software,
** and to permit third-parties to whom the Software is furnished to do so, in
** accordance with:
**
** (1) if the Software is obtained from Blackmagic Design, the End User License
** Agreement for the Software Development Kit ("EULA") available at
** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
**
** (2) if the Software is obtained from any third party, such licensing terms
** as notified by that third party,
**
** and all subject to the following:
**
** (3) the copyright notices in the Software and this entire statement,
** including the above license grant, this restriction and the following
** disclaimer, must be included in all copies of the Software, in whole or in
** part, and all derivative works of the Software, unless such copies or
** derivative works are solely in the form of machine-executable object code
** generated by a source language processor.
**
** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
** DEALINGS IN THE SOFTWARE.
**
** A copy of the Software is available free of charge at
** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
**
** -LICENSE-END-
*/
#ifndef __VIDEO_FRAME_TRANSFER_H__
#define __VIDEO_FRAME_TRANSFER_H__
#include "GLExtensions.h"
#include <stdexcept>
#include <map>
// NVIDIA GPU Direct For Video with OpenGL requires the following two headers.
// See the NVIDIA website to check if your graphics card is supported.
#include <DVPAPI.h>
#include <dvpapi_gl.h>
struct SyncInfo;
// Class for performing efficient frame memory transfers between the CPU and GPU,
// using NVIDIA and AMD extensions.
class VideoFrameTransfer
{
public:
enum Direction
{
CPUtoGPU,
GPUtoCPU
};
VideoFrameTransfer(unsigned long memSize, void* address, Direction direction);
~VideoFrameTransfer();
static bool checkFastMemoryTransferAvailable();
static bool initialize(unsigned width, unsigned height, GLuint captureTexture, GLuint playbackTexture);
static void beginTextureInUse(Direction direction);
static void endTextureInUse(Direction direction);
bool performFrameTransfer();
void waitForTransferComplete();
private:
static bool isNvidiaDvpAvailable();
static bool isAMDPinnedMemoryAvailable();
static bool initializeMemoryLocking(unsigned memSize);
void* mBuffer;
unsigned long mMemSize;
Direction mDirection;
static bool mInitialized;
static bool mUseDvp;
static unsigned mWidth;
static unsigned mHeight;
static GLuint mCaptureTexture;
// NVIDIA GPU Direct for Video support
SyncInfo* mExtSync;
SyncInfo* mGpuSync;
DVPBufferHandle mDvpSysMemHandle;
static DVPBufferHandle mDvpCaptureTextureHandle;
static DVPBufferHandle mDvpPlaybackTextureHandle;
static uint32_t mBufferAddrAlignment;
static uint32_t mBufferGpuStrideAlignment;
static uint32_t mSemaphoreAddrAlignment;
static uint32_t mSemaphoreAllocSize;
static uint32_t mSemaphorePayloadOffset;
static uint32_t mSemaphorePayloadSize;
// GPU buffer bound to the target GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD for pinned memory
GLuint mBufferHandle;
};
#endif