80 lines
4.1 KiB
C++
80 lines
4.1 KiB
C++
#pragma once
|
|
|
|
#include "DeckLinkAPI_h.h"
|
|
#include "DeckLinkDisplayMode.h"
|
|
#include "DeckLinkFrameTransfer.h"
|
|
#include "DeckLinkVideoIOFormat.h"
|
|
#include "VideoIOFormat.h"
|
|
#include "VideoIOTypes.h"
|
|
#include "VideoPlayoutScheduler.h"
|
|
|
|
#include <atlbase.h>
|
|
#include <deque>
|
|
#include <string>
|
|
|
|
class OpenGLComposite;
|
|
|
|
class DeckLinkSession : public VideoIODevice
|
|
{
|
|
public:
|
|
DeckLinkSession() = default;
|
|
~DeckLinkSession();
|
|
|
|
void ReleaseResources() override;
|
|
bool DiscoverDevicesAndModes(const VideoFormatSelection& videoModes, std::string& error) override;
|
|
bool SelectPreferredFormats(const VideoFormatSelection& videoModes, std::string& error) override;
|
|
bool ConfigureInput(InputFrameCallback callback, const VideoFormat& inputVideoMode, std::string& error) override;
|
|
bool ConfigureOutput(OutputFrameCallback callback, const VideoFormat& outputVideoMode, bool externalKeyingEnabled, std::string& error) override;
|
|
bool Start() override;
|
|
bool Stop() override;
|
|
|
|
bool HasInputDevice() const { return mState.hasInputDevice; }
|
|
bool HasInputSource() const { return mState.hasInputSource; }
|
|
void SetInputSourceMissing(bool missing) { mState.hasInputSource = !missing; }
|
|
bool InputOutputDimensionsDiffer() const { return mState.inputFrameSize != mState.outputFrameSize; }
|
|
const FrameSize& InputFrameSize() const { return mState.inputFrameSize; }
|
|
const FrameSize& OutputFrameSize() const { return mState.outputFrameSize; }
|
|
unsigned InputFrameWidth() const { return mState.inputFrameSize.width; }
|
|
unsigned InputFrameHeight() const { return mState.inputFrameSize.height; }
|
|
unsigned OutputFrameWidth() const { return mState.outputFrameSize.width; }
|
|
unsigned OutputFrameHeight() const { return mState.outputFrameSize.height; }
|
|
VideoIOPixelFormat InputPixelFormat() const { return mState.inputPixelFormat; }
|
|
VideoIOPixelFormat OutputPixelFormat() const { return mState.outputPixelFormat; }
|
|
bool InputIsTenBit() const { return VideoIOPixelFormatIsTenBit(mState.inputPixelFormat); }
|
|
bool OutputIsTenBit() const { return VideoIOPixelFormatIsTenBit(mState.outputPixelFormat); }
|
|
unsigned InputFrameRowBytes() const { return mState.inputFrameRowBytes; }
|
|
unsigned OutputFrameRowBytes() const { return mState.outputFrameRowBytes; }
|
|
unsigned CaptureTextureWidth() const { return mState.captureTextureWidth; }
|
|
unsigned OutputPackTextureWidth() const { return mState.outputPackTextureWidth; }
|
|
const std::string& FormatStatusMessage() const { return mState.formatStatusMessage; }
|
|
const std::string& InputDisplayModeName() const { return mState.inputDisplayModeName; }
|
|
const std::string& OutputModelName() const { return mState.outputModelName; }
|
|
bool SupportsInternalKeying() const { return mState.supportsInternalKeying; }
|
|
bool SupportsExternalKeying() const { return mState.supportsExternalKeying; }
|
|
bool KeyerInterfaceAvailable() const { return mState.keyerInterfaceAvailable; }
|
|
bool ExternalKeyingActive() const { return mState.externalKeyingActive; }
|
|
const std::string& StatusMessage() const { return mState.statusMessage; }
|
|
void SetStatusMessage(const std::string& message) { mState.statusMessage = message; }
|
|
const VideoIOState& State() const override { return mState; }
|
|
VideoIOState& MutableState() override { return mState; }
|
|
double FrameBudgetMilliseconds() const;
|
|
void AccountForCompletionResult(VideoIOCompletionResult completionResult) override;
|
|
bool BeginOutputFrame(VideoIOOutputFrame& frame) override;
|
|
void EndOutputFrame(VideoIOOutputFrame& frame) override;
|
|
bool ScheduleOutputFrame(const VideoIOOutputFrame& frame) override;
|
|
void HandleVideoInputFrame(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource);
|
|
void HandlePlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult);
|
|
|
|
private:
|
|
CComPtr<CaptureDelegate> captureDelegate;
|
|
CComPtr<PlayoutDelegate> playoutDelegate;
|
|
CComPtr<IDeckLinkInput> input;
|
|
CComPtr<IDeckLinkOutput> output;
|
|
CComPtr<IDeckLinkKeyer> keyer;
|
|
std::deque<CComPtr<IDeckLinkMutableVideoFrame>> outputVideoFrameQueue;
|
|
VideoIOState mState;
|
|
VideoPlayoutScheduler mScheduler;
|
|
InputFrameCallback mInputFrameCallback;
|
|
OutputFrameCallback mOutputFrameCallback;
|
|
};
|