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video-shader-toys/src/render/thread/RenderThread.cpp
Aiden f0f8b080ca
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2026-05-30 19:16:16 +10:00

129 lines
4.2 KiB
C++

#include "RenderThread.h"
#include "../frames/InputFrameMailbox.h"
#include "../frames/SystemFrameExchange.h"
#include "../frames/SystemFrameTypes.h"
#include "../logging/Logger.h"
#include "../platform/HiddenGlWindow.h"
#include "InputFrameTexture.h"
#include "readback/OutputReadbackPipeline.h"
#include "GLExtensions.h"
#include "RuntimeRenderScene.h"
#include "SimpleMotionRenderer.h"
#include <memory>
#include <thread>
void RenderThread::ThreadMain()
{
RenderCadenceCompositor::TryLog(RenderCadenceCompositor::LogLevel::Log, "render-thread", "Render thread starting.");
HiddenGlWindow window;
std::string error;
if (!window.Create(mConfig.width, mConfig.height, error))
{
SignalStartupFailure(error.empty() ? "OpenGL context creation failed." : error);
return;
}
std::unique_ptr<HiddenGlWindow> prepareWindow = std::make_unique<HiddenGlWindow>();
if (!prepareWindow->CreateShared(mConfig.width, mConfig.height, window.DeviceContext(), window.Context(), error))
{
SignalStartupFailure(error.empty() ? "Runtime shader prepare shared context creation failed." : error);
return;
}
if (!window.MakeCurrent())
{
SignalStartupFailure("OpenGL context creation failed.");
return;
}
if (!ResolveGLExtensions())
{
SignalStartupFailure("OpenGL extension resolution failed.");
return;
}
SimpleMotionRenderer renderer;
RuntimeRenderScene runtimeRenderScene;
OutputReadbackPipeline readback;
InputFrameTexture inputTexture;
if (!runtimeRenderScene.StartPrepareWorker(std::move(prepareWindow), error))
{
SignalStartupFailure(error.empty() ? "Runtime shader prepare worker initialization failed." : error);
return;
}
if (!renderer.InitializeGl(mConfig.width, mConfig.height) ||
!readback.Initialize(mConfig.width, mConfig.height, mConfig.outputPixelFormat, mConfig.pboDepth))
{
SignalStartupFailure("Render pipeline initialization failed.");
return;
}
RenderCadenceClock clock(mConfig.frameDurationMilliseconds);
uint64_t frameIndex = 0;
mRunning.store(true, std::memory_order_release);
SignalStarted();
while (!mStopping.load(std::memory_order_acquire))
{
readback.ConsumeCompleted(
[this](SystemFrame& frame) { return mFrameExchange.AcquireForRender(frame); },
[this](const SystemFrame& frame) { return mFrameExchange.PublishCompleted(frame); },
[this]() {
CountAcquireMiss();
},
[this]() { CountCompleted(); });
PublishReadbackMetrics(readback);
const auto now = RenderCadenceClock::Clock::now();
const RenderCadenceClock::Tick tick = clock.Poll(now);
if (!tick.due)
{
if (tick.sleepFor > RenderCadenceClock::Duration::zero())
std::this_thread::sleep_for(tick.sleepFor);
continue;
}
TryCommitReadyRuntimeShader(runtimeRenderScene);
const GLuint videoInputTexture = inputTexture.PollAndUpload(mInputMailbox);
PublishInputMetrics(inputTexture);
if (!readback.RenderAndQueue(frameIndex, [this, &renderer, &runtimeRenderScene, videoInputTexture](uint64_t index) {
if (runtimeRenderScene.HasLayers())
runtimeRenderScene.RenderFrame(index, mConfig.width, mConfig.height, videoInputTexture);
else if (videoInputTexture != 0)
renderer.RenderTexture(videoInputTexture);
else
renderer.RenderFrame(index);
}))
{
mPboQueueMisses.fetch_add(1, std::memory_order_relaxed);
}
PublishReadbackMetrics(readback);
CountRendered();
++frameIndex;
clock.MarkRendered(RenderCadenceClock::Clock::now());
mClockOverruns.store(clock.OverrunCount(), std::memory_order_relaxed);
mSkippedFrames.store(clock.SkippedFrameCount(), std::memory_order_relaxed);
}
for (std::size_t i = 0; i < mConfig.pboDepth * 2; ++i)
{
readback.ConsumeCompleted(
[this](SystemFrame& frame) { return mFrameExchange.AcquireForRender(frame); },
[this](const SystemFrame& frame) { return mFrameExchange.PublishCompleted(frame); },
[this]() {
CountAcquireMiss();
},
[this]() { CountCompleted(); });
PublishReadbackMetrics(readback);
}
readback.Shutdown();
inputTexture.ShutdownGl();
runtimeRenderScene.ShutdownGl();
renderer.ShutdownGl();
window.ClearCurrent();
mRunning.store(false, std::memory_order_release);
RenderCadenceCompositor::TryLog(RenderCadenceCompositor::LogLevel::Log, "render-thread", "Render thread stopped.");
}